Not even sure if this is considered a spoiler but I'll play it safe for some that haven't played the new update yet... So... Potential spoilers are in this post.
Tldr at the end.
So for those who have played (or maybe haven't) I'm sure you know the new update for the casino hesit you get to pick a gunman, getaway guy and a hacker. Along with the new update for the heist came the 50 jammers across the map and a police van that drive around the map.
If you do the 50 jammers you can get Avi schwatzman (probably misspelled) as your hacker
And if you steal the police van and get it to safety you learn that Patrick McReary is in the back of the van. He can be a gunman.
These two people are able to help with the heist. And I've done both side missions (50 jammers and the police van) But my problem is that they are still locked for me. When I go to pick my team for the heist is says they still have the "???" Is this a glitch or do I have to progress my hesit to have them "unlock" on the board. I'd love to have the OG Patrick McReary on the team and I wouldnt mind the tweaker either since he was helpful before
So any help on this would be awesome thanks guys.
Tldr. Did the two "side" missions to unlock Patrick McReary and Avi Schwatzman but they are still locked for me. I'm trying to pick them for my team but I can't. Is this a glitch or do I need to progress the heist further?
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submitted by I know this is probably gonna die in new, but I got an idea for a heist inspired by Ocean's 8.
The Los Santos Gala Heist is a heist inspired by the Met Gala heist in Ocean's 8 where you steal a necklace off the neck of a celebrity. This heist will star characters from previous gens of GTA games and a cameo from Debbie Ocean herself, and will be played by 1 to 4 players, each choosing roles from four: nutritionist, busboy, journalist, chef. Vacant roles are filled out by crew members, some who are in for free, while others might take money or missions to convince.
Storyline: It is [year when heist is released], and Daphne Kluger(voiced by Anne Hathaway) has arrived in Los Santos Looking to start a newfound life with new wealth as Poppy Mitchell has become famous in the mainland US, causing Daphne to wash up. After much research, she finds that a priceless necklace from De Koch Diamonds usually hidden under a vault 50 feet underground is being exhibited at a museum, and will be worn by Poppy Mitchell(yes, her) at the Los Santos Celebrity Gala held at Davis City Hall. She enlists you to help find a crew of seven to help steal the necklace right off her neck. But the necklace is being guarded, and you must find a way to get it.
In the heist, you and your crew must big-con your way into the Gala. The heist goes as your hacker of choice gets through the camera feeds and marks the blind spot. Then, the player or crew member masquerading as a nutritionist spikes Mitchell's soup in the kitchen and delivers it to the busboy who then delivers the soup to her. As Mitchell dashes for the bathroom, the player or crew member disguised as a busboy must tail Poppy on foot as she reaches the bathroom, but her guards will be unable to enter.
The 'busboy' must then follow a new set of instructions involving the rotating magnet as a new type of hack they must do, and once the necklace is off the busboy must leave the area. Once the busboy leaves, Poppy will emerge from the lavatory without her necklace. As the nutritionist, now under a formal celebrity dress disguise picked up in the blind spot outside the lavatory, leaves amidst a crowd, the player masquerading as a journalist, who has a fake necklace on hand, must plant the fake in the moat nearby. Without being seen, the 'journalist'takes it out of the moat before a guard opens the toilet door where the chef hides to cut the necklace into four pieces, signaling for everyone else to come back as it was found.
The busboy must then stealthily hand over the necklace to the chef as the nutritionist leaves, and the chef must hide in a toilet inside the kitchen before the crowd leaves. The chef must use a pair of tweezers to cut the necklace, while being careful not to damage the diamonds. As the previously mentioned guard approaches the toilet, Lou gives a warning that the guard is about to break oipen the toilet door. Upon this, the journalist must plant and fish out the fake, turning the guard's attention away. The busboy then enters the toilet, and the chef hands the necklace over to them. The busboy must then hand the necklace over to the rest of the crew. The busboy, chef, journalist and nutritionist then leave via the crowd. Before this their weapons must be left in the by the entrance before the security checkpoint, and they pick up a new set of weapons outside. The necklace must then be delivered to the Villa base the leader purchased in a clean getaway vehicle that can range from a Taco Van to a custom Weazel News Rumpo.
