No, not that. Get your mind out of the gutter. But more like, have a fun time in other ways than just the hostess content. submitted by gameovernate to yakuzagames [link] [comments] For example in Yakuza 6 (and in Kiwami 2 in a way) you engage with the hostesses in the club and after you spend enough time with them and know a lot about their preferences and such, they'll give you their number. Once you have that, you can start going out with them. Unfortunately, all you can do is either karaoke or darts and you just kinda do it over and over as you like. It's either darts or karaoke, ma'am. Pick your weapon wisely. I think it would be good to expand on this whole concept and have an entire progression line and suite of activities tied to it. Make it a real, fleshed-out part of the Yakuza formula. Something like, calling a girl to meet up at the theater and once you talk to her you can choose to do a short, medium or long date, would be a great addition. Short would pretty much mean one activity, let's say karaoke and then it's done. Medium would be 2, like karaoke + darts and long would be 3 things, for example darts, having a bite at Smile Burger and ending it with some karaoke. With each activity you get exp and you gradually fill up her gauge. This then makes her open up to you more, which unlocks substories, passive abilities, maybe revealing the location of a rare item and other things of that nature. Not only would that introduce a cool storyline and activities around a hostess but it also means you don't have to entertain yourself alone anymore in Kamurocho and you can get some company at every play spot you would have gone to at some point anyway. No more sitting alone in the bar drinking your dame da ne away, no more eating a hamburger all lonely in the corner. Everything can be done together now. Going out with a date and doing the crane minigame for her (like in that Kiwami 2 cutscene) or playing golf with an opponent feels exactly what the next step should be for the hostesses. Buying stuff for them that aligns with their preferences is also a fun way of getting you to interact with stuff and buy items that you normally wouldn't care about. Sorry, Sayama. I really think there's a lot of potential left untapped in that area and I always found it strange that you can't even eat somewhere with a hostess. Especially since it's just a non-interactive animation with Kiryu munching away at a sandwich. Would be cool if you could order something for a girl as well and dig in together. Now the reason why I'm bringing this up is because with the recent announcement of Persona 5R, I got reminded of how good a job Persona does at making interaction with befriended NPCs so compelling. The amount of passion people have in taking a closely befriended NPC to a spot in that game for a picnic and progress the friendship bar speaks volumes. In fact, I remember the friendship meters in Yakuza 0 being a lot of fun and there were nice rewards for it in addition to some substories. It did a really good job of making the city feel inhabited with characters that have well defined personalities. They kinda abandoned that in later releases, which I found a little disappointing. Helping girls overcoming their fears...where have I seen that before? I really feel they could take a page from Persona and add a cool layer of "socializing" to the game. Take the girls of Kiwami 2 as an example. You regularly sit down with each girl at a restaurant and you learn many details about them, like Kana telling you she's a big eater and such. How cool would it then be if you could call her up and you choose to go eat at a restaurant where they serve big plates and buffets and she goes ecstatic and you get way more exp because you actually paid attention to what she said. This is exactly the type of stuff that Persona rewards and I feel Yakuza can work this in too for its own benefit. So to recap, I'm basically hoping for 2 things. One, for most if not all play spots to be playable with an invited friend. So if you want to play bowling (hopefully that returns soon) then you can choose to do it with someone which should enhance the fun and replayability of these playspots. And two, for there to be more fleshed out story lines for these friends with substories, cutscenes every now and then, perks, rewards and a nice ending. Now sure, this is a bit of a departure of what hostesses usually offer in Yakuza games, so I understand it's a weird ask to have this all of a sudden now after so many games in the series doing it differently. If only they'd decide to reboot the franchise and look at the building blocks of the formula again and change some stuff for a new era, that would be great. Hmm...maybe someday. |
What order should I play the Yakuza games in? - A short guideSince it's inception on the PlayStation 2 in 2005, the Yakuza series has spawned a number of sequels and spin-offs.The main entries to the series each build their story upon each other, which is why it is generally advised to play the games in their numbered order. Still, there seems to be some confusion with some games having received remakes on current-gen hardware while others are only available on older consoles. This guide aims to give those who are new to Yakuza an overview of the games that have been released, their availability and the order they should be played in. Main Yakuza GamesI will start with the main entries to the Yakuza series, in an order that will let you progress through the story chronologically.Yakuza Zero Yakuza Zero takes place in the late 1980s and tells the story of it's main protagonists, Kazuma Kiryu and Goro Majima. Chronologically, it is the first game on the Yakuza story timeline. It features two main locations: Kamurocho and Sotenbori. It was released in Japan in 2015 and worldwide in 2017 as a prequel to the series. The game can be bought for a low price, since it is a "Playstation Hits" title.
