submitted by DerivativeZed to PokemonTCG [link] [comments]
Date | Volume | Price at US Market Close |
---|---|---|
Friday, 1/22/21 | 197,157,196 | $65.01 |
Monday, 1/25/21 | 177,874,00 | $76.79 |
Tuesday, 1/26/21 | 178,587,974 | $147.98 |
Wednesday, 1/27/21 | 93,396,666 | $347.51 |
Thursday, 1/28/21 | 58,815,805 | $193.60 |
submitted by COD_Mobile_Official to CallOfDutyMobile [link] [comments] https://preview.redd.it/pd0xmv18trf61.png?width=800&format=png&auto=webp&s=7797a4cfe50c33a06ab65ed46ccd00c204fffe8a Greetings Call of Duty: Mobile Community! We are back today with your usual type of community update filled with info about recently released or upcoming events and modes, but this time we are also happy to share that the next public test build is here! We’ll have that in first section following the events schedule, but it is being released far earlier than normal, especially for one that is filled with content from the next major in-game update. However, for Season 1: New Order the biggest release this week is the featured event, Fight For Humanity. https://reddit.com/link/ldpeki/video/tei7fdebwrf61/player This new event, released yesterday, asks you to pick a side and join the fight alongside your fellow players while you earn points in an attempt to control territories. There are many unique rewards to snag this time, both as a team and solo, and we’ll have more details about that event below in its own section of the update. In this update we also have responses for recent feedback and bug reports alongside various event, store, mode, and playlist updates that recently released or are coming soon. First off though, we want to say thank you to the many players who have reported a variety of bugs and created discussions to give feedback about new features, modes, balance changes, or other aspects unique to this season. Members of our development teams who create these events, make balance changes, add new pieces of content, game modes, and more, also read your responses and feedback. Thank you all for your dedication, passion, and commitment to making this game better through so many different ways. With that said, let’s jump into this update! https://preview.redd.it/nhr33madwrf61.png?width=800&format=png&auto=webp&s=d92f9a5116c867106b75da4711ad83cde764de4a Here is a quick look at all of the new events starting today and others launch soon:
We covered a number of these topics in the last community update, but we’ll go over some again if it is launching today or if we have some new information to share. First though, just a reminder that for Battle Royale we have limited modes launching every week in February and the newest mode, Blitz, will be back later in February. https://preview.redd.it/9v3crd9vwrf61.png?width=1920&format=png&auto=webp&s=3d2f76132c10f62ea1ccf812db1329dc2724f4c8 February 5th - Public Test Build We are back quite early in the season with a public test build ready to go for our next update, which does not release until March. This test build will be larger than the last couple in relation to the player limit and new playable content, much of which may release in one of the next two seasons. We are thrilled this time to announce that we have added iOS to the mix! You'll need Test Flight to access it, but otherwise it should be a relatively straight forward install. Here are all of the usual details, but please note that we have two different APKs to download this time.
With all of that said, the 64 bit version is the ideal version we would like players to test during this specific public test build. If you can, please download and use that version of the build. Please find all of those download links below along with the player registrations limit per version.
In this build you’ll be able to find a variety of new content, but some of the main ones you might notice are: Shoothouse (MP Map), Shipment 2019 (MP Map), updated Night Modes, Sword & Stones mode, the Truck in BR, new perks, and the new Bull Charge Operator Skill. Of course, there are plenty of smaller changes or new additions hidden in there too, but this is just a glimpse at what you’ll be able to try out. Some general tips for downloading this rather large file:
Thank you to everyone who takes the time to help us test out this new content and please make sure to report any feedback or bug through the in-game options, like the in-game survey that may not be available right off the bat but will show up once the beta has been out for a while. Fight for Humanity Sides have been drawn, the field of battle has been laid bare, and the Fight for Humanity has begun! Your first choice is simple, Atlas Corporation or Cordis Die, where will your loyalties lie? Pick one of the two sides, open up the map, see what territory is currently being fought over, and what tasks you can complete to help your side win that battle. https://preview.redd.it/zab957iyxrf61.png?width=1920&format=png&auto=webp&s=d12d6a7edf27d89ac7cf5ffac1bbd2f15d67602c Each side will have its own set of Faction rewards available and they are broken down into milestones, winning prizes, and leaderboard rewards. Each faction has its own version of the Cordite to grab (seen above) and the Russian Merc operator. Additionally, the faction that wins it all will snag the ATV – Override and the those who reach the top of the leaderboards can snag the Legendary Calling Card — Rupture. Through all of those different methods there are many rewards to grab by participating in this global battle of territory control! Lastly, you can boost your points by using various weapon sets that are indicated in the top right of this event page in-game. If you’d like to get the upper hand with some tips and tricks then head on over to our Fight For Humanity blog post. Good luck out there and may the best faction win! Seasonal Challenges Two seasonal challenges are already out in the wild as of last week and now this week two are more coming your way! The first challenge, Premier Operator, is more of your usual type of seasonal challenge with a variety of rewards and tasks, while Deadly Mist is a unique one due to the fact that you can earn a new piece of a tactical equipment the Gas Grenade by completing it. Find the details below! Premier Operator This six-part seasonal challenge is all about using different operators in Battle Royale and Multiplayer modes. The tasks all vary, ranging from just playing BR matches to getting kills with the S36 while using Outrider. You can earn nearly 20K Battle Pass XP for completing these tasks plus the following rewards:
3v3 Gunfight Mode This tactical showdown played on perfectly symmetrical small maps has returned, but this time around each team is bringing an extra teammate with them for this competitive challenge. This team-based mode released yesterday on 2/5 (UTC) and for anyone unfamiliar with it we have a new video just to show off the basic rules and objectives. Take a look! https://reddit.com/link/ldpeki/video/uqcb2ql60sf61/player While you are playing 3v3 Gunfight make sure to check out the Gunfight Trio featured event in order to earn some rewards while you are challenging yourself to intense tactical gameplay. There are eight tasks to this event and they are all straight-forward, like get kills or play matches, and by completing these you can earn the following rewards:
https://reddit.com/link/ldpeki/video/txshs60b0sf61/player Another unique aspect of this draw, related to the Fight for Humanity event, is the Breach Set. If you acquire the three breach camos for Outlaw, the EMP, and the Karambit then you’ll receive a weapon set bonus for that featured event. That specific weapon set increases the points earned from battles between factions by 50%. You can find all of the information in-game on this new draw or in the featured event. Get a jump on it while everything is still active. Feedback Since the Season 1 launch we’ve primarily been focused more on reporting bugs, but there are still a few feedback-related topics we’ve seen come up and have been trying to respond to on a one-to-one basis whenever we are able to. Let’s jump in!
One of our greatest pleasures each week is looking through various community areas to see the latest and greatest in CODM memes, but also to see the latest and greatest art designs created by some extremely talented community members! This week, we are thrilled to be able to highlight Sarcstoon, who you may know as Sagar in certain community areas. Urban Tracker by Sarcstoon Sarcstoon is a character artist and their online portfolios are filled to the brim with impressively detailed pieces of art that range from CODM operators to commission pieces for real life couples. One thing is clear through all of their pieces, their style is unique and in particular for faces and expressions. Park Safehouse by Sarcstoon Whether it is Helen Park or Urban Tracker, they’ve blown us away with their vibrant, welcoming, and charming pieces of work that make us proud that CODM is lucky enough to be a receipent of their designs. If you’d like to see more of Sarcastoon then you have plenty of options to see their work:
With all of that said, we’ve come to the end of yet another community update! We plan to return next week with more and with some info on our upcoming Valentine’s Day events & activities. You know us, we love to use holidays as an excuse to design new content, create giveaways, or just create engaging events with the general community. We’ll see you all next week and for those of you in the public test build make sure to jump on that before we hit that player limit! Thank you all and stay safe out there. -The Call of Duty: Mobile Team |
Hitman 3, more than a third installment of a video game sub-saga, is more like a third season of it. It is totally continuous and does not hide in this sense. It is true that it does not add anything substantial, but it is also true that the base it inherits is very, very good. And the new maps show the experience already acquired from the two previous games, offering us some of the best maps of the trilogy.
Despite the plot flaws and disappointing ending, Hitman 3 remains a fine assassin playground with a huge gameplay variety.
While it has some inconsistencies, Hitman 3 delivers the best story the Hitman games have had, and a couple tremendous levels, as well as almost endless substantial replayability.
A solid if unambitious expansion pack—and that should tell you whether to buy this one or catch up on Hitman 2 instead.
Hitman III is one of the first strong cards of the year. IO Interactive has given us an entertaining experience focused on experimentation and replayability that no fan of the stealth genre can miss.
Hitman 3 is the ultimate murder simulator. Now that the World of Assassination trilogy is finally complete, there's no excuse to not play Hitman. In order to truly appreciate the game's intricacies, you have to commit to replaying levels, attempting challenges, and testing out new strategies. However, if you put in the time, you'll be treated to one of the most engaging and rewarding stealth experiences in all of gaming.
The locations and level designs in Hitman 3 are among the best IO Interactive have built.
Hitman 3 is a beautiful, wonderful and exceptionally well-made game that I’m so glad exists. IO Interactive have created something simply amazing that should be lauded for being right up there with the smartest design in the industry.
Hitman 3 is full of surprises beneath its familiar systems. It manages to break out of its own sandbox without disrupting its formula too much, ending on a subtle note that brings the world of assassination saga to a satisfying end.