For the CPU players hired for 2-3 players, they can range from characters like Pavel as a chef to Lazlow as a journalist. As for support crew like the Casino heist, characters like Georgina Cheng and Lester Crest as hackers to gunmen like Karl Abolaji and Charlie Reed make appearances. Rose Weil can be hired for free to make a dress that can track Poppy's health conditions and prepare for the vomit moment in advance, but she will take a good portion of the cut. Optionally, characters from Ocean's 8 like Nine Ball as a hacker and Amita as a 'chef' can be hired, but three missions must be done for them to unlock them as hirables(Support crew take cuts, but CPUs are treated like players in terms of cuts.). They take the highest cut, but make the take worth higher.(Nine Ball has a special ability among the hackers: she can create blind spots by editing cameras.) Optionally, The Amazing Yen can be hired for $3.5 million to steal secondary targets worth 6 million dollars max. The success rate and how much he takes depend on the four players' situations. If detected, Yen will get less and join the fight. If he gets wasted, you collect the targets from his body and run.
The secondary targets can be worth more in total than the necklace. The players cam steal them, but they will have to kill guards and, if Nine Ball is not hired, take out security cameras. The loot bag size is limited, though, just like the Cayo heist. Once the heist is done for the first time by the leader, Debbie Ocean shows up at the leader's Villa and congratulates them. She tells Daphne at the villa that the Gala will be held again, but with a different primary target on a different celeb: these range from a watch worn by Tyler Dixon to Cloe Parker's engagement ring, which she wears to the Gala.
The potential take can reach 1.5 million for 85% cut for a player if secondary targets are untouched, but can reach 7.5 million if Yen succeeds in getting everything. Cuts for support crew range from 5% to 10%. An Ocean's 8 character, however, will take 15%, take it or leave it. CPUs take no cut at all, however, so players don't complain about losing money to CPUs.
I hope you liked this heist concept. Let's updoot it enough to reach Rockstar's devs!
submitted by Cait. Sith. Is. Valid. Also, buckle up, this is a long one.
For those who dont remember, Cait Sith is a playable character in FFVII who appears as an anthropomorphic black and white cat wearing a small red cape and a gold crown. In later installments, he has a Scottish accent and no longer rides on that huge moogle robot thing. Cait Sith is a character that is tied directly to Reeve Tuesti, his creator and the man who is able to assume control over him from time to time. In so many videos and articles and such, Cait is often pinned as the "worst thing about FFVII" or "the most useless Final Fantasy character". As for me, personally, I actually like Cait, but I have come up with a few ways to get more on the fence people to warm up to him. Behold, my FFVII Remake Cait Sith Theory/Speculation.
First things first, all of those people who think Square will entirely cut Cait out of the game are wrong. No, seriously, he's already in the Remake. He made a short cameo when the Sector 7 Plate fell. So many people were confused as to why he seemed so upset. One person, I don't remember who, wondered "Why would Reeve make Cait be all dramatic like that???" So, firstly, I thought it was common knowledge that Cait wasn't entirely remote-controlled, but oh well for the sake of this theory I'll have you know that I'm looking at it as though Reeve is not puppeteering Cait 100% of the time. He has an AI, at the very least, but for now, AI does not mean sentience, by the way. But Cait has a programmed personality, voice (the reason that Cait has a Scottish accent and Reeve doesn't), and movements. He may or may not become sentient but that's a story for another time.
Also the reason Cait would have a personality and programmed "emotions" is so 1, he can calm people who are distressed during a crisis so they can get to safety, 2, he can further convince people of things using emotion in his voice to appeal to their sympathy, and 3, I dunno Reeve wants him to be more than just a robot.
Now, this programming is the reason he spies on the group. I doubt Reeve has the time to sit and watch everything that happens, so maybe Cait sends a sort of report to him about any important info he gets in the day, if any. The thing is, maybe you can have a few scenes where Cait is showing uncharacteristic reluctance or regret over being a spy. Making him more sympathetic. The reason Reeve would even use Cait as a spy? Well, Avalanche is still the cause for the plate falling. If Avalanche hadn't bombed the reactor, Shinra wouldn't have viewed them as a threat, the plate wouldn't have been dropped. Reeve most likely doesn't know about the reactor being Shinra's fault moreso than Avalanche. You can see that Heidegger and President Shinra are the only ones in the room during that scene. Now, Reeve was in the room for the plate falling, he knows Shinra caused that, and he attempted to stop the President (to no avail).