Yakuza Kiwami (Yakuza 1) Yakuza Kiwami is a remake of the original PS2 game Yakuza, that runs on the same engine as Yakuza Zero. It retells the entire story of the original game while featuring modern gameplay mechanics. The game is set in 2005, the year of it's original PS2 release in Japan. Like Zero, it has also received a "Playstation Hits" re-release. In Japan, the original game has also been re-released as part of the Ryu ga Gotoku 1&2 HD Edition on PS3 and Wii U.
Yakuza Kiwami 2 (Yakuza 2) Yakuza Kiwami 2 is a remake of the second PS2 game Yakuza 2, that runs on the new Dragon engine from Yakuza 6. Just like Kiwami 1, it retells the story of the original while featuring modern gameplay mechanics. The story is set a year after the events of Yakuza (Kiwami) 1 and takes place in both Kamurocho and Sotenbori. In Japan, the original game has also been re-released as part of the Ryu ga Gotoku 1&2 HD Edition on PS3 and Wii U.
Yakuza 3 Yakuza 3 originally came out on PS3 in Japan in 2009 and was released worldwide in 2010. It is worth mentioning, that the international PS3 version had some content removed, including hostess clubs, a trivia quiz game and two substories. The story starts shortly after the events of Yakuza 2 and is set in Kamurocho as well as the Ryukyu Islands The game was re-released in August 2018 in Japan on PS4 and while it has not been officially confirmed, the PS4 version is likely to be released in the west as well.
Yakuza 4 Yakuza 4 was released on PS3 in Japan in 2010 and worldwide in 2011. It takes place one year after the events of Yakuza 3 and features four playable protagonists: Kazuma Kiryu, Masayoshi Tanimura, Shun Akiyama and Taiga Saejima. The game will be re-released in January 2019 in Japan on PS4. A worldwide release date has not yet been announced. The PS3 Version is also available on PS Now.
Yakuza 5 Yakuza 5 was released in Japan in 2012 and took until 2015 to be released in the west. It features five settings to explore and five playable characters: Kazuma Kiryu, Shun Akiyama, Taiga Saejimi, Haruka Sawamura and Tatsuo Shinada. The story is set roughly two years after the events of Yakuza 4. The game will be re-released in 2019 in Japan on PS4. A worldwide release date has not yet been announced. The worldwide PS3 Version was only released as a digital download and is also available on PS Now.
Yakuza 6 Yakuza 6: The Song of Life concludes the story of Kazuma Kiryu, who is the only playable character in the game. It is set in Kamurocho and Hiroshima and is the first game to use the new Dragon Engine. The game was released on PS4 in Japan in 2016 and worldwide in 2018.
Spin OffsThe Yakuza series has had a couple of Spin Offs, often only released in Japan. These games do not tie in to the main storyline.Ryu ga Gotoku Kenzan! Ryu ga Gotoku Kenzan! was released in 2008 in Japan and is set in Kyoto in 1605 and features Miyamoto Musashi as its protagonist. It marked the series arrival on the PlayStation 3 platform. The game was released in other Asian markets but never in English. If you would like to play Kenzan but don't speak Japanese, there is a translation guide by KHHsubs as well as a guide by ThePatrick over on GameFAQs.
Kurohyo: Ryu ga Gotoku Shinsho Kurohyo: Ryu ga Gotoku Shinshu is the first of two PSP spin-offs and follows the story of 19-year-old Ukyo Tatsuya. The game is set in Kamurocho and was released in Japan only in 2010.