Hitman 3 succeeds in every respect by being a fantastic ending to analready great series. It's also a joy to see that IO Interactive ensured players would be able to slip right back into the shoes of a veteran killer,but didn'trest on their laurels by not offering anything new. Although the touches of permanent shortcuts and new gadgets may seem small, once implemented it's hard to imagine playing without them as they integrate seamlessly into mission stories. Add to that the same freedom to approach a hit that the series is famous for, as well as ensuring every playground looks absolutely stunning and its clear that even without good friends, Agent 47 really does find the perfect blend.
Hitman 3 takes everything good about the rebooted series and combines it with worthwhile features and levels that are more interactive than ever before to create one of the best stealth games of the last decade.
Hitman 3 is unequivocally IO’s magnum opus; a tour de force within the overall longstanding Hitman franchise, and its essential pick within the trilogy. [...] leads the charge in 2021 for compelling action-adventure.
Coupled with extra gadgets (some of which can be imported - though not as swimmingly on PC), Hitman 3 is really fun to dive back into; or introduce someone to for that matter, just to see what they come up with. It's the little things that add up and really make Hitman 3 special.
A satisfying conclusion to the trilogy with the best locations in the series
New levels, new targets, new graphical improvements, same Hitman taste. Hitman 3 won't be everyone's cup of tea, but the niche should be extremely satisfied.
Hitman 3 is a fantastic capstone to a standout series. Yes, a lot of what you experience will seem familiar if you've played the last two games, but IO Interactive continues to take interesting risks that largely play off while still perfecting the elements that make Hitman so special. The best compliment I can pay Hitman 3 is that I want to finish writing this review so I can go back to playing it.
IO's final World of Assassination game is closer to a seasonal content update than a sequel, but it's a thrilling endeavour all the same.
Killer who kills you don't change. IO Interactive does not revolutionize its playful formula, widely gnawed in the excellent Hitman 2, and proposes it again with slight but pleasant additions also in the third and (perhaps) last chapter of the World of Assassination saga. Agent 47 returns more shrewd and lethal than ever before, within an experience that knows how to enhance the murderous instincts of gamers. All this takes the form of a stealth adventure full of possibilities, a sandbox full of ideas and alternative solutions that stimulate the variety of approaches and benefit from a level design sometimes in a state of grace. A few falls in style in the last stage, a story only of contour and a general lack of courage in a fixting some stumbles of the past episodes, such as a not-so-exciting IA and very coarse shooter phases, however, prevent Hitman 3 from taking a big step forward compared to the second act. The work therefore moves in perfect continuity with what is...
Agent 47's journey ends on a high note, at least as far as players are concerned. New levels are memorable and cater to the freedom fans have come to expect
All told, though, Hitman 3 is one of the best stealth games ever made.
The bald, barcoded assassin has had many hits in his 21-year career, but even though it might be his last for quite some time, Hitman 3 is one of 47’s best executions yet.
Hitman 3 feels like a love letter to the ‘World of Assassination’ and I can’t think of a better way to conclude the series. With its delightfully witty dialogue and the fact that all existing Hitman content (as long as you’ve bought Hitman and Hitman 2) has progression carry over into Hitman 3, this game is a joy to play and the best Hitman has ever been. It takes all the best parts of the series we’ve come to love and leaves us with a bittersweet, Agent 47-sized gap in our hearts.
There's simply not a lot of stealth-action games that can hold a candle to Hitman III, with its hours upon hours of engaging gameplay and high replayability. The sheer variety of different locations and missions, and also the inclusion of all the legacy content, turns this title into something you don't want to miss at the start of 2021.
Hitman 3 is exactly what fans of the IO Interactive games expect: an open sandbox dream in which thousands of paths lead to Rome or rather to Berlin, Dubai, China, England, Argentina and Romania. On this point, there is simply no second genre representative who leaves so much room for our creativity. The six locations are wonderfully varied and great, but I never got rid of the feeling of playing a story DLC here. After a good five to six hours, that's it.
Hitman 3 brings to a close one of gaming's great trilogies with one last display of immaculate level design and intoxicating mood from IO Interactive.
Chances are we aren’t going to be placed in control of Agent 47 again; at least for a fair while, anyway. But with Hitman 3, IO Interactive has at least made sure he’s had a worthy send-off.
What's good about Hitman--its level design and the creativity, experimentation, and exploration that affords--is great in Hitman 3. It closes out the trilogy by brilliantly playing off everything that came before it
Hitman III is a fascinating finale to the franchise that shyly continues the series' tradition to iterate and improve on each entry.
While Hitman 3 is the end of this trilogy, it's clear IO will be coming back to 47 after they play around in the 007 sandbox for a while. This isn't so much the end of Hitman as it is this iteration of 47 and I will be eagerly awaiting his return.
Could IO Interactive have ended the World of Assassination Trilogy better ? Probably not. Even if Hitman 3 sticks to previous episodes formula and plays it safe, keeping its usual flaws, it offers gorgeous and incredibly well-convceived destinations that will indeed please fans. There are so many good trails to follow, so many possibilities that you'll sure end up with the urge to try everything in order to go for the perfect kill. If you own Hitman 1 and Hitman 2, there is some serious amount of challenges waiting. A PlayStation VR ? Prepare for a game-changing experience.
