https://preview.redd.it/ub0a2k4e6ie61.jpg?width=1146&format=pjpg&auto=webp&s=d0b5c5986ba0614ac87b0d47ca3c3b51b3a902d1 The right hand man of the devil himself, King Dice is the casino head and leader of numerous gambling-themed monsters whose powers and tricks he'd use in Smash Brothers along with some rubber hose-fighting. King Dice will be a superweight fighter with two jumps and no other movement options Jab: King Dice will do two straight jabs before ending with a sidekick Dash Attack: King Dice will transform into a giant version of his head that rolls forward, if you just so happen to hit the foe with the six side of this dice, this will launch the opponent Forward Tilt: King Dice thrusts an open forward that stops the enemy in their tracks, projectiles included but this has a small chance to fail depending on how fast the projectile moves Up Tilt: King Dice's head bounces up and spins Down Tilt: King Dice will stomp the ground in front of him Forward Smash: King Dice releases a small deck of cards that serves as a short series of weak but fast projectiles Up Smash: King Dice's head jumps up a higher distance and has three sharp spikes pop out from the top and sides Down Smash: King Dice will enlarge his gloves to massive proportions to clap the foes Grabs: King Dice will thrust one hand to grab the foe by the shoulder and begins grinding their feet Forward Throw: King Dice will turn his free hand into a mallet and smacks the foe away Back Throw: King Dice will scoop the foe with his hands and launches them behind him Up Throw: King Dice has a magic hat pop out under him that sucks the enemy in, and launches them in the air with some confetti flying out Down Throw: King Dice pulls out a giant 8-ball that crushes the foe Neutral Aerial: King Dice will throw some dominos to either side of him as weak projectiles Forward Aerial: King Dice takes his head and swings it like a flail Back Aerial: King Dice bends his legs behind him with a buzzsaw spinning between his feet Up Aerial: King Dice will enlarge his hands to clap the air above him Down Aerial: King Dice spins down for a drilling kick, moving similarly to how he shifts into the ground Neutral Special: King Dice throws a bottle of an undisclosed beverage that serves as a gravity-affected projectile that does basic damage, but will have a chance to be stunned. If it lands on the ground, it shatters and leaves the floor slippery for ten seconds so that dashing enemies will trip Side Special: King Dice rides a skeleton horse similar to Wario's motorcycle, and will fall apart the moment it hits someone. However, this initial attack does massive damage, even with its large end lag as King Dice is stunned from the loss of his prized racing horse Up Special: King Dice will use the power of the cruelest gambling machine, a claw game. This has him fling his arm in the air as it takes the form of a catching claw, and this will either insta-grab enemies or latch onto platforms Down Special: King Dice pulls out a giant spinning di, this will spin around for numbers 1-4. Each number will summon one of his minibosses, but anyone can summon them based on what number faces the screen when it is hit. The glowing di will just disappear after ten seconds.
Mr. Wheezy is a stationary summon that shoots fire balls that bounce across the floor for weak damage, but far traveling distance. He can take 15% damage before disappearing
Pirouletta spins across the stage for flinching damage, but can also serve as a wall. She takes 15% damage
Chips Bettigan will bounce up and down, doing damage by head butting foes above him, or bury foes too close to the ground when he lands. He takes 15% damage
Hopus Pocus will teleport between stages and shoots card suits as projectiles that do minor damage but have a chance to launch foes
Final Smash: Right Handed Royal Smash King Dice gets a Tommy Gun that he shoots at a short distance to create a smoke cloud that traps any foes caught in it for a cinematic final smash where they are stuck in King Dice's board game where he summons a stampede of playing cards that crush the enemy Alternate Colors:
Basic colors
Black suit and di spots based on the clubs, spades, and devil himself
Red suit and di spots referencing hearts, diamonds, and Cuphead
Blue suit and di spots referencing Mugman
Yellow suit and di spots referencing Ms. Chalice
A gray-toned outfit and spots based on the 2nd anniversary poster
A green-toned outfit and spots
A black and white colored skin
Taunts:
King Dice waggles his finger at the camera
King Dice shuffles a deck of cards
King Dice pulls out two contracts before stashing them away
Victory Animations:
King Dice laughs menacingly before swallowing the camera
A di falls on the floor, King Dice's head appears on it, and it rises up for him to give a bow
King Dice raises a leg as he whips out a cane and top hat and sings a "Hi-De-Ho!"
Intro Animation: King Dice spins out from a hole in the ground
King Dice Bets It All! The right hand man of the devil himself, King Dice is the casino head and leader of numerous gambling-themed monsters whose powers and tricks he'd use in Smash Brothers along with some rubber hose-fighting. King Dice will be a superweight fighter with two jumps and no other movement options Jab: King Dice will do two straight jabs before ending with a sidekick Dash Attack: King Dice will transform into a giant version of his head that rolls forward, if you just so happen to hit the foe with the six side of this dice, this will launch the opponent Forward Tilt: King Dice thrusts an open forward that stops the enemy in their tracks, projectiles included but this has a small chance to fail depending on how fast the projectile moves Up Tilt: King Dice's head bounces up and spins Down Tilt: King Dice will stomp the ground in front of him Forward Smash: King Dice releases a small deck of cards that serves as a short series of weak but fast projectiles Up Smash: King Dice's head jumps up a higher distance and has three sharp spikes pop out from the top and sides Down Smash: King Dice will enlarge his gloves to massive proportions to clap the foes Grabs: King Dice will thrust one hand to grab the foe by the shoulder and begins grinding their feet Forward Throw: King Dice will turn his free hand into a mallet and smacks the foe away Back Throw: King Dice will scoop the foe with his hands and launches them behind him Up Throw: King Dice has a magic hat pop out under him that sucks the enemy in, and launches them in the air with some confetti flying out Down Throw: King Dice pulls out a giant 8-ball that crushes the foe Neutral Aerial: King Dice will throw some dominos to either side of him as weak projectiles Forward Aerial: King Dice takes his head and swings it like a flail Back Aerial: King Dice bends his legs behind him with a buzzsaw spinning between his feet Up Aerial: King Dice will enlarge his hands to clap the air above him Down Aerial: King Dice spins down for a drilling kick, moving similarly to how he shifts into the ground Neutral Special: King Dice throws a bottle of an undisclosed beverage that serves as a gravity-affected projectile that does basic damage, but will have a chance to be stunned. If it lands on the ground, it shatters and leaves the floor slippery for ten seconds so that dashing enemies will trip Side Special: King Dice rides a skeleton horse similar to Wario's motorcycle, and will fall apart the moment it hits someone. However, this initial attack does massive damage, even with its large end lag as King Dice is stunned from the loss of his prized racing horse Up Special: King Dice will use the power of the cruelest gambling machine, a claw game. This has him fling his arm in the air as it takes the form of a catching claw, and this will either insta-grab enemies or latch onto platforms Down Special: King Dice pulls out a giant spinning di, this will spin around for numbers 1-4. Each number will summon one of his minibosses, but anyone can summon them based on what number faces the screen when it is hit. The glowing di will just disappear after ten seconds.