By the way, it is my theory that during that conversation or immediately following it, Reeve dispatched Cait to go to the pillar to stop the Turks, or maybe to issue an evacuation. Reeve was not controlling Cait at this time, so Cait's despair was his own, he was upset that he failed his mission and failed to save Sector 7. Another reason why he has programmed emotions, so he can have determination and investment in his mission, and the regret experienced when failing will make him figure out a different way to solve similar problems.
So, while Reeve knows Shinra caused the plate falling, he probably does not know that Shinra caused the reactor 1 bombing to be much more deadly that it would have been. So, in Reeve's and subsequently in Cait's eyes, Avalanche is a threat just as much as Shinra is (and you could say that's kinda true, looking at being a threat to people, not the planet btw). Both hurt innocents. So Reeve could be trying to help the Turks get Avalanche out of the way so he could focus again on trying to mitigate the damage Shinra causes on it's own. Also, maybe it just isn't up to Reeve. If he refuses to do what Shinra wants him to, he will lose his job. You would think that losing your job could be survivable, but with Shinra and Reeve's position in the company, actually it isn't. Reeve knows company secrets, so he would be a very major threat. The Turks would probably have to either assassinate him or imprison him somewhere where he can't spread the truth.
So, with that being said, there's your motives for Cait being a spy. Now, onto making Cait himself more likable and more useful. Firstly he can have a manipulate ability. In OG, he joins the party with a manipulate materia, though that materia never really became useful. I think, in Remake, manipulation can be simular to that thing Aloy can do in Horizon Zero Dawn. Basically, Cait can make monsters fight for us for a period of time. So using one monster to kill the others for you or distract them while you are healing or running away. That could have some use, especially in the Remake.
Now, Cait fights by using a giant moogle as a sort of... mech. He rides on top of it and shouts commands... using a megaphone... This concept is pretty goofy and kinda cute, but I don't really think they should keep it in the Remake. So, remove the moogle mount. Now, what to do with his weapon? Sure, you can still kinda make him fight with a megaphone but why would you do that? So, inspired by an original concept (so it's not that far fetched), Cait can fight using whips and/or cards. The way this can work is when you purchase weapons for him, the name will be something like "Iron Whip" and the card deck that comes with it will be grey cards. Basically, the cards will be a color, the whips will be of different materials. But when purchasing, it'll just name the whip, the cards aren't named. That is thinking that the cards will even change. Maybe Cait can equip different whips. And the cards part of it will be abilities/movesets. Like, an ability can be named after a card game and he can fling a bunch of cards at the enemies simular in style to 1,000 needles.
His abilities can be themed after casino based things and slot machines and all that, but they aren't actually slot machines. Example, his limit break, Slots, isn't randomized. It does the same attack every time, like Cloud's Cross-Slash. But the animation involves a slot machine. A slot machine appears with a bunch of fancy lights and Cait hops onto the switch, the slots roll, all three land on Cait's face, then I dunno, it explodes onto the enemies or sends projectiles at them or something. Another idea I had for his "Dice" attack could be him rolling a bunch of dice, and flinging them at the enemies, the dice exploding on impact kinda like grenades or something.
Another thing to make him better in the eyes of those who dislike him, he can have some minigame uses. When at an inn or resting place, and all of the characters are just chillin, doin their own thing, you can walk up to Cait, and when you talk to him, after his dialog, there's an option to play a game. When you click it, Cait hops up all happy and more options pop up. You can unlock mini games as you progress, so there can be things like darts. They can do a card game as a reference to Tetra Master and Triple Triad (from FFIX and FFXIII, respectively), a memory game, anything really. So, there you go, another use for Cait Sith.