Yakuza Dead Souls Yakuza Dead Souls is a PS3 spin off featuring a non-canonical zombie outbreak in Kamurocho. Unlike any of the other games, it is mainly a shooter and was released in Japan in 2011 and worldwide in 2012.
Kurohyo 2: Ryu Ga Gotoku Ashura-hen Kurohyo 2: Ryu Ga Gotoku Ashura-hen is the second PSP spin-off and continues the story of Ukyo Tatsuya. In addition to Kamurocho, this installment also feautres Sotenbori as a location. The game was released in Japan only in 2012.
Ryu ga Gotoku Ishin! Ryu ga Gotoku Ishin! is the second Samurai themed spin-off, though unrelated to Kenzan. It is set in the 1800s and follows the story of Sakamoto Ryoma. It was released simultaneously for PS3 and PS4 in Japan in 2014. There are no official plans for a western release. If you would like to play Ishin but don't speak Japanese, there is a translation guide by KHHsubs.
Fist of the North Star: Lost Paradise Fist of the North Star: Lost Paradise is based on the popular manga franchise by Buronson and Tetsuoa Hara. It runs on the same engine as Yakuza 0 and was released on PS4 in Japan in 2018 and worldwide later the same year .
Judgement / Judge Eyes Judgement (known in Japan as Judge Eyes) is a legal thriller set in Kamurocho, it's main protagonist is private detective Takayuki Yagami. In addition to known gameplay elements from the main Yakuza series, the game features an investigation mode as well. It was released in 2018 in Japan and is due to be released in 2019 worldwide.
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"Excellent! Every year a new Yakuza/Judge Eyes/anime spin-off/remake! The next thing is never more than a year away! RGG Studio is keeping it coming! Awesome!" submitted by gameovernate to yakuzagames [link] [comments] But...at what cost? Let's take a look at the releases from RGG Studio these last few years (Japanese release schedule): 2016 - Yakuza Kiwami - Yakuza 6 2017 - Yakuza Kiwami 2 2018 - Fist of the North Star: Lost Paradise - Ryu Ga Gotoku Online - Judge Eyes Nice to have so many games to look forward to, but how many of these came anywhere near the excellence that was Yakuza 0? There is a worrying clash between quality and quantity at the moment with RGG Studio from what I'm seeing. On average they're releasing even more than 1 game a year. Kiwami 1 and 2 lacked a ton of side activities/content and were just dropped into Yakuza 0 and Yakuza 6's maps respectively. That's not how you recapture the feel of 2005 and 2006. Reused music from 0, reused assets from 6, bare bones combat in the case of Kiwami 2 and in Kiwami 1 terrible boss battles, so whichever way you turn it, there's issues. The worst thing you can do to a Yakuza game is rush it out like that, these games are way too special to be churned out like sports games. I would have happily waited another year if it meant they would make Kiwami 1 as good as 0, by retelling the story in a more fluid and logical way, putting time into extra side activities and shops, having more breathing room in between the dramatic events so things can sink in better and so on. I would have happily been stuck in 2005 for another year playing an awesome Yakuza experience while waiting for Kiwami 2. Screw Judge Eyes, who cares if I can't play that game for another year or two if it means I can rely on each release from RGG Studio in the meantime to be top notch? I'd gladly play my way through Kiryu's saga over the course of a couple years even, if it meant the care and attention kept up along the way. Instead, they squeeze it in while developing and releasing Yakuza 6 that same year. All while working on a completely new engine (oh boy, let's not get into that today) on top of everything... Just take a breather, RGG Studio. And look at Resident Evil 2 Remake. That's what I call a real remake. Obviously rerecorded lines, but also both remastered and new music, a few additional areas, modernized gameplay, authentic atmosphere, etc. Obviously that game has more funds and is more well known (and has a far better engine), but I want to see at least proper time put into a yakuza project, even if it's a remake. And it's costing the series critically as well. I'm convinced Yakuza games can shake the 8 - 8.5s that it's been getting for so many years and start rating 9s and 9.5s if it wasn't produced in such a tight schedule every year and got the attention it needed to shine at its brightest. Fist of the North Star in my opinion was an extremely fun game, but again, I really couldn't help but feel that this game could have been truly amazing with a bit more time in the oven. Especially the grind late game is pretty