Hitman is a world made up entirely of Chekhov’s guns, and it’s a blast finding out how to get Agent 47 into position to pull the trigger.
A slick and entertaining conclusion to the trilogy.
Hitman 3 represents the peak of the series, of IO Interactive, and of the social stealth genre.
Hitman 3 is a satisfying farewell to Agent 47, with stunning locations, and endless opportunities to take out your targets.
In the current trilogy, Hitman 3 would be considered the weaker of the three.
Hitman 3 is a good entry in the series. It deliver beautiful levels, such as Dartmoor or Chonqing, new assassination tools and it allows players to import maps from the previous games (with improved graphics), buy still, it´s mechanics and some AI elements feel outdated.
Rich, rewarding, and highly replayable, Hitman 3 is one of the barcoded butcher's best appearances.
A nice conclusion to the World of Assassination trilogy. Hitman III is "just" more of the same, but that's not a problem when the original material is that good.
Narratively and structurally, Hitman 3 strips its own make believe away, leaving the series’ core darkness on display.
A great finale to the World of Assassination trilogy and the perfect time to end the reboot era, as the once revolutionary formula begins to show its age.
Hitman 3 is a phenomenal closer to what has been an excellent trilogy in a series I hold dear.
Hitman 3 builds on the structure of its predecessors but doesn't recycle old mechanics. Its creative sandbox systems encourage multiple playthroughs with possible outcomes only limited by your imagination. Returning fans will get the most of this narrative as it ties up a few loose ends but doesn't totally stick the landing. It's absolutely brilliant in execution, though, as you replay missions for different results providing the most robust experience to those who spend the most time playing.
A beautiful, deep, and endlessly replayable murder sandbox, featuring some of the best levels in the series.
Another fine outing for Agent 47, and a fitting, hopefully brief, farewell to one of the best stealth series of the last decade.
Hitman 3 closes out the World of Assassination Trilogy with developer IO Interactive in confident mood. Lessons learned from the past five or six years have worked their way into this splendid epitaph for a series that looked dead and buried more than once along the way. As with its predecessor's, there are some lows to go with the highs, but those highs? They are truly something special and make the future of IO Interactive an exciting prospect.
A franchise like no other comes to an epic and satisfying conclusion. Hitman III is the culmination of both story and development skill that will leave fans everywhere smiling with joy.
IO Interactive delivers a terrific, thrilling finale for its trilogy
It's enormously addictive and is endlessly replayable. For one of the first major releases in 2021, Hitman is an absolute home run
HITMAN III is a decidedly epic conclusion to the events established in the first two games. It offers fantastic, well-realised locales with objectives that are unconventional, at least by HITMAN standards, to come out feeling fresh. Though in pursuit of this, it has lost a bit of the breadth we've come to expect from the series. Ultimately, it delivers what it promised to - a strong conclusion to the trilogy.
On its own, Hitman 3 is a moody conclusion to a generation-defining trilogy, but when taken as a complete compilation, it's the ultimate stealth sandbox. IO Interactive has honed its gameplay formula to perfection, and it's on top form here
After two decades of pasta cans, silver ballers, suitcase snipers and more, Hitman 3 delivers the perfect hit.
As a final act, Hitman 3 is as capable and pleasing as its trilogy-siblings. As a trilogy, it is one of the most fun-loving games of the previous decade.
Hitman 3 is the best of the newer Hitman games and quite possibly the best Hitman game in the franchise.
It’s great on its own, but combined with Hitman (2016) and Hitman 2 it helps make up the masterpiece which is the World of Assassination trilogy.
Hitman 3 is an amazingly crafted epilogue for the World of Assassination trilogy and the best modern Hitman yet.
Hitman 3 dances asymptotically with the concept of perfection, often approaching it without ever really grasping its essence. Nevertheless, IO Interactive manages to improve and refine a well-established formula, while offering a a truly satisfying conclusion to 47's struggle against Providence. Although there are some flaws, they're almost entirely eclipsed by the incredible quality of everything else.
Charting the series' progress since that 2016 Paris debut has been a fascinating journey. IO have learned a lot over the past five years and that really shows in Hitman 3. It's a flashier, more fluid evolution of IO's original template - a rewarding conclusion to one of the most unique video game franchises around, and one we'll continue playing for many weeks and months to come.
All in all, IO Interactive has stuck with what it knows best with Hitman 3: gorgeously crafted open playgrounds for the player to wreak slick and murderous havoc in.
Hitman 3 is the quintessential stealth game.
Without straying far from the successful sandbox formula, it’s an excellent final part of IO’s trilogy. While the increased freedom and level variety won’t be for everyone, Hitman 3 boasts some of the best locations and stories the series has ever seen, and there’s so much to uncover in each and every one of them.