Mr. Wheezy is a stationary summon that shoots fire balls that bounce across the floor for weak damage, but far traveling distance. He can take 15% damage before disappearing
Pirouletta spins across the stage for flinching damage, but can also serve as a wall. She takes 15% damage
Chips Bettigan will bounce up and down, doing damage by head butting foes above him, or bury foes too close to the ground when he lands. He takes 15% damage
Hopus Pocus will teleport between stages and shoots card suits as projectiles that do minor damage but have a chance to launch foes
Final Smash: Right Handed Royal Smash King Dice gets a Tommy Gun that he shoots at a short distance to create a smoke cloud that traps any foes caught in it for a cinematic final smash where they are stuck in King Dice's board game where he summons a stampede of playing cards that crush the enemy Alternate Colors:
Basic colors
Black suit and di spots based on the clubs, spades, and devil himself
Red suit and di spots referencing hearts, diamonds, and Cuphead
Blue suit and di spots referencing Mugman
Yellow suit and di spots referencing Ms. Chalice
A gray-toned outfit and spots based on the 2nd anniversary poster
A green-toned outfit and spots
A black and white colored skin
Taunts:
King Dice waggles his finger at the camera
King Dice shuffles a deck of cards
King Dice pulls out two contracts before stashing them away
Victory Animations:
King Dice laughs menacingly before swallowing the camera
A di falls on the floor, King Dice's head appears on it, and it rises up for him to give a bow
King Dice raises a leg as he whips out a cane and top hat and sings a "Hi-De-Ho!"
Intro Animation: King Dice spins out from a hole in the ground I seriously overestimated how hard it would be to do his moveset, but it wasn't as bad as I thought it would be. So now it's only one more to go..... I wonder if you can do a DLC for a DLC wishlist, give me some ideas please before a dancing %$#@* takes the stage.
A Long-form Analysis of MGM and It's Assets: What Would Its Suitors - Apple, Amazon, Facebook and Comcast - Be Getting?
By now I think you've heard the big news about the Lion: They are looking into getting sold. After a solid decade of Hollywood perks, Anchorage Capital manager Kevin Ulrich is looking to off-load MGM in the midst of a pandemic after a series of tumultuous valuation drops. Among the potential acquirers were Facebook, Apple, Amazon, and Comcast. Among those, three are tech companies and one is a more traditional Hollywood media company. There are some major hurdles to a potential deal, however. Danjaq, the IP holding company that owns Eon Productions and is run by Barbara Broccoli and Michael G. Wilson, owns merchandising rights and shares greenlight authority for all Bond movies. Distribution rights for movies like Creed and Casino Royale are divvied up between different companies. Reality TV assets, which were brought in to bolster their holdings, include Big Fish Entertainment, which among other things produces the now-cancelled Live PD. Debt hides in the balance books; any purchase would include about $2b, making the purchase that much harder to stomach. For fun though, let's take a look at each of these four buyers to see how it could play into their strategies. Apple: The much ballyhooed content lack for Apple might've motivated a deal back in the day, especially in 2019; indeed, the article notes that a deal with Apple that would've valued MGM at $6b was almost reached in 2018.
In 2018, Mr. Ulrich, by then the board chairman, and others on the board fired Mr. Barber for having early, unsanctioned conversations with Apple to sell the studio for more than $6 billion. The preliminary talks fell apart when he was ousted. Minority shareholders protested, with Owl Creek founder Jeffrey Altman sending a letter to the board saying Owl Creek and other shareholders wanted a deal.
From an accounting perspective, there are some serious perks to buy MGM. Say you spend 8b to get The Lion plus debt; assuming 4,000 movies and 50 100+ hour TV shows, that means you got 13,000 hours for about $600k per hour, pretty cheap all things considered and a fraction of what it would have cost to get the equivalent amount of content at Apple TV+ production prices (seriously where does that money go I don't see it on screen). Plus you get a full-fledged studio with Emmy credentials on the TV side and blockbuster franchises on the feature side; Fargo and Handmaid's Tale alongside Rocky and Bond. Now here's the question: will Apple actually buy MGM? Their biggest M&A to date was the acquisition of Beats for $4b, and that came with technology that they could use for Apple Music. This $6b offer came in 2018, before Apple had an in-house studio and any library to speak of. So far, they've been weathering the pandemic surprisingly well; they've managed to keep a steady drip of content between stuff like Ted Lasso and Tehran, while also building up their own in-house production arm (presumably at significant expense). What this gets Apple now is a still not-insignificant franchise portfolio as well as a library of 4,000-ish movies plus TV shows. That's nothing to sneeze at, but it's still a far cry from the benefits that would've come from acquiring MGM earlier. If your only goal is library, then you don't spend $6b on it. Indeed, I don't think Apple will. Whether Ulrich will be willing to accept a deal for, say, $4b is an open question. My bet would be no. Amazon: Same deal for Apple, though slightly less urgency because they already have a homegrown studio. Facebook: Now this is interesting. Facebook exited the scripted content business pretty recently but there is a cognizance that content keeps users coming back to platforms and they need that content. Buying MGM would get them a fairly significant unscripted division with producing roles or control over valuable formats; among other things, they would own Botched! and have producing roles in several Real Housewives franchises, Survivor, and Shark Tank. That having been said, I see any deal that involves the House of Zuck to involve a private equity company like Vine Investments or something that will take command of the library and other such assets - that way, Facebook isn't overpaying for one component. Comcast: And the more traditional content company. There are interesting synergies that come with ownership by Comcast, but also big stumbling blocks. Their justification for buying Dreamworks was turning a low-margin business like movies into high-margin businesses like consumer products and theme parks. Similar thinking wouldn't be applicable to MGM, at least with regards to Bond; as mentioned before, Danjaq controls Bond's merchandising rights, and Comcast is pulling back investment in Theme Parks hard in the wake of the pandemic (many, many people got fired recently, unfortunately). Still, control of Bond is important when Comcast is the owner of Sky, a European media company. That alone may end up making a lower-valued deal for MGM "worth it" for the cabler. A sale of MGM might also spur Danjaq to sell the rest of their rights to the property, though I wouldn't hold my breath. An Mi-6 land in Comcast's planned "Epic Universe" Theme Park in Orlando could make a great replacement for the now problematic Fantastic Beasts/Ministry of Magic land that was planned before. Additionally, weetening the deal for Comcast are a myriad other smaller-scale IPs and franchises that could help beef up their portfolio and generate lucrative TV or movie revivals; among them are Stargate: Atlantis, Teen Wolf, Rocky, Robocop, Chitty Chitty Bang Bang, The Addams Family, Jump Street, Pink Panther, Legally Blonde, Carrie, Bill & Ted, and Poltergeist. Rights to adapt the musicals to film would also be taken; Dirty Rotten Scoundrel and Legally Blonde: The Musical are tantalizing possibilities. Tolkien properties like The Hobbit are presumably still tied up in rights tangles with New Line and the Saul Zaentz company, as well as Tolkien's estate. So far as I can tell, Zaentz owns merchandise, New Line has license for the film rights - but not necessarily/fully TV? - and the Tolkien estate own Theme Parks. Look, if MGM had sole rights, it'd be a Disney subsidiary by now. In terms of TV: Epix, I assume, would be on the chopping block. Steve Stark's MGM/UA Television appears built to be a prestige-outlet (Fargo, Perpetual Grace LTD, Vikings, Handmaid's Tale, though they're programming more sci-fi and general interest stuff like Clarice and Condor) and can thus complement the more genre/thriller-y UCP. By the same token, Orion TV would get retired. The dedicated formats division could be a component of Universal Alternative; Evolution Media, producer of Botched, can be kept as a separate division. Other