disappointing. Had they just made a few extra character models for civilians to make substories feel less recycled, added a bit more enemy variety, fleshed out a few minigames a little more, then this would have honestly rivaled Yakuza 0 for me. Flawless 60fps framerate, some of the best combat so far from RGG Studio and epic boss battles. Just lacked that last stretch of polish and depth to make it into something really special. As for Judge Eyes, I don't own the game but played a crap ton of the 2 demos and can say that it's a step in the right direction overall, but still leaves much to be desired. Combat still isn't where it needs to be. The lock-on is still broken, and I wish the 2 styles were a bit more distinct from each other (like one fast and one slow, currently they're both pretty fast) and it's really disappointing to see so many reused heat actions. Still no pool, bowling has completely been replaced by the VR minigame, no fishing, no betting fights. This game was supposed to be a breath of fresh air, but with it being set in an ever so slightly updated Y6 map and no other locations to speak of, familiar ex moves, and same substory format, it hardly feels like anything more than a super safe spin-off that from a distance could even be mistaken for Yakuza 6. Imagine if this game was set in Akihabara instead (electronics district in Tokyo), seeing as Yagami is into drones and VR and other modern technologies. Just that alone would have actually given the game a nice fresh feel. This could have been Judge Eyes' main hub even if it turned into a series of its own (which I believe it will). Substories could have cool unlocks like new filters for the camera, download apps and new themes that change the HUD colors and perhaps even the lay out. DDOSing opponents, exposing secrets of oppressive people by hacking their stuff, the possibilities are endless for amazing story/gameplay opportunities. This post is getting pretty long so let me start wrapping things up. Look, RGG Studio has managed to make one of the most absorbing and impressive game worlds I've probably played in my life. But their rush to put out a game every year hampers the vision of each game and greatly restricts the potential of the series as a whole. I'm absolutely convinced that if they put all their effort into 1 game and skipped a year in between each release, they can really build a series of masterpieces with excellent storytelling, well-realized and fully fleshed out environments, fun and fresh combat, and creative substories that really take you places. Sure, you're not gonna be able to put out as many games as before, but I think people will appreciate the choice of quality over quantity in the long run. Imagine a Yakuza 0 type experience coming out every other year (which would still be quite fast)! That sounds like a universe I really want to be in, if you ask me. Btw, I'm aware that RGG Studio consists of multiple teams and each mainline Yakuza game receives at least 2 years of development, and I know these games don't always sell well enough for a big developer like RGG Studio to hold out for 2 years without a payday (which in large parts is due to SEGA's reluctance to spend on marketing, but that's another issue), but I feel they need to take the plunge and step up the quality across the board and make each game so good, that it will get rated highly (90+ metacritic) and become too good to pass up for many potential players out there. Just as an example, Persona 5 wouldn't have gotten on my radar if it wasn't rated so highly, the non-existent marketing sure as hell wasn't gonna bring it to my attention. Well, same goes for Yakuza. We need the high scores to get the attention of new audiences and simultaneously please the current fanbase by bringing out quality games. Anyway, there's my thoughts/frustrations on the current way RGG Studio is handling things. I'd like to hear how others feel about this, so feel free to share your thoughts. Sorry if I came across a bit impatient or entitled even, but I really care about this series so much and I feel they should uphold the standard of quality achieved in 0 for every game they work on instead of releasing all these inconsistent and often rushed games that just miss the mark every time. We know how good Yakuza can be and I want it to improve and not regress, but their fast paced way of developing games does not exactly help with this... What a strange problem. Most developers take ages to make a game and I'm here begging the developer to take their time. I have a lot more to say around this issue, but I won't make this post too much longer than it