Taken individually, Hitman 3 feels like great value, with plenty of variety and lots to do. When taken as a whole, the World of Assassination trilogy is hands-down one of the best and most complete-feeling trilogies in video game history.
Hitman 3 does an excellent job of wrapping up the World of Assassination Trilogy, pairing the predictable yet enjoyable narrative with the refined and forever reliable Hitman gameplay
Hitman 3 features some of the most complex and most creative levels in the series history while polishing the gameplay to perfection. Unfortunately, it's held back by some hefty paywalls, uneven mission pacing, and some occasional clunky AI.
The third Hitman game delivers a satisfying and worthwhile ending to the series and some fun and varied stages, all while adding a bunch of minor adjustments and content that fans will enjoy for hours. If you're a fan of the series, Hitman 3 is a very competent end to the trilogy that provides a massive and deep Hitman experience that is easy to recommend.
Persona 5 Strikers is a worthy sequel to Persona 5, and fans will be delighted with it. With a very good combat system that tries to mix the musou genre with the characteristic contributions of the Persona saga to the battles and a good story, perhaps it is too irregular in some sections to become a round game, but it certainly will not disappoint.
Fusing the rich game world of Persona with real-time combat, Omega Force and P-Studio have created a new Persona of their own and it is a worthy addition to a classic franchise.
Persona 5 Strikers not only continues the story of Persona 5 wonderfully, but also works very well as a stand-alone game. It is much more than just another Warriors clone and becomes an action RPG that every fan of the series should definitely check out. The story is not comparable to the level of a Persona 5, but the attention to detail and the fun summer trip across Japan make this game a great holiday with dear friends - and prisons.
Persona 5 Strikers is essential gaming this year. The virtue this title carries is for everyone, not just the JRPG enthusiast. an opportunity to portray our favourite group of rascals for one final bow-out. [...] a spectacular sequel
It's early yet to tell whether or not that tried and true formula will overstay its welcome, but Persona 5 Strikers is looking real good so far, as an Omega Force brawler and as a Persona game. It's a bold claim for sure, but it already grabbed me with the promise of more Persona.
Strikers captures the affable singularity of Persona 5 while shifting its perspective from a turn-based slow burn to an action-focused escapade. At the same time, Strikers' devotion to its source material succeeds in keeping the player active and invested amid the turbulence of its strained support structure. It's a summer vacation masquerading as a sequel, and that seems to suit the Phantom Thieves just fine.
Koei Tecmo has somehow crafted not only a genuine sequel to Persona 5, the JRPG, but the team has managed to equal it. Or – if action combat is your thing – perhaps even exceed it. That is no mean feat.
Persona 5 Strikers is a full-on sequel that tells an engrossing new story, even if its combat doesn't quite have the same wow factor.
Fast paced Musou battles combined with the typical Persona 5 elements take you on a wild, stylish ride. Perfect for everyone who found P5 too lengthy. Strikers is cool, fast, and a little shambolic.
While Persona 5 Strikers disappointingly removes the mainline series' social links, it carries over enough familiar elements to feel like a true successor
If you loved Persona 5 and wanted to spend more time with Joker and the Phantom Thieves, Persona 5 Strikers is almost everything you could wish for. It’s a fun, zany and heartfelt waltz through the Persona Universe.
Persona 5 Strikers is a fantastic sequel to the original game. It's fun, stylish, and sleek, a road trip to remember.
Blending an engaging and often thought-provoking narrative with combat that flirts with both strategy and chaos but always remains fun, Persona 5 Strikers is quite simply one of the best action RPGs I’ve ever played.
Persona 5's RPG elements thrive in action-based combat, and while the story may not hit hard, the Phantom Thieves haven't forgotten what they're about.
Persona 5 Strikers is a magnificent sequel that manages to feel familiar and different at the same time, without forgetting to thrill with its story while offering a pleasant playable change in line with the Action RPG.
Persona 5 Strikers is a fantastic sequel to one of the best JRPGs of all time. It's less of a Warriors game and more of an action RPG with fun, fluid combat, great characters, and an excellent story and soundtrack.
Surprising as it may be, Persona 5 Strikers is a solid follow-up to Persona 5.
If you liked Persona 5 (is there anyone who didn't?), Strikers should be a no-brainer choice. The gameplay isn't exactly our cup of tea, but the story is so interesting, the characters are so lovable and it just looks SO cool, that you would be mad if you didn't accept the Phantoms Thieves calling card.
Persona 5 Strikers is a slick and stylish spin-off that manages to successfully combine a surprisingly strong story with some satisfying Musou-inspired hack-and-slash action. There are a few issues here and there, with some necessary grinding at points, slight difficulty imbalances and a camera that can be a bit of a pain during busy battles but, overall, this is a thoroughly entertaining action RPG that comes highly recommended.