assets, like Christian Film and TV producer Lightworkers, Live PD producer Big Fish, Mexican Media joint-venture Gato Grande, and Linear Channel Impact, can be sold. MGM Films could go either way, De Luca has a relaxed relationship with Donna Langley so I could see her protecting him for a while. The best case scenario for him IMO is a FOX 2000 type situation where the team is dedicated to producing a small slate of good, lower-mid budget movies that are intended for Oscar season. Trouble is, Fox 2000 had like, 16 employees including assistants, and MGM is a full-on studio, so the overhead's gonna be a lot higher. Distribution and Marketing would also presumably gonna get pink-slipped, unfortunately; unlike Disney, Universal has ample infrastructure for distributing those sorts of movies. Not helping him would be if any of MGM's movies bomb. Overall, I think MGM has a strong enough brand to where it'll survive as Universal's New Line Cinema, a smaller-scale division with occasionally unclear branding (ironically, De Luca was NLC's President of Production). I am, however, left wondering if execs like Pam Abdy would tolerate being in charge of a glorified boutique when they signed on to be part of a studio. Orion Pictures is in an awkward place in the case of a Uni merger. Their historical brand is as a genre outfit and said brand was revived in recent years with releases like the 2019 Child's Play and The Prodigy. However, they've recently pivoted to making it an outlet for underrepresented voices... but haven't had the chance to actually make that pivot public with some theatrical releases (or even projects). That leaves Langley and co with a choice regarding what to do Orion: keep it as a genre label, keep it as a minority-focused label, or retire it completely. Now the plus side is that the overhead is likely to be small; the downside is that unlike say, Sony, Uni has little patience for prodigious numbers of labels (hence how short-lived experiments like reviving Gramercy as a label were, and stuff like selling off Rogue Pictures), so that bodes ill for the continued survival of Orion. Uni also already programs tons of minority-focused movies in general, so it's unclear if the brand would stand out in the broader company. On the flipside of that, Universal's large number of minority-focused Overalls (Will Packer, Jordan Peele, Malcolm Lee, Eva Longoria, SpringHill, Justin Lin) could help feed Orion's pipeline; I would imagine people like Michael B. Jordan, Taika Waititi and The Rock being wooed over to a producer deal with Universal by the presence of a dedicated minority-voice division designed to put out passion projects related to their heritage. The real test of whether or not Uni would want to nurture Orion as that kind of brand would be if they put out the next Jordan Peele movie through them. Overall, it might be worth it to keep Orion around and see where it goes. If it doesn't work out, they can always just promote Alana Mayo as an EVP in Universal proper and retire the label completely. If Universal really wanted a genre label that badly, I would suggest taking a minority-stake in Blumhouse first.
Resident Evil "battle royal" game idea/suggestion?
Hello everyone ! First post here - I don't know where to post this, so I hope it will be welcomed here. So I heard about the possibility for a "Battle Royal" themed on R.E. and the few of reactions I witnessed about it were pretty negative - and I could agree as R.E. isn't well known for its PvP content... But I think I have an idea for something that people could enjoy - with originality, re-playability, difficulty and keeping a game close to events happening in the R.E. universe (based on the last "remake" version of the games). So, let me start: - date & place : 2X september 1998 ; Racoon City - Casino-Hotel Yes, "again Racoon City"; but this time you won't live the last days of the event, but one of the hot-spot at the begining of the outbreak. Umbrella, to test the virus on a bigger scale, tried different methods to spread it in the City. One of them was to infect a good number of patient within the City to release them all at once. The Casino-Hotel, was selected. Opening a good number of events, the building-complex is currently hosting hundreds of people. The Casino-Hotel: An impressive complex, with several floors of apartments, a great looking casino, a party-room (which is today for a wedding) and an opera-theater. There is also a specific floor for the security & direction of the Hotel; an underground facility & hidden corridors for the maintenance. - players : 2 to 20-ish? Each player wil incarne a random NPC - like this, no one is supposed to recognize who is a player or not at first glance. Everyone start in their appartment (1 playeroom); equiped with a combat-knife (no durability), on ordinary map of the hotel (no indication of back-doors, restricted areas). But there is still some customisation possible: the dressing allows you to change your clothings to hide better on some areas (tuxedo; tourist outfit; ...). - objectives : (1) survive the event (duh) - (2) escape by completing one of the multiple-routes. Once the game start, the phone in your room will ring : if you are new / beginer or want informations as a reminder, you will use it. The HUD will show you 3 main faction-quests - you can choose to "select" one (the quest will remain apparent on your HUD) or not. But here's the twist : accepted or not - you can choose to stick with this faction, or to betray it! The factions: (1) Umbrella's agency - find the spreading devices (2-3 existing on the map); select a way to use it (different possibilities as water-tanks (infect apartments & lodges) & fire sprinkler systems (infect a specific room)); once you get a critical number of infected : rendez-vous at the rooftop for extraction by helicopter (2) RCPD - find clues of Umbrella's terrorist activity; try to catch the devices or to sabotage Umbrella's agents; as the virus will spread anyway (slowly or quickly depending on players' actions) : call the RCPD to quarantine the buildings & for extraction (a timer will be set and you need to defend the exit that some Players will try to open. (3) Mercenaries - your objectives are to get a sample of the virus, steal Umbrella's document and use all the chaos made to exit (the underground should be the best bet) - working alone or in group, you are without any assistances from the outside. Remember: whether you succeed or not at your quests, the Casino-Hotel will fall to the virus. Gameplay: If people didn't formed a squad before the game, you start as a lone-wolf without any indication if your neighbor is a player, or not, and what could be its faction/intentions. Some areas are overcrowded (and with a type of outfit; wedding-hall = tuxedo), for you to hide, infect. In the first part of the game: all players want to get to restricted areas; and you decide your strategy : open-violence, taking a Casino's security outfit, stealing a key or simply following an other Player doing the dirty work for you. If you succeed to sneak behind someone, you could have a special 1vs1 melee interaction : during the animation, you will have to smash some buttons to execute the performance. But if you are on the defensive position, it isn't an insta-kill as you will have yourself an interaction to resist. Sadly for both of the player struggling : the animation could be stopped by a third-party, killing one or both. => this sneak-attack will then play a lot in the first stage of the game, but could also create epic moments. For the gun-gameplay: not much to say. All Casino's security is equiped with stun-gun, or 9mm pistol; some rare Hotel's clients could also have a weapon on them / or apartment; the security-floor is also well-equiped and a secret cache in the underground could provide Hunk's style of equipment. Add to that: you should have the ability to barricade doors; sabotage elevators to stop the Players & Zombies, but it would only slow things down (for them to get in, or you to get out...). End result: who win? First - the ones who survived ; then you get a result for each Faction's accomplishments: if you're route is linked to the ranked #1 one, you get a bonus in your Total Score. My guess on the Time per Mission : between 20min to 40min? Rewards: you should be able to buy with your scores, additionnal clothes, custom appearances for your weapons -------------------- tl;dr : a 3rd person-shooter, on a big Hotel-Casino map; playing like a spy-game at first, you end-up fighting for your survival while innocents are trapped and become part of a zombie-crowd. Help, make alliance, or use & betray other players to get a better score. Hope you had a good read at my engrish and that you like my idea/concept.