In regards to level design, Cait can actually come in really handy. He is a robot created by someone in Shinra, so he would be able to hack into some Shinra tech to open doors and proceed through dungeons. This could come into play in part 3, or whenever the party gets arrested by Shinra and are brought to Junon. So, he's a hacker. Nice. Aslo, Cait is a lot smaller than the rest of the party, so he could squeeze into spaces that the others couldn't. Just a thought, and also another reason why he shouldn't have the giant moogle.
Okay, now, this is a lot, but I have one last thing to talk about. His intro. So many people don't like Cait that I really don't think anyone would mind if his intro would change. Unlike the points people made in my post about Vincent, where some people pointed out that a lot of fans feel an attachment to his OG introduction, there's not much thats really... iconic about Cait's. Yes, I know, the way he joins the party is supposed to be sudden and weird because he's a spy and your supposed to be all like "oh that is... that's suspicious". But hey, I just wanna see who else thinks a new intro could be nice. This is purely for funzies and I don't actually think they're gonna introduce him like this. It's too specific for a theory so this is more of a "hey wouldn't it be cool if" kinda thing.
Alright, for the sake of this, I'm assuming Remake part 2 goes up to at least Gold Saucer. Long story short(er), we find Cait in a casino. Maybe he runs the casino, maybe he's a prominent member. Anyway, he claims that you can win a better amount of GP (special points that work as currency in Gold Saucer) by playing his card game then with any other game. So, Cloud sits down to play. After you play the game, or maybe it's interrupted, there's some commotion at the entrance of the casino. Cloud looks over and almost everyone has stopped playing to look as well. None other than Elena of the Turks walks in, spotting Cloud. She is obviously looking for Avalanche, and has found them. (Also you can assume that Cait pretty much set up this whole thing.) They get ready to fight, when Cait springs up and says "Wait, you can't fight here, there's not enough room! You'll break things or hurt people! If you have to fight, do it in the Battle Square!"
So, you go to the battle square and beat up Elena (also yay! She gets a solo boss fight! Next is Tseng getting a boss encounter and we'll be able to fight all of the Turks solo). When your about to defeat her, reinforcements arrive and... yeah, there is just way too many of them. Then suddenly, a smoke bomb goes off, and Cait rescues Cloud. They regroup at that Haunted Hotel, and Cloud explains everything. Everyone decides that it would be a good idea to leave, but then they hesitate. Where's Barret? Tifa says that he could be at the battle square, where else would he go? So, reluctantly, the group moves back to the battle square, avoiding the Shinra troops that are now crawling everywhere. The park has a completely different vibe to it, the music is no longer blaring, and instead someone from Shinra is on the speakers telling everyone to keep a lookout and report any strange individuals.
Once we get into the Battle Square, we see that all of the Shinra infantrymen that were in there are all dead. Shot to death, each one. Then Barret runs in. So it wasn't Barret? Anyway, Dio, the owner of Gold Saucer, emerges, blames you for the deaths of not only the soldiers but a few staff members as well, and throws you into the desert prison, also notifying Shinra of your presence. This leads into Dyne's story and eventually Cait will convince Dio to let us go, or maybe we highjack a Shinra vehicle and escape the prison that way.
*long exhale
So, to wrap this all up, Cait has a good reason to be a spy, he can make enemies fight for him, he fights with whips and cards, when talking to him at an Inn or resting place you can play minigames like a card game similar to Tetra Master from FFIX or darts or maybe a memory game, and lastly he has a more interesting and memorable intro at Gold Saucer.
ALL RIGHT! I'M DONE WOOOO I'M TAKING A BREAK!
submitted by Remasters in 2020 continue to be a popular theme, as newer IPs have been baking in the oven waiting for the right moment to be served on the next-generation of gaming platforms, it’s never a bad time to revisit some of gaming's biggest hitters.
The Saints Row franchise has experienced an interesting journey, what started out or was seen as a bastardized GTA clone back in 2006 has survived the scrutiny thanks to its bona fide atmosphere that combined exaggerated gangster tropes with true crime motifs that resonated surprisingly well with fans of the genre. Volition embraced feedback from its community to develop on the wackier aspects of the first game to implement through its game-mechanics in its second release just 2 years later.