Persona 5 Strikers may live in the shadow of its lauded game of origin, but with a source that good it’s not such a terrible place to be. Thanks to the Warriors inspired gameplay and vacation theme, all wrapped up in that signature style, it’s the best series spin off since Persona 4 Arena.
Despite that I can't deny how much fun I had with the gameplay, and I'm probably going to end up replaying it on PC for the chance to enjoy it in surround sound (another feature the Switch version weirdly lacks). For as much as the story disappointed me it just wouldn't be true to say I don't like Persona 5 Strikers. I like it a lot, and I felt really happy with it when I finally finished it. It's a game that I want to recommend, but that recommendation has to come with a big caveat: if you're a Persona fan that loves the Phantom Thieves but you're just not interested in the gameplay, it may be more worth your time to just play Persona 5 again.
I don’t think anyone expected Persona 5 Strikers to be as fleshed out as it is. There's a massive full game here with well over 50 hours of content for you to experience. Further, it's a way to reunite with a cast that you’ve probably already spent just as long with, if not more. The action-RPG systems make for a surprisingly fun and addictive gameloop that isn't overshadowed by the mainline entries and it still offers more than enough unique elements that differentiate it from a Musou title.
Strikers walks and talks like Persona 5, but no social game and bland combat make it one strictly for gigafans.
The Phantom Thieves arrive on PC in a more streamlined form than the main Persona series, but an equally engaging one that's as stylish as it is action packed.
Persona 5 Strikers takes what's special about the Persona franchise and meshes it with what makes the musuo genre special. Despite some hiccups, Persona 5 Strikers offers up something special: It's equally accessible to newcomers as well as established fans, showcasing all the style of the franchise in all its glory.
Persona 5 Strikers is the best version of a high school reunion
Persona 5 Strikers is my favourite Musou crossover and the first one to truly feel like the guest franchise first and Warriors second.
Playing Persona 5 Strikers is like being blessed with a reunion special of a beloved series that ended years ago. It feels different, perhaps through a new lens or just more timely, but the characters you grew to cherish are all back for one last, terrific adventure. Omega Force's influence is clear, but the game walks a confident line between the traditional Persona format and a musou spin-off. If you're a fan, do yourself a favour and don't sleep on this – Strikers is one hell of a road trip that deserves to be considered a proper sequel.
Persona 5 Strikers is a fantastic follow up to a beloved JRPG, carving out its own identity with an excellent action-based combat system. It presents the perfect excuse to hang out with the Phantom Thieves one last time, and does a great job of building upon the established characters and themes of its predecessor. While we doubt that Strikers will be remembered anywhere near as fondly as Persona 5, the game goes beyond expectations to provide a classy companion piece. A must-buy for existing fans.
Atlus and Omega Force have ensured that as much as possible of what made Persona 5 so beloved has been transported here and put into an appreciably tight package. Spending extra time with the Phantom Thieves and travelling with them across Japan is a much needed positive experience and well worth it.
A must-have for any fan who wants to go on another heart-stealing adventure with the Phantom Thieves.
Still, Persona 5 Strikers nails the atmosphere perfectly and doesn’t make it feel like you have to review everything beforehand. It succinctly lets you know that the areas you’ll explore are larger and you may have to do a little more research to prepare, but your team has your back. Granted, it is something that will be best enjoyed and appreciated by those who know and love these characters.
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A surprisingly polished and experimental game for developer Omega Force, Persona 5 Strikers is overall fairly solid but is hampered with clunky pacing and a lackluster plot.
Persona 5 Strikers is an excellent welcome back party for the franchise. It takes a formula that is proven to work and takes it to a new place by adding a whole new combat system that allows you to play as the whole team, rather than the main character we're all used to. This said, and although Persona 5 Strikers is excellent in its own right, there's enough that's been stripped back to make this game work that it can't reach the lofty heights of the original.
Persona 5 Strikers is a fun sequel that builds off the first year of the Phantom Thieves and might be the kind of action-packed sequel that only true fans of the original Persona 5 will desire for.
Persona 5 Strikers delivers the meaningful story, relateable characters, and complex mechanics fans expect from mainline games but switches the gameplay up to focus on action over time management.
I expected Persona 5 Strikers to be like Hyrule Warriors and got a genuine Persona sequel. It might be thinner on content than the 100-hour behemoth it is based on, but it's still plenty of fun to play. The combat system takes some getting used to, but otherwise, it's like slipping on a comfy pair of well-worn slippers. I welcome the chance to revisit the world of Persona 5, and Strikers is a wonderful send-off to the Phantom Thieves.