Watch one movie per night during quarantine, here is my ranking:
Watched all the movies as a kid, decided to go back and rewatch them understand the plots, overall story, and then nostalgia of course. With that said, here is my ranking:
Die Another Day - terrible CGI, too many references to past films, almost feels more like an Austin Powers movie than a Bond movie. So much potential after the opening scene but it falls flat on its face afterwards.
Never Say Never Again - being the non-Eon film makes it just feel all wrong. Connery is way past his prime, and a lack of Llewelyn and the Bond theme music means it might as well have been part of another franchise.
The World is not Enough - sadly the last appearance by Llewelyn as Q, and that’s probably the highlight of this one.
A View to a Kill - Moore was way past his prime, and not even Christoper Walken could make this movie very memorable.
License to Kill - by far the darkest non-Craig movie, but feels more like a crime movie than a Bond movie.
Tomorrow Never Dies - pretty average in every sense of the word. Probably one of the weakest villains but at least he meets one of the gruesomest demises of the franchise.
On Her Majesty’s Secret Service - the hand to hand combat was overdone, and it had one of the least interesting plots of any Bond movie. The emotional side of Bond gives this movie some redemption though.
Quantum of Solace - the worst of the Craig movies, not bad but felt rushed.
Moonraker - too SciFi for Bond. Yes, I realize this is a product of its era, but it’s still cheesy. Jaws redeems this movie, sort of...
The Man with the Golden Gun - title song is one of those obnoxious songs that you hate but can’t get out of your head. Nick Nack is an interesting henchmen.
Octopussy - the one that bond saves the day dressed as a clown, redeemed by some Alfa Romeo GTV6 action shots.
You Only Live Twice - first time we see Blofeld. Awesome final battle scene.
The Living Daylights - Dalton seems to get unfairly criticized for playing a similar, grittier Bond that Craig is praises for.
Dr No - overall the movie is a bit tame compared to some of its immediate successors, but my god Connery’s blue outfit and Honey Rider’s swimsuit are iconic as hell.
Live and Let Die - New Orleans and Voodoo make this movie very enjoyable for me, best title song of the series.
Thunderball - underwater battle scene is legendary
Spectre - very interesting back story, Chistoph Watlz nails Blofeld, but Dave Bautista gives it somewhat of a cheesy action feel.
Goldeneye - Brosnan at his best
For Your Eyes Only - a slightly less cool Lotus, a slightly less cool ski chase, it’s like TSWLM Jr, which isn’t a bad thing.
From Russia with Love - the debut of Q. Nothing incredibly outstanding but still a really good film.
Diamonds Are Forever - this one probably wouldn’t be anywhere near the top of anyone else’s list, but Mr. Wint and Mr. Kidd are probably the most memorable henchmen.
Goldfinger - the movie that gave the rest of the series its identity, henchmen, gadgets, title sequences. Goldfinger just isn’t in the top tier of villains for me though.
Casino Royale - revived the franchise after its worst movie, awesome villain in Le Chiffre, and bonus points for a Chris Cornell title song.
The Spy Who Loved Me - submarine Lotus, the Ski chase, Jaws, and a great title song, maybe the best all-rounder
Skyfall - the best villain of the series in Silva in my opinion, and a perfect blend of modernity with homages to the past.
I’d like to hear your thoughts in the comments! My rankings are open for discussion and debate.
Features RiFF RAFF - Water Whippin Wizard (ft. Yelawolf) [Vanilla Gorilla] Struggle Jennings & Adam Calhoun - Cracked Pepper (ft. Yelawolf) [Legend] Korn - The Devil Went Down to Georgia (ft. Yelawolf) RiFF RAFF - Million Dollar Mullet (feat. Yelawolf) Caskey - McQueen Fiend (feat. Yelawolf) [Remix] Outlaw Mel - Big Dreamz (Yelawolf and The Outfit, TX) Struggle Jenning & Jelly Roll - Winds of Change (ft. Yelawolf and Tommy Vext) [Waylon & Willie IV] Struggle Jenning & Jelly Roll - Fufu (ft. Yelawolf) [Waylon & Willie IV]
2019
----------------------------------------------------- Yelawolf - Ghetto Cowboy 1. Mama Wolf 2. Unnatural Born Killer 3. Opie Taylor 4. Box Chevy 7 5. Here I Am 6. Still Ridin’ 7. Lightning 8. Renegades 9. So Long 10. You and Me 11. A Message From DJ Paul 12. Country Rich (ft. DJ Paul) 13. Keep on Rollin (ft. Big Henri & Cub da Cookupboss) 14. Ghetto Cowboy
Yelawolf - Trunk Muzik 3 1. TM3 (ft. DJ Klever) 2. Catfish Billy 2 3. Rowdy (ft. Machine Gun Kelly) 4. Special Kind of Bad 5. Like I Love You 6. Drugs 7. Trailer Park Hollywood 8. No Such Thing as Free (ft. Caskey & Doobie) 9. We Slum (ft. Shawty Fatt & Big Henry) 10. Box Chevy 6 (ft. Rittz & DJ Paul) 11. All The Way Up (ft. MopTop & CookUp Boss) 12. Over Again (ft. DJ Klever) 13. Addiction 14. Over Here
Yelawolf & Cub da CookupBoss - SLUMTRAP 1. (Intro) Catfish Billy Speaks 2. Shotz (ft. Moptop) 3. You & Me (ft. Kris Flair) 4. Take It There (ft. Bubba Sparxxx) 5. No Hall Pass (ft. Upchurch) 6. Never Coming' down (ft. Rittz) 7. Muddy Waters (ft. Kris Flair) 8. Sauce
Miscellaneous Songs Yelawolf - Get Buck Freestyle Yelawolf - Pinto Bean Freestyle Yelawolf - Jesco White Freestyle Yelawolf - Billy Goat Freestyle Yelawolf - SKALLYWAG Freestyle Yelawolf - Elvis Messy Freestyle Yelawolf - Mountain Dew Mouth Freestyle Yelawolf - Bloody Sunday Freestyle Yelawolf - Jackson (ft. Fefe Dobson) Yelawolf - Midnight Yelawolf - You and Me (demo) Yelawolf & DJ Paul - I'm So Juiced Up (ft. Seed of 6ix & DJ Ease)
Features Caskey - Remember (ft. Yelawolf) [Black Sheep 4] DJ Paul - The Easy Way (ft. Yelawolf & Seed of the 6ix) Doobie - Circles (ft. Yelawolf) [Faithfully Faded] Struggle Jennings - Wild Eyes (ft. Yelawolf) [The Widow’s Son] Rittz - Wake up Call (ft. Yelawolf & Twista) [Put a Crown on it]