What happened with Saints Row that other GTA clones failed to do was that it became self-aware of its over the top nature and capitalized on it. Seeing as most action-adventure games that fall in the spectrum of crime often tend to fall in the same grim and dreary undertones to the point where the storytelling and characters become comically predictable or the mechanics feel lacklustre. These pitfalls are masterfully avoided, if not, taken to zany creative heights in the worlds of Stilwater and Steelport. I could go on about Volition’s previous installments but it would detract from Saints Row: The Third, Remastered.
Right off the (dildo) bat, graphics have rejuvenated this game to a whole new level; breathing new life into its characters, cut-scenes and decadent world. It’s clear that with the remaster, Volition/Sperasoft have proven they are up to date with modern standards of visual fidelity. If you own a high-end console or a PC, 4K and HDR support for this game are available.
Regardless, the textures are sharp, detail oozes right down to the very skin pores, the overhauled game engine sells itself beautifully and does a great job at making the world of Saints Row even more believable as crazy as it sounds. Just watching a before vs now video says it all really. Of course it's still far from Rockstar Advanced Game Engine levels of immersion, it’s still a step up in its own right.
The new lighting model is excellent, although RTX is not yet available, it still renders its environments to a level of stunning and detail that brings out every world element in true 4k fashion. Even though it's a remaster and not a remake, I can’t help but feel a little ticked off that Sperasoft haven’t found a way to fix the day/night cycle that the game clearly needs and not the random preloaded time of day antics. Come on, it’s 2020 and you still haven’t figured it out?
Every character gets a very well done remodeling that borders on uncanny valley in spite of its more cartoonish origins. My only gripes with the character models are the lack of effort that went into the lip-syncing, this undermines the realistic approach it’s trying to sell; in certain cut-scenes it felt like I was staring at high-tech androids with the oral articulation of an animatronic mouth servo. It doesn’t ruin the experience but again, if you’re going for that uncanny valley feel, investing in better animations can go a long way.
Steelport, even it being a fictional world, feels very believable. Each “district” of the island city has a distinguishable urban mood. Carver island in the southwest feels oppressively industrial with its smoking chimneys. The postmodern architecture of downtown Steelport and its towering Skyscrapers of steel and glass make for pleasurable obstacles to perform feats of aeronautic exploits on. The suburban neighborhoods of Stanfield in the northwest and New Colvin in the east are reminiscent of Manhattan’s Chelsea borough district style of public housing and Detroit's urban decay. This brings me to my next point; I couldn’t help but wonder if Steelport was on the verge of bankruptcy or if its mayor just hates public transport? Seriously it has an airport and metro system but they are both defunct, not a sign of life. I understand this comes down to Volition being a MUCH smaller company than Rockstar so resources were a lot limited and crime being so overtly rampant, perhaps could be written off as Steelport being a discouraged tourist location?
I digress but the world feels more dystopic and is reinforced by that with its updated visuals that really liven up its decade old environments. The “cribs” give a lot for the eye to look at, it's packed with props that give credibility to the world and really convey the lived-in vibes of a world famous but dysfunctional criminal organization. The rifles and rocket launchers casually lying around Shaundi's Ex’s apartment feel more plentiful, the eccentric art deco of Zimos’ pad, the shiny floors and gaudy fixtures of the Saints HQ, the decrepit surroundings of a once booming casino at Angels Gym, Kinzie's secret hacker warehouse are all given the special remastered treatment and feel very distinct from on another and make them worth dropping by in every now and then if you’re in their respective neighborhoods.
The audio and music are cleaned up but still use the old sound files. Still though, it felt good driving over to Planet Saints singing along to Sublimes “What I got” with Pierce, the nostalgia my inner child was feeling certainly didn’t die off. The “Party Time” mission when you jump out of a helicopter to Kanye’s “Power” to crash a rooftop pool party somehow feels more electric. Flying a STAG VTOL on your way to wreak havoc across the city felt even more epic than the first time I played it, and I must have finished SR3 like well over 6 times at this point. Nevertheless, the entire narrative story is blockbuster material that only occasionally takes itself seriously, the main characters are well written and expertly voiced by a robust cast (Troy Baker, Laura Bailey, Daniel Dae Kim, Hulk Hogan, Sasha Grey, Burt Reynolds, Danielle Nicolet, Arif S Kinchen to name a few).
If you’ve never played a Saints Row game, Saints Row 3 is a great way to get acquainted as it is perhaps the latest of the series to have kept its head on its shoulders as far as the meta goes. What happens after the third game is hit-or-miss. Do not go into this game expecting a GTA immersive sim experience or you will be disappointed. SR’s core strengths lie within its addictive, offbeat gameplay loop and insanely rigorous customization schemes. All this is now amplified with its updated visuals and DLC that come included in the remastered version.
EDIT: Good to read up on other Saints fans opinions out there! It's nice to know that this game still has a loyal base despite R*'s big shadow.
submitted by UPDATE: because of demands, I also added Jimmy as I have completely forgotten to mention him
Here are my stereotypes for each heister player you can meet
Dallas: Usually he is a newbie who just got into this game if he is without infamy, he is at 80% new player but if he has infamy, then he is a veteran player or hacker.
Chains, Houston and Wolf = Super rare picks even more than Dallas if you see one of these guys he is a god player or newbie.
Bodhi: on 90% it's a newbie and probably noob + he is 14-16 yrs old because these people pick bodhi how cool looking he is and other crap its underaged kids pick they are often bad and they are rude usually bodhi players screw up heists or they rage quit super rarely you will encounter a good bodhi player
Sydney: the female version of Bodhi mostly casual players often girls these people are crazy as she is in stealth they massacre civilians for no reason and often they fuck up by doing crazy shit like throwing Molotov to down themselves or setting their health at 10 they are fun but don't expect them to get their shit done.
Rust: Rare pick honestly most rust players are often quiet they say little he is often picked by Russians or people who like cool quiet-looking dude stereotype they are decent they can fuck up but their screw-ups are them being reckless as rust players are often solo wolves
Scarface: People who like scarface are like him furious ruthless badass who swears fuck a lot but with a good heart and loyalty to his friends they are often leading heists and prefer doing everything I loud yet they don't mind the stealth competence of these people is good they are fine to talk with and you can rely on them
Jiro: used to be weebs favourite pick back before joy was added Jiro players were at 90% weebs 9% Asians and 1% people who like Japanese culture after Joy being added this character is now picked by people who love asians culture and actual asians as weebs character is now Joy they are competent however their patience is limited and they leave heists if you keep restarting them.
Hoxton: somehow a popular pick he is mostly picked by people who played the first payday game has cool voice lines and after he got added into payday 2, he buried Houston completely into his shadow Hoxton players are long time veterans they know how to get their shit done and they are cool to talk with and can even give good advice or lead heists.
John Wick: Same as bodhi however these people's competence is mediocre they can pull off easy heists but once you hit complex heists like the diamond or golden casino, they are becoming a burden for the rest of the team I haven't so far met a good John Wick player.
Clover: at 90% it's a girl or 10% it's someone with a mega clover mask who attended paydaycon back in 2016 Clover players are wholesome to talk with their skills aren't great like Hoxton players but they can make their shit done if someone tells them what to do.
Bonnie: Rare pick Bonnie players show up help you with the heist and then they vanish I can't tell much about these players I have barely encountered them they don't seem to talk but they have exceptional skills from what I have seen.
Joy: weebs waifu character I mean she is a Japanese gamer girl that's something that turns them on unfortunately these people are filthy casuals and you will only encounter them in normal to Overkill heists very very rarely on mayhem they dislike DW and DS for it being too hard (even DW is still easy compared to DS)
Jacket: Same like John wick and Bodhi often it's an underaged person who finds him super cool, and he is a hotline Miami fan often rude or he is quiet and is often doing objectives everyone forgets to do they love to join DS heists with small level and leech on you or screw up your heist I have mixed feelings about jacket players but again you can be top tier jacket player.
Sokol: Rust and Sokol are russians most picked characters Sokol players are often cool russians tho, unlike rust who won't say a single word Sokol players are elite Russians players if he is bad then you met a Russian who is new and can't speak well english.