Platform | Method |
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PC | https://bit.ly/PcScreenshare |
PS4 | https://bit.ly/PS4ScreenCapture |
XB1 | https://bit.ly/XboxCapture |
Platform | Method |
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Any | unplug router method |
PC | port blocking method - task manager method |
PS4 | MTU method |
XB1 | MTU method - NAT method |
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PC | https://bit.ly/PcScreenshare |
PS4 | https://bit.ly/PS4ScreenCapture |
XB1 | https://bit.ly/XboxCapture |
Platform | Method |
---|---|
Any | unplug router method |
PC | port blocking method - task manager method |
PS4 | MTU method |
XB1 | MTU method - NAT method |
!!Update 5!!: Rhymestyle made a video. Touched on a lot of problems. The video got 64k views. Almost no one disagreed in the comments. (1week ago)Watch it here: https://www.youtube.com/watch?v=6NItJt40tMg submitted by Redpill_Crypto to DragonballLegends [link] [comments] Rhymestyle: \"Toshi, we've gotta talk!\" Update 4: 6 Youtubers addressed the curent state of legends so far. Newest addition DBZoom: https://www.youtube.com/watch?v=-nmJ3Bx_Wv0 HOT Update 3!!!!: Lets Fight will give Energy Tanks with the next Patch. They listen, if we voice our concerns like this. Here are the ingame news: https://www.reddit.com/DragonballLegends/comments/ld325h/lets_fight_3_is_permanent_all_lets_fight_now/ Keep going! Power of community unity Update2: 3 Youtubers voiced their concerns in the past 10 days. FINALLY a bigger youtuber did a critique/suggestion video. While I do have a different approach, it is important everyone starts doing this and starts giving feedback. We all know what happens next! We have to do something about it Here is your step by step guide!!EDIT: UPDATE 02/05 2021!(YOUTUBERS THAT MADE A FEEDBACK VIDEO)
(1. Preparation) WHAT YOU CAN DO RIGHT NOWCopy/Paste (2. ACTION below) INTO YOUTUBERS comment sections and upvote Dragonball Youtuber List (their social media link are on the top right on their channel pages):
Twitter Global: https://twitter.com/db_legends?lang=enTwitter JP: https://twitter.com/db_legends_jp?lang=en Join Dragonball Legends Facebook groups and spread the message: 97k members https://www.facebook.com/groups/DBLegendsGame 31k members https://www.facebook.com/groups/220406652085354/ -------------------------------------------------------------------------------- (2. ACTION) Copy/PASTE the following:#WEWANTCHANGE DBL COMMUNITY
2. https://preview.redd.it/smz9ihp80of61.png?width=657&format=png&auto=webp&s=958c9be62e661a9a23f09a276959c5efa0cfa190 3. https://preview.redd.it/ghs0cuuh0of61.png?width=644&format=png&auto=webp&s=d21f324cbd07380358acc8cdb484284e93199f17 ->4 MOST IMPORTANT: Keep the Rating until changes are IMPLEMENTED!!!! EMPTY PROMISES ARE WORTH SHIT.--------------------------------------------------------------------------------------- (3 Spread the message)A Hint to this this threadB Post your feedback here---------------------------------------------------------------------------------------(WHAT WHALES/Japanese citizens CAN DO)
WHY DO YOU EVEN PLAY THE GAME?Remember the times, when rates were way higher? UST Banners? etc.- Is it the gacha/gambling (excitement) aspect? - bi weekly new characters and updates? - Team Building Aspect (Z Ability, Equipment, Tags?)- Story? - Mobile only? - gameplay My opinion:The Good:For me, it's the the update cycles with new characters and the feeling of looking forward to always know, that there is always a character that is missing. Gameplay is alright. The Bad: Pay $100+ for full Zenkai7 (one unit balance patch), 14 star units, LF Zenkai with horrible rates, PVP is super fun /s - Compared to any other dragonball game the balance is shit. You have a huge roster an only a small portion is really playable. And only if you invest a lot of money to make them 6+ stars or zenkai (if they have one) - Gamemodes (events) outside of pvp are not fun, just grindy. - pvp is a shitfest, because balance is almost non existing and instead of having a huge character roster which to choose from (like any other dragonball game) old characters are just not usable (everything master pack 1,2,3,(4) that is not zenkai'd WHAT I WISH LEGENDS WAS:A tenkaichi 2/3 xenoverse2, figter z light with gacha, teambuilding, amazing long term game modes and balanced pvp, where almost every character is usable. (Which it is at it's core)Rememeber these? Legends is basically a toned down version of past glory (Ultimate Tenkaichi was terrible though) WHAT THEY NEED TO DO (in my opinion)1. Introduce long term gamemodesDragonball games had so many great game modes in the past(There is so much inspiration they can draw from dokkan, budokai 1-3, tenkaich1-3, raging blast 1-2, xenoverse 1-2, dragonball heroes, other gachas or even mmos) Seriously look at the game modes of old dragonball games. 2. REBALANCERemember the past- Every old character should have a farmable way to zenkai them. - Zenkai power lvl should always be about 25 to 30% below the newest 10 to 15 units, so they always are usable (like any other db game, for diversity) - A new farmable zenkai lvl should be introduced every few months, for the oldest characters. (z8-99) so every character stays somewhat relevant. These 3 points alone make legends a vastly different games, since you suddenly can work towards and use every character, like a real pvp game (fighter z) - Lastly an inspiration from seven deadly sins grand cross -> let us turn heroes>extremes> sparkings -> look at how they do it and why ( makes even bad characters somewhat usable) 3. INTRODUCE MORE SKILL/SKILL BASED CharactersMor Skill mor fun- More Character mechanics to play around (UI Goku, cover change, cover rescue, gogeta red stance, blast armor etc.)