----------------------------------------------------- Features Alexander King - Southern Road (ft. Yelawolf & Gracen Hill) [R.O.S.A.P.] CookUp Boss - Never Comin’ Down (ft. Catfish Billy) [Make the Trap Great Again] Prhyme - W.O.W. (With Out Warning) [ft. Yelawolf] {Prhyme 2} Jelly Roll - Southern Hospitality (ft. Yelawolf, Struggle & Alexander King) [Goodnight Nashville] The Fever 333 - (The First Stone) Changes (ft. Yelawolf) [Made An America]
2017
----------------------------------------------------- Yelawolf - Trial By Fire 1. Trial By Fire 2. Shadows (ft. Joshua Hedley) 3. Get Mine (ft. Kid Rock) 4. Son of a Gun 5. Ride or Die 6. Struggle Speaks (Interlude) 7. Daylight 8. Do For Love 9. Punk (ft. Travis Barker & Juicy J) 10. Row Your Boat 11. True to Yourself (ft. Bones Owens) 12. Sabrina 13. Violin (ft. Lee Brice) 14. Keeps Me Alive (ft. Wynonna Judd)
Yelawolf & Cookup Boss - Catfish Billy X Cub Cookup Boss 1. Too Gangsta 2. You & Me 3. Sauce 4. Muddy Waters 5. Cocaine 6. Heisenberg
Features Angaleena Presley - Country (ft. Yelawolf) [Wrangled] Bone Thugs - Gravity (ft. Yelawolf) [New Waves] DJ Paul - Litty Up RMX (ft. Yelawolf) [Da Reason: Thank Me Later] Struggle Jennings - Your Little Man (ft. Yelawolf)
----------------------------------------------------- Yelawolf - H.O.T.E.L 1. Supersonic Alley Cat 2. You Should Have Known 3. Renegades 4. Someday 5. In Love Tonight 6. Be Yourself (ft. Bubba Sparxxx) 7. Good Love
Miscellaneous Songs Yelawolf - Instagram Freestyle Yelawolf - Instagram Freestyle 2 Yelawolf - Instagram Freestyle 3 Yelawolf - Instagram Freestyle 4 Yelawolf & Travis Barker - Out Of Control
Features Bubba Sparxxx - Put in Work (ft. Yelawolf) [The Bubba Mathis EP] Bubba Sparxxx - Y. G. M. F. U. (ft. Yelawolf) [The Bubba Mathis EP] DJ Paul - Get Away (ft. Jon Connor & Yelawolf) [Mafia 4 Life] DJ Paul - Slumerican Three 6 (ft. Yelawolf) [#YOTS Pt. 1] Doobie Bvndit - Jacuzzi Lucy (Remix) (ft. Yelawolf) Struggle Jennings - Return of the Outlaw (ft. Yelawolf) [Return of the Outlaw]
----------------------------------------------------- Yelawolf - Love Story 1. Outer Space 2. Change 3. American You 4. Whiskey in a Bottle 5. Ball and Chain (Interlude) 6. Till It's Gone 7. Devil in my Veins 8. Best Friend (ft. Eminem) 9. Empty Bottles 10. Heartbreak 11. Tennessee Love 12. Box Chevy V 13. Love Story 14. Johnny Cash 15. Have a Great Flight 16. Sky's the Limit 17. Disappear 18. Fiddle Me This
Miscellaneous Songs Yelawolf - Led Zeppelin Freestyle Yelawolf - American You (Extended Version) Yelawolf - Till It’s Gone (Acoustic) [ft. DJ Klever, Bones Owens & Travis Barker) Yelawolf - Till It's Gone (Campfire Remix) Yelawolf - Till It's Gone (Dan Heath Remix) Yelawolf - To Whom It May Concern
Features Rittz - L.A.F. Remix (ft. Yelawolf, Royce Da 5'9" & KXNG Crooked) WLPWR - Thank You (ft. Yelawolf) [Free Game] DJ Paul - F U 2 (ft. Violent J & Yelawolf) [Master Of Evil] Alexander King - Country Side (ft. Yelawolf & Jelly Roll)
----------------------------------------------------- Yelawolf & Ed Sheeran - The Slumdon Bridge 1. London Bridge 2. You Don't Know (For Fuck's Sakes) 3. Faces 4. Tone
Yelawolf - Heart of Dixie 1. Howdy 2. Let Me Out 3. Be The One 4. Big Nutz 5. White Boy Shit 6. Fuck Me 7. Sobriety Sucks 8. Out My Face (ft. Shawty Fatt & Rittz) 9. Father's Day 10. Wrap Song
Yelawolf & Travis Barker - Psycho White 1. Push 'Em (ft. Skinhead Rob & Tim Armstrong) 2. 6 Feet Underground (ft. Tim Armstrong) 3. Funky Shit 4. Whistle Dixie 5. Director's Cut (Micheal Myers & Superman)
Miscellaneous Songs Yelawolf - Rack City Freestyle Yelawolf - Thank You Freestyle Yelawolf - I Do Freestyle Yelawolf - Best of Freestyles Freestyle Yelawolf - Can it Be Yelawolf - Squidbillies Theme Song
Features ¡MAYDAY! – Dollar General (¡MAYDAY! Rmx) (ft. Stevie Stone & Yelawolf) [Smash & Grab] 8Ball - Immaculate Perception (ft. Waka Flocka & Yelawolf) [Premro] A$AP Rocky - 1 Train (ft. Kendrick Lamar, Joey Bada$$, Yelawolf, Danny Brown, Action Bronson & Big K.R.I.T.) [Long. Live. ASAP] Blink-182 - Pretty Little Girl (ft. Yelawolf) [Dogs Eating Dogs] Cisco Adler - Lemonade (ft. Yelawolf, Dirt Nasty, Johnny Polygon) CyHi Da Prynce - Drank & Smoke (ft. Big K.R.I.T & Yelawolf) [Ivy League Club] Jasmine Solano - One On One (ft. Yelawolf) Prof - New Kid (ft. Yelawolf) [Kaiser Von Powderhorn 3] Struggle - Satellites (ft. Yelawolf & Zilla) Trouble Andrew - Cheated (ft. Yelawolf) Big HUD - Far From A Bitch (ft. Yelawolf, Rittz & Young Struggle) [The Long Way Home]
----------------------------------------------------- Yelawolf - Radioactive 1. Radioactive Introduction 2. Get Away (ft. Shawty Fatt & Mystikal) 3. Let's Roll (ft. Kid Rock) 4. Hard White (Up In The Club) (ft. Lil Jon) 5. Growin' Up In The Gutter (ft. Rittz) 6. Throw It Up (ft. Gangsta Boo & Eminem) 7. Good Girl (ft. Poo Bear) 8. Made In The U.S.A (ft. Priscilla Renea) 9. Animal (ft. Fefe Dobson) 10. The Hardest Love Song In The World 11. Write Your Name (ft. Mona Moua) 12. Everything I Love The Most 13. Radio 14. Slumerican Shitizen (ft. Killer Mike) 15. The Last Song Best Buy Deluxe Edition: 16. Whip It 17. I See You 18. In This World
Miscellaneous Songs Yelawolf - Yonkers Freestyle Yelawolf - Toca Tuesdays Freestyle Yelawolf - Hard White (Remix) (ft. Slaughterhouse & T.I.) Yelawolf - Gangsta Of Love (Feat CyHi Da Prince) Yelawolf - Kill My Nightmare Yelawolf - Pop The Trunk (Bones & Vocal Version) Yelawolf - No Hands Yelawolf - Alabama Gotdamn Yelawolf - Shit I've Seen (ft. Trae Tha Truth) Yelawolf - Just Right (Demo Version of Animal) Yelawolf - 2011 XXL Freshmen Freestyle Yelawolf, Eminem & Slaughterhouse - 2.0 Boys Yelawolf, Kendrick Lamar, LIl B & CyHi Da Prince - 2011 XXL Freshmen Class Cypher Yelawolf, Slaughterhouse & Eminem - Shady 2.0 Cypher