Sangress: I would say he is also underaged teens favorite pick, but those people are cool as they are often players from Latin America and you can tell these people are wild like Sydney I had a good experience with them their skills vary from bad to good but that's the magic about them.
Ethan/Ela: Just remove these characters nobody plays them lmao
Duke: often James Bond fans because Duke is literally James Bond who robs people and does evil stuff he is cool as a character and his players often question you about your infamy level, mods they also often kick people or they complain.
Jimmy: these players are what I would call mostly veterans who bitch about other people loadouts and builds, they demand others to do what they are telling them to do and they know every exploits in-game; they are using million mods and they finished almost every heist on DSOD both loud and stealth, they also take lore seriously as they often keep mentioning how Jimmy is cool and bla, bla if you meet one then high chances are he is going to be on your nerves if you know what you are doing a welcoming party if you are a newbie or super rarely you will encounter a complete newbie who just picked jimmy because he is a free character you will see Jimmy often.
submitted by I've been DMing a Vtm 5th Edition group for a few months through Discord and Roll20, since lockdown and distance don't help and I've always wanted to play VTM with some friends who were not into RPGs, but they were always curious about it so we went with it on Roll20.
I'll spare you the details of the group, the players, etc. The setting I've chosen is Las Vegas in a semi-Camarilla environment, events happen after a big power vacuum with the disappearance of the old vampires and all the Prince's court (prince included), but still compliant with the Camarilla's Traditions. The group is composed by 3 new players and 1 veteran player:
Lasombra: the veteran player and particularly strict about the rulebook, a mysterious character, Lasombra are recently introduced in the Camarilla, even though some Lasombras (rare) were already affiliated to Camarilla or its domains. Inclined to use others for his goals.
Brujah: ex fighter and wrestler, ex convict, hot headed due to the temper and the abuse of steroids and drugs in mortal life. He's like super dumb, 1 of Intellect, the max is 5.
Nosferatu: the hacker and infiltrator, paranoid, difficult past both in life and undead life. He always tries to not get involved in messy stuff and events caused by the others, always tries to know more about his teammates "just in case".
Gangrel: Native-American, warrior of his tribe and underground mob, not the most clever guy in the room but cool headed when needed, he's a soldier.
Last session a fifth player decided to join as a Ventrue, with a skillset and game style that lacked in the group, since he's also a friend of the others no one complained and I do not have any issue in having a big group of players when everyone is on board with the idea. The session started with the group, separated, decided to meet in front of a Casino and go to an exclusive club inside in order to proceed with the plot. The 2 groups knew where the club was, they had the invites to go in, everything was in order to proceed. Gangrel player was absent, so he didn't join the group. The main group didn't know Ventrue was going to join them there, but Ventrue knew about them and decided to stay put and observe the situation near the entrance of the club and check if they were gonna arrive.
Main group arrived at the entrance, Nosferatu was the only one who knew were the entrance and told the group about it, but Brujah decided to ask about it to every person he saw with the following line:2
"Hey, where is the Club XXX, moron?"
First attempt: a old german couple, they dismissed him. Second attempt: a group of 4-5 young lads, some of them more built than others.
"Hey, where is the Club XXX, moron?"
The lads shoo him away like "yo old man we ain't staff go ask them, go take a pill ya old dog, leave us alone" Brujah, hot tempered dumbass steroid junkie as he is, grunted something and then this happened
Brujah "I slap him." Me "ehm.. slap him? You sure?" Brujah "yeah I want to slap him" Me "ok, roll Strength+Brawl to hit"
It's not the first time Brujah (or the player behind Brujah since he did the same things with the previous character,) act against random people by wrecking havoc, collateral damages or situations where the other players have to rescue/fix everything he does, usually he kinda becomes a secondary villain, which is ok by me (don't really care, he will pay the consequences of his actions by either NPCs or the other PCs) but it's kinda like a shenanigan that "here we go, he will surely make a mess and grief everyone, the question is 'how' ".