- Character specific art cards. (There is way more you can experiment with, other than blast and strike, for example combine 2 blast for a heavy blast, or 2 strikes for a heavy combo -> strategic element) 4. COSMETICSA prime example of how to do cosmetics right (without stat boni) - 7 deadly sins grand crossJust hear me out on this one. I played a gacha that had shallot like costumes for every frickin character. You could even buy different hairstyles. (Seven deadly sins- grand cross) and people spend a shitton of money on these type of things (fortnite, league of legends etc.).Just watch this video and get a feel, what it would look like (without stat boni of course): https://www.youtube.com/watch?v=ppWKdsZBT28 5. The "little" StuffContent? Let me be clear. Login Bonus is no content, rehashed events we already did a year ago are no content, year old legends roads are no content, year old storys are no content. AND 5 MINUTE EVENTS or SKIP TICKET (Android 21) GRINDING FIESTAS are no content either. Space Time Rush is content, coop grinding is boring grind shit- no content, pvp is content. main story is content. Everything fun is good content, everything else is just boring shit we have to do in order to enjoy \"MAIN content\" - More Events, more Energy, more c, more everything - Pity timer for featured units!!!! (other gachas have it too) - Raid boss is available until time is over - Bring UST back - TIme for Master Pack 4 - Step ups need to be great again. - Edit: Guilds are useless. I'm sure there are gachas that handle that aspect way better. Learn from them. Remember it has to be F U N - About shallot (sigh*) use his fucking potentialhttps://www.reddit.com/DragonballLegends/comments/atfwh3/shallot_megathread_the_unused_potentialideas_and/ - (Placeholder) CONCLUSION:What would we get after all these changes?Companies should stop exploiting our love for dragonball.THE Dragonball Legends YOU DESERVEA game you want to play the entire time, without ever getting finished.A game you want to spend a lot of money on, since you know you always can use your charactersA game that stays exciting the entire time. Sincerely YOUR Dragonball Legends CommunityTLDR: What we want from legends and how to get it. Step by Step Guide. |
Types of Rummy Games – A Complete Guide Playing cards have always been a very popular means of entertainment all over the world. Rummy occupies a special place in the world of playing cards and different cultures have modified the game which has led to the emergence of rummy variations. Many different types of card games exist to provide hours of enjoyment to players. Whether playing alone or with two or more players, card games are an inexpensive form of entertainment as well as using memory, statistical and competitive skills. The Internet provides another forum in which one player can still play This article gives a list of all poker games and detailed explanation on some of the types of poker - What are some of the types of poker card games? Poker card games come in different variants, each having its own rules and regulations that the players have to pertain to. Here are some of the top examples – Texas Hold’em; Omaha Hi; Omaha Hi-Lo Some different types of card games include Bridge, Poker, Cribbage, Solitaire and Rummy. Poker is a popular card game, which can be played online and offline. Many different variations of Rummy exist today. Rummy games are thought to be inspired by a Mexican game called Conquian that is played with a deck of 40 cards that has no eights, nines If you're tired of playing card games, other popular card games include Magic: The Gathering, Yu-Gi-Oh, Pok émon, and others. There are numerous fun card games, each with their own rules and gameplay such as two-player card games, drinking games, fun card games for 3 and multi-player card games allowing plenty of choices for everyone. Different Types of Card Games. There are limitless types of card games to be played. People think because two games use the same deck of 52-cards that they are similar games, but nothing could be more different than Barbu and Speed, or Pai Gow and Pinochle. Different Types Of Card Games Club Dice Casino – In business considering that 2001, Club Dice has about 70 games for your pleasure. Live sellers are obtainable, and there are at least 10 progressive jackpots with quite wonderful payouts. There are different poker games within this poker card game namely Omaha, 5-Card Omaha and Courchevel. This is the second most famous type of poker after Texas Hold’em. The “Hi” in the name of the game signifies that the highest hand in the poker card game takes home the pot after the showdown. Trick-Taking Games Trick taking games are one of the most common types of card games, and classics like Hearts and Spades are good examples. It is a game where players all have a hand of cards, and game-play revolves around a series of "tricks", in which each trick involves everyone playing one card from their hand, with the trick typically going to the person who played the highest card. Poker strategy in dealer’s choice card games is somewhat different from Holdem or Omaha. Some of the games use wild cards or kill cards which ultimately make the games more difficult to win
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