Features Ace Hood - Shit Done Got Real (ft. Busta Rhymes & Yelawolf) [The Statement 2] Big HUD - Smell My Cologne (ft. Yelawolf) [Smell My Cologne EP] Big K.R.I.T - Happy Birthday Hip Hop (Remix) (ft. Yelawolf) Bizarre - Down This Road (ft. Yelawolf) [Friday Night At St. Andrews] CyHi Da Prince - Bulletproof (ft. Yelawolf) [Royal Flush 2] Game - Rough (ft. Yelawolf) [Hood Morning] GLC - Empty Town (ft. Cold Hard, Yelawolf & The Carps) [Eternal Sunshine Of The Pimpin Mind] Gucci Mane - Too Turnt Up (ft. Yelawolf) [Writings on the Wall 2] Hollyweerd - Buss It (ft. Yelawolf) Jessie and The Toy Boys - Push It (ft. Yelawolf) [Show Me Your Tan Lines] Kydd - Hall Pass (ft. Yelawolf) [The Sounds in My Head Part 2] Mr. Finley - Oh Yeah (ft. Yelawolf) [Bacc On My Wease Mac Shit] P.Watts - Lites On (ft. Yelawolf) [Element of Surprise] Rittz - Fulla Shit (ft. Yelawolf) [White Jesus] Rittz - Sleep At Night (ft. Yelawolf) [White Jesus] SMKA - Deer Mama (ft. Yelawolf) [The 808 Experiment Vol 2] Struggle - Outlaw Shit (ft. Yelawolf & Waylon Jennings) [I Am Struggle] STS - Hello Sunshine (ft. Yelawolf) [The Illustrious] Tech N9ne - Worldwide Choppers (ft. Ceza, JL of B. Hood, U$O, Yelawolf, Twista, Busta Rhymes, D-Loc & Twisted Insane) [All 6's and 7's] The Crystal Method - Make Some Noise (Put 'Em Up) (ft. Yelawolf) [Real Steel - Music From the Motion Picture] Travis Barker - Let's Go (ft. Busta Rhymes, Twista & Yelawolf) [Give the Drummer Some] Article - Electric Kingdom (ft. Yelawolf)
----------------------------------------------------- Yelawolf - Trunk Muzik 1. Trunk Muzik 2. Stage Lights (Remix) 3. Good To Go 4. Pop the Trunk 5. Box Chevy 3 6. FU 7. Lick The Cat 8. Speak Her Sex 9. I wish (ft. Raekwon) 10. In This Club 11. Love is Not Enough 12. Mixin Up the Medicine (Remix) (ft. Juelz)
Yelawolf - Trunk Muzik 0-60 1. Get The Fuck Up! 2. Daddy's Lambo 3. That's What We On Now 4. I Just Wanna Party (ft. Gucci Mane) 5. Billy Crystal (ft. Rock City) 6. Pop The Trunk 7. Box Chevy 3 (ft. Rittz) 8. Good To Go (ft. Bun B) 9. Marijuana 10. Love Is Not Enough 11. I Wish (ft. Raekwon) 12. Trunk Muzik
Miscellaneous Songs Yelawolf - I Need A Dollar Freestyle Yelawolf - Lemonade (Trunk Muzik 0-60 Freestyle) Yelawolf - FMS Freestyle Yelawolf - B.M.F Freestyle (Trunk Muzik 0-60 Freestyle) Yelawolf - Fly Boy Radio Freestyle Yelawolf - Dirt Road Freestyle Yelawolf - I Wanna Rock Freestyle Yelawolf - Beamer, Benz, Bentley Freestyle Yelawolf - Rhyme Room (Episode 1) Yelawolf - Rhyme Room (Episode 2) Yelawolf - Swagger Killer (ft. Mz Shanti) Yelawolf - Looking For Alien Love Yelawolf - Ain’t Goin Out Like That [Peter Rosenberg x Cypress Hill The Uprising] Yelawolf - I Wish (Remix) (ft. CyHi Da Prynce & Pill) Yelawolf, Wiz Khalifa, Bones Brigante & Raekwon - 2010 BET Cypher
Features Big Boi - You Ain’t No DJ (ft. Yelawolf) [Sir Lucious Left Foot] Big K.R.I.T - Hometown Hero (Remix) (ft. Yelawolf) [K.R.I.T Wuz Here] Donnis - Country Cool (Remix) (ft. Pill & Yelawolf) [Fashionably Late] Dreamer - Crazy Girlz (ft. Yelawolf) [Live in Stereo 2.0] Emilio Rojas - Turn It Up (ft. Yelawolf) [Life Without Shame] Feroz - Bring The Money Home (ft. Yelawolf) [Invisible Man] Glamourlyke - Cutlass (ft. Yelawolf) [Highway Love] Ludacris - How Low (Remix) (ft. Yelawolf & Rock City) Neako - Suicide (ft. Shawn Chrystopher, Phil Ade, Yelawolf, Smoke Dza & Stalley) Paul Wall - Live It (ft. Jay Electronica, Raekwon & Yelawolf) [Heart of a Champion] Rich Boy – Go Crazy (ft. Yelawolf) [Featuring] Shawty Fatt - Yeah (ft. Yelawolf) Digit - You Win Some You Lose Some (ft. Yelawolf) [The Alter Ego & Summer Of SUM] SkapeZilla - Look The Other Way (ft. Yelawolf, Note & Young Trimm) Scragg Lee - I'm A Freak (ft. Yelawolf, Pill & Henny) [Gold Chains] Thee Tom Hardy - Take 'Em To... (ft. Yelawolf) [The Hardy Boy Mystery Mixtape: Secret Of Thee Green Magic]
----------------------------------------------------- Features Alex King - Like A Sewing Machine (ft. Yelawolf & Struggle) [Reincarnated] Alex King - Looking For A Change (ft. Sonny Bama & Yelawolf) [Reincarnated] G-Side - Whos Hood (ft. Yelawolf) [Huntsville International] Juelz Santana - Mixin' Up The Medicine (ft. Yelawolf) [Born to Lose, Built to Win] Slim Thug - I Run (ft. Yelawolf) [Boss of all Bosses] Slim Thug - I Run (Remix) (ft. Chamillionaire, Yelawolf & Z-Ro) Stophouse - Rocketman (ft. Yelawolf) [Recession Music] Priceless the Kid - Witness (ft. Yelawolf) [No Barcode] ??? - How We Do (ft. Yelawolf)
----------------------------------------------------- Yelawolf - Arena Rap EP 1. Back To Bama 2. Candy & Dreams 3. Enjoy The View 4. All Aboard 5. Come On Over 6. Stage Lights 7. Gone
Yelawolf - Stereo 1. Stereo Intro 2. Brick In The Wall 3. Stereo 4. Rich Like Me 5. Box Chevy Part 2 6. Break The Chain 7. Phone Skit 8. Gone 9. Magic Man 10. Burn Out 11. Brown Sugar 12. Run Johnny 13. In The Cradle 14. Heroine 15. TNT 16. Stereo Outro 17. Take It Easy
Features Jonny Euphonic - Off (ft. Yelawolf & TayFlow) Jonny Euphonic - Sippin Nis' Sauce (ft. Yelawolf)
----------------------------------------------------- Yelawolf - Ball of Flames: The Ballad of Slick Rick E. Bobby 1. Talladega Dreamin' 2. Doughnuts 3. Shake N Bake 4. I'm The Shit 5. Boyz In The Woodz 6. Kickin' 7. Run (ft. Shawty Fatt & B.o.B) 8. Hey Rick E. Bobby 9. My Box Chevy 10. New Shoes (ft. Sweet Waste) 11. Beer Buzz 12. Victory Circle
Miscellaneous Songs Yelawolf - Before You Leave Yelawolf - Big Trucks Yelawolf - Chainsaw Yelawolf - Double Barrel (ft. Rittz) Yelawolf - Drama Yelawolf - Get Er Done Yelawolf - It's A Party (ft. B.o.B) Yelawolf - Land of Oz Yelawolf - Radio Smash Yelawolf - Superman (2007 Version) Yelawolf - Whyte Trash Yelawolf - 1979
----------------------------------------------------- Yelawolf - Creekwater 1. Intro (ft. Lil Jamie & Omar Cunningham) 2. Creekwater 3. G.A.D (ft. Big Henry & Shawty Fatt) 4. FITZ Spoken Word 5. Won't Stop 6. Dare He Go 7. Makeup 8. Pickin' Shrooms 9. Breathe (ft. Ban Hameen, Fly Friday & Grip Plyaz) 10. Ride Down The Highway (ft. Ben Hameen) 11. Bible Belt 12. SALIK'S Spoken Word 13. Sleeping Beauty 14. Fifty (ft. Grip Plyaz) 15. Soul Everyday (ft. Ben Hameen) 16. It Aint Over
Yelawolf - Piss'n In a Barrel of Bee'z 1. Intro 2. Piss'n In A Barrel Of Bee'z 3. Diamonds 4. Send Em Over 5. 2 Hot 4 TV 6. Hard Work 7. My Time 8. Need 2 Hear 9. Go To Jail 10. Drop It 11. Pissed On (ft. jhi-ali & Shawty Fatt) 12. Pistol N The Air 13. Super Man 14. Fist Up 15. White Boys (ft. ???)