already is. Finally, Nagoshi mentioned in a recent interview that the key word moving forward will be 'change'. I can only hope he's talking about some sort of new approach to shin yakuza that alleviates my aforementioned problems with the release schedule. We're done now with the Kiwamis, the remasters are just a matter of time before they're out as well, Kiryu's saga is over, Judge Eyes is out the door now in Japan, so can we please start a new era for future RGG games that truly kick ass again? Here's hoping. (tl;dr RGG Studio should just take their time on each game instead of putting the yearly release schedule above all else, thereby raising the overall quality of their games and get much more return for each product that they put out. Increase the quality, dial back on quantity, and everything is gonna turn out for the better.) https://preview.redd.it/55clx0a2zp521.jpg?width=1920&format=pjpg&auto=webp&s=c3e5081b1764583faed9b8b1778aeefaf9b317ab |
Substories Yakuza Kiwami A staple of the Yakuza series, substories are mini-dramas that you can engage in in order to help the populace of Japan in their lives. These substories are almost all entirely optional, and you'll have to seek them out in order to get involved. In addition to giving you fights to build yourself up, many substories Yakuza Kiwami is filled with immersive and rewarding side quests called Substories. This Yakuza Kiwami Substories Guide will tell you where to find each of the Substories, the best way to complete them and any information on the rewards you receive once completed. Substories become available at different times of the game. Chapter 5 Substories Yakuza Kiwami Substories Chapter 5 Substories. These substories are available right at the beginning of the chapter. #2 - My Baby's a Showgirl. This substory is a little weird. It might pop up in this chapter, or it could be in Chapter 6, but I have a reader who confirms they got it in Chapter 5. It's hard to pin down Yakuza Kiwami. All Discussions Do keep this in mind that different locations carry different stuff. You need it for one of the substories with homeless guy, if I remember correctly. #5. 神に祝福された選手 (Blessed Player of God. Jul 11, 2020 @ 11:03am M Store guys. It is M Store which is selling sake. Grabe our Yakuza Kiwami 2 How to Find All Substories complete guide. Get access on all 75 substories' locations and tips in Yakuza Kiwami 2! 1: The Price of an F-cup. Requirements: Chapter 4. Head to the alley south of the adult store, Beam, located at Pink St. North to trigger this. A distressed woman will seek help from you. She'll Some of these encounters are tied to story progress through both Yakuza Kiwami's main quest and substories, while at other times Majima will simply appear at random locations throughout the game The Yakuza series is known for its huge amount of substories and side quests in each game and Yakuza Kiwami is no exception. Even if you played the original game to 100% completion there’s tons Majima Everywhere is a rewarding side-activity in Yakuza Kiwami. This Yakuza Kiwami Majima Everywhere Guide will tell you where to find Majima, what rewards you receive and other useful bits of information for tracking him down and taking him out. Once you reach Chapter 2, Majima appears and wants to fight. Games Yakuza Kiwami Yakuza Genres Action Adventure Fighting Word Platforms Playstation 4 Tags yakuza kiwami guides Published Sep. 4th 2017 Cached - article_comments_article_54327
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Yakuza Kiwami 100% Guide : Majima EverywhereYakuza 100 % walkthrough - No Commentary Gameplay playthrough Full Guide [PS4 1080p]Yakuza Kiwami 100% Guide. I ... Yakuza Kiwami 100% Guide : All Substories, Coin Locker, MesuKing Cards & Majima Encounters Part 1 Timeline: 0:32 CL 0:50 CL 1:10 Behind The Assassin 4:36 CL ... Yakuza Kiwami 100% Guide : Majima Everywhere Yakuza Kiwami 100% Guide - English Version Yakuza 100 % Guide No Commentary Gameplay playthrough Full Guide [PS4... One of the returning substories from the original game, it even has its own trophy. A pretty lengthy substory even with editing involved. The Fighter has finally found a fiancee and now he wants to find his successor so he can retire and mov... Kiwami is the Yakuza 1 remake. There's many convenience of life improvements made. ... Yakuza 0 - Substories: ... Yakuza Kiwami I ALL MesuKing Card Locations I PS4 Pro - Duration: 18:26. Yakuza Kiwami 100% Guide : All Substories, Coin Lockers, MesuKing Cards & Majima Encounters Part 1 - Duration: 2:20:54. Mehdi Juventino Gaming HQ 12,144 views
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