He rolls: 5 successes with a 10 on the Hunger Dice. I roll: 2 successes. Since he had a 10 on the Hunger Dice, this translate in the success of the action, but the Vampire fails to contain his supernatural power or "foresight" the consequences and usually the result is something exaggerated. I described it as "you want to slap him, but what happens is you cannot contain your strength and you basically hit him with your open hand and smash his head inside a slot machine, you hear the Jackpot jingle and coins start to pour out of the machine. The Guy seems out cold with his head inside the slot machine and his body trempling.. but the guy's friends are pissed and start to push and shout at you, the situation is escalating, one of them tries to kick you" Brujah starts to defend himself, but then Lasombra player intervened
"Ok, I can solve the situation again with my Disciplines, I can again fix his messes again, but it seems the player behind Brujah wants to troll and grief everyone, so I'll take my leave. Have fun, sayonara"
He left.
The session ended after 1 hour, where the first half was a discussion about how imparing a blood bond should be (Lasombra blood bonded the Brujah) because the manual is kinda vague about it, the other half was about this... then a discussion happened about how the game should be perceived, what everyone is expecting, etc. There also was some blame game from Brujah about the following: 1. to the DM (me): you always make me roll for stuff, it's your decision to randomize the outcome (yeah, slapping someone without a roll would have the same outcome: try to slap someone in the face in front of his friends!) 2. to Lasombra: why didn't he dominate me? (he got blood bonded 1 time only and complained for 2 weeks straight about it, imagine what would happen to spam-Dominate him) 3. to the game: this game is idiotic because it's idiotic (ok..?) 4. to the players: he started to play to be chill, people should not get pissed off at his shenanigans (after 4 months of trolling and griefing and laughing about it, I honestly think that someone may get pissed because it seems intentional, but I get his point about it)
4 months we've been playing, 4 months there are ingame situations like the one described above. What do you guys think? I may have other crazier stories about this group...
submitted by I see players asking on reddit and discord servers about what is the best approach, target etc. to the casino heist for a single person to get maximum final cut out of all casino heist approaches. So here is a little guide to the players who are confused by the same.
**Heist Approach**: *Silent and Sneaky* (controversial ik, but please keep on reading)
**Vault target**: *Diamonds* (2 days left, hurry up!!)
**Crew**: Driver: *Karim Denz* ; Gunman: *Karl Abolaji* ; Hacker: *Paige Harris*
**Number of players required**: *3* (including host)
**Heist difficulty** : *Hard*
Ok now that we are all set with the pre-requisites, let's get down to the explaining.
After all of the set-up, your Heist take should be around **$2,750,000**. In order to get the maximum take for host, set your cut to 70% and the other 2 players as 15% each. 70% should amount to $1,925,000 for the host + extra bonuses :) Keep on reading.
We are aiming for the elite challenge to get that sweet 100k, so in order to do that, we have to plan out our heist finale to get the elite + some nifty little cash.
1) Start the heist as usual, disabling cameras and guards and stuff. Get the daily when going thru the control room as you usually do. One player takes the daily vault, the other two clean out the vault floor during the same time. *Efficiency 100*
2) It's a bonus if all 3 players are good hackers (2 of them can also do it easy). Hack all doors and grab loot as you usually do. You should get full loot easily in the stipulated time (If u don't, not being mean but you need to be better at hacking).
3) After going through the mantrap, when you are the end of the mantrap, turn on EMP and buzz through. Now, DON'T TAKE ON DAILY VAULT THIS TIME. Just waltz through and go the exit.
4) Go through the usual shit and take on Heli. Do not even think of sewers. (You might lose some cash here but it ain't much). You have already made up for it :)
5) And the heist finale is done!!
If everything went smoothly, you as host should get around *$1,925,000 + Elite bonus of $100,000 + 0.7x0.76x(Your daily vault loot)**
**Your final heist take is $2,025,000+ percentage cut of daily**
As for the approach, I agree while bigcon g6 is easier than Sns, if you are experienced you can take advantage of the daily vault too! As for new players, take the g6 approach and your final take will be minus the daily vault loot.
Thank You for reading this guide and I hope you found this helpful!!. If you did, please upvote for others to see. Moderators if you are seeing this, please consider pinning this post if you found it useful as well.
Go spend that fat cash on strip clubs I guess lol....Cya!!
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