Shoutout to the slumfam, especially Rafael and Josh27
Summary of the Persona 5 Royal info from the trailer and website (includes P5 Spoilers!)
Finally, some info! I'll divide this into details from the trailer and details from the site (there's a lot of the latter), with a few bits of speculation thrown in (I'll make it clear which details are confirmed and which are just mine though): The trailer (in roughly the order of appearance):
It starts with the Goro tries to kill Joker scene, but Joker has a flashback/ vision partway through to a frozen in time street, where he hears a girl's voice through a static television (the new girl, Kasumi's)? This could just be a clever edit for the sake of the trailer, but I think there will be a new ending and this will play into it (more on that later).
Edit 5: According to u/Monsieur_Valjean, her dialogue is "私が夢を奪ったんです" (Watashi ga yume wo ubattan desu), which translates to either:
(If spoken informally:) I stole/took away my dream.
(If spoken informally:) I took away your dream.
Edit 7: The trailer has been translated and the translation used is "I took away all their dreams." (*5)
The latter could either be benevolent (since she pulled Joker away from his confrontation with Akechi), or something more sinister. (*3)
Joker's grappling hook from Smash is now in the game (or rather, it made an early appearance in Smash) and has changed the Palaces to suit it. For example there's now a new puzzle involving kicking a giant Kamoshida statue in the mouth to open a door (perhaps the statue and door in the gym?) Okumura's Palace also has a point where you use the hook on a moving platform to reach a new area.
Incidentally, this probably means the rope you use to get into Madarame's Palace will be replaced with said grappling hook, or maybe entering his Palace will be changed entirely?
Edit 5: Many of you have pointed out that Joker always had the grappling hook, but he only used it in menu transitions. Thank you, all!
Edit 19: Assuming this trailer is also for newcomers to P5, showing off the first dungeon in the game makes sense - there's not much to spoil, but why Okumura's Palace - and why just a single scene? Note that the scene shows Joker being carried somewhere by a small platform through space. Is this a sign that the infamous airlock puzzle has been cut, with the team using grappling hooks to traverse those areas instead?
Edit 12: There's a cutscene with Joker seeing Kasumi outside and the two greeting each other. I didn't think it was worth mentioning before, but this does confirm that the two have some rapport before she's roped into the Phantom Thieves business/ when they're away from the other Thieves. But Morgana's poking out of Joker's bag when he smiles at her and makes no effort to hide himself - does this mean she already knows about him (and thus the Metaverse and Joker's double life)? Or does she simply think Joker smuggles his cat to school? At least she doesn't consider him a threat like everyone else!
This could either be because he helped her out (more on this soon) or because she simply doesn't believe/ care about the rumours surrounding him (like Shiho)...but maybe it's because she knows more about his situation (and Shido and/ or his Metaverse dealings) than she lets on?
There is a new location in the game (more on this later), home to a variety of hangout locations including a darts board and aquarium.
Edit 15: Thanks to MysticDistance, we see that the train transition now includes a backdrop of Shibuya through the train's windows! What an awesome little detail to add!
There's now a counsellor working at the school, though there's more info on him on the site so I'll address him there.
Edit 13: We see a silhouette on the TV screen from the start of the trailer, and Joker seems to recognise it. While it's of course hard to judge the identity of a silhouette, it does have a slim figure and a rounded head, much like the hair of our new Thief...
Edit 17: Here's a better shot at the figure. While Kasumi's uniform gives her the appearance of having broad shoulders, the silhouette doesn't look too much like her. While there's still a chance it is her, here's my speculation from that post:
Those shoulders look too broad to be Kasumi's (and doesn't seem to have long hair or a ponytail), but they have hair so can't be Shido. But those are definitely seams on the edges of the shoulders...it's Takuto, isn't it? Maybe Kasumi talks first and Takuto hijacks the message and/ or kidnaps or attacks her while she's delivering it? Maybe they're the same person under different personas personalities? Atlus has done weirder stuff!
Unison Attacks from P4G make a return! Think of these as mini-AOAs featuring pairs of Phantom Thieves. The examples in this trailer are Haru/ Morgana and Ryuji/ Makoto.
New story events! There appears to be a sports-day event that Makoto is overseeing. Joker also steps in to save Kasumi from a creep - presumably on his way back from the aforementioned event since he's still in his sports clothes.
Edit 18: There's a new option in cutscenes like this. While "Skip" is still mapped to Options, Square is now "Auto-Advance" and the Log has been moved to L3. This'll be really useful for those cutscenes that auto-advanced by default despite being unvoiced in the core game, those always bugged me (especially since you couldn't predict when they'd occur so going to the menu between cutscenes was always a waste of time).
We see Kasumi in the Metaverse, followed by more scenes of the new location, Kichijoji, where we can hang out with the full PT group at once instead of hanging out one at a time (at least in the darts/ pool area). Kasumi isn't here though, which suggests she joins the group last (or that she is simply unavailable at this point of the story).
Edit 16: Note that Makoto has just thrown a dart right before we see Joker do the same. Is this part of a cutscene (story or otherwise) or does this mean we'll get to compete here against the other Thieves; maybe even as sub-teams?
We see Kasumi in action, scoring a Critical Hit to boot! She wields a rapier and...I can't tell if it's a pistol or a sawn-off shotgun, but I can tell that it is fan-cy!
Edit 2: Thank you, u/Enzo-Unversed for pointing out that Kasumi isn't using a rapier. I did some further research and it looks like she uses an estoc, which is a narrow blade used for thrusting as she does in the trailer. The example on Wikipedia has a curved hilt while Kasumi's has a straight hilt, but I don't know if that means anything for estoc-kind.
Edit 2: u/AvatarWanderful identifies her gun as a lever-action rifle. I initially thought it was a hunting rifle before seeing its length, but that fits the description! And I still think the engraving is really neat!
We get some scenes of the Thieves in a new crumbling place in the Metaverse, interrupted by a scene of Kasumi dancing in front of a crowd hard enough to work up a sweat (more on this later)*, ending with Joker falling off of whatever he's holding on into what appears to be a floating staircase. This looks an awful lot like the stairs in the background of the Velvet Room in PQ to me and, coupled with the blue hue to everything, makes me think the new Palace will be related to the ol' VR in some way. Maybe we change Igo Yaldabaoth's heart directly?
* Edit 18: Could this be how we first see Kasumi? It uses a lot of dynamic camera angles and plays up the mystery of who she is, so perhaps this is her first appearance and we later meet her "for real" after the sports day incident mentioned above. Also, if she's already showing her skills and drawing a crowd, does this mean Kamoshida has his sights set on her this time around? We know how he gets when someone threatens his volleyball team, and he's no stranger to blackmailing female students. He may still be messing with Ann, but why not Kasumi as well? What's an extra year in difference to him?
Edit 20: A small detail, but this may mean we can buy equipment for Goro now, as well as access The Hero with a Bow, the book on Robin Hood we would have gotten from the library when he joined but was removed from the final release. This is in addition to Kasumi's equipment and book of course, unless she's the one to miss out this time. Which would be suspicious now that we know why Goro didn't get a book or weapons! (Also, it'll be interesting to see how their weapons are categorised, since both use swords.)
Edit 16: As many have noted the trailer bares a striking resemblance to Into The Spider-Verse's intro, with the various logos and box art "glitching" into alternate versions as they appear - could this be another hint that the characters enter into separate "dream" worlds at some point in the game? Maybe even multiple times?
Edit 5: Again from u/Monsieur_Valjean, the text below the shot of Joker at the top of the page ends with "arata na kyoteki," meaning "new powerful/ultimate/grand enemy," which again hints at a new villain and thus new Palace to beat.
From the opening "reel" of screenshots:
The box art: Goro looks much more sinister here than he did on the base cover, which makes me wonder if his betrayal is more...upfront this time around.
There's an event with Ren, Kasumi and Goro at a french cafe. This could be part of one or both of their Confidants, which makes me wonder when this happens - after all, Goro's only part of the team for a month and this makes you wonder when Kasumi joins. (*1)
Edit 15: Thanks to a translation by MysticDistance, we know that Akechi's line is "Say, Kasumi-san, what's your opinion on things regarding the Phantom Thieves?" Isn't this exactly what he asked her in the teaser trailer?
Edit 18: Given what happens later on, this question couldn't work in the later stages of the game due to how the story progresses (and would be utterly impossible due to Goro's situation near the end, whether he survives this time around or not). And because Kasumi's answer was important enough to be the basis of the teaser and seems important to her character, I don't think it's something wed be able to miss. In other words, I believe this to be a fixed event in the story. (It may also confirm that she isn't a founding member of the Thieves, though she may also be lying to throw Akechi off...in which case it'd be interesting if she's telling the truth about her lack of faith in the Thieves while being one herself, especially with her leader and possible love interest right beside her!)
Edit 15: Thanks to the same tweet as above, we know Kamoshida is saying "You're too slow, Mishima! You simpleminded fool!" Which seems to confirm Mishima is his new lackey in this boss and that he'll speak directly to his minions. Also note the "warped" text box: does this change affect all Shadows, Bosses or just in-combat dialogue? And if the latter, will there also be UI changes for when your own allies comment on the battle or when you issue commands?
Edit 6: u/FrozenKlondyke suggests this could be her student ID and that this is when she and Joker first meet (properly, at least) since she's introducing herself as a first-year here (you can see the 1 in her speech bubble too).
Edit 15: As pointed out in this tweet chain, it's a nice bit of characterisation that Joker is still willing to help out a girl being harassed despite what happened the last time he tried. D'aww...
Kasumi is a skilled gymnast. She's been great at it even since junior school, so Shujin has high hopes for her. She also joined at the same time as Joker (she is a first year, after all), which is probably how Kamoshida hasn't gotten his claws on her yet. This explains why her outfit is basically a gymnast's uniform plus a jacket (besides just fanservice) and her dancing to a large crowd in the trailer. The sharp mask and flower on the other side of her sheath are nice touches though~ (*4)
The first Kasumi screenshot seems to confirm the ability to have lunches with your friends at school. For those who don't know, this was an intended feature in the base game but removed (though removed late enough that the necessary files are still in the game). You could also have lunch with Kawakami - and anyone else who went to Shujin really, which of course now includes Kasumi (but not Futaba or Yusuke :/)!
Edit 1: The site also describes her as being key to the plot, so chances are she is indeed the voice from the start of the trailer and it does indeed tie into a new ending.
As u/icecreamsnow pointed out here, her being a gymnast may be why her cosplayer did a ribbon dance at the end of today's concert.
Edit 10: On both days, her cosplayer ends with a nervous look on her face before looking around and smiling. She did the exact same thing twice, so could this be a hint towards Kasumi's own personality? Is she shy despite her talent, and will we see this after her dance from the trailer?
Edit 3: In addition to being an epic shot of Kasumi in action (her black outfit goes really well with her red hair and eyes!) This shot also shows a new location in the Casino Palace. I'm confident in saying it's the Casino Palace because of the dice and enemy design, but this looks to be some sort of storage room? Almost like the backstage of a performance hall!
Edit 14: Also, there being enemies behind her - in Shadow forms at that - leads me to believe this is a cutscene. Note that her pose is different from when she performed a Critical Attack in the trailer; her gun is on her shoulder instead of her firing yet and her feet are in a different position. It's an amazing pose all the same, of course! And it really highlights the frills on her sleeves\~
Edit 19: But this begs the question: why is she the focus of a cutscene at this point, and such an action-packed cutscene at that? Could this be how she makes her appearance, already having her Persona and Thief outfit? It'd support the evidence that she's one of the last members to join the team and the suggestions that she has her own motives for joining the Thieves if she can already fight and hold her own in the Metaverse before meeting them. It'd double as a nice parallel to Haru and Akechi, who also join partway through a dungeon and are already capable of fighting respectively. Also, her fighting "guards" in the middle or end of the Casino for her debut would also parallel Joker fighting multiple guards in a cutscene in the prologue/ end of the Casino as his debut. Of course, this in turn means the shot of Kasumi in a blue room would have to come from the end of the game OR as a flashback to whenever she got her Persona and whatever event shaped who she is today.
Edit 20: Following from the above paragraph, she does seem awfully confident with her rifle to just sling it over her shoulder single-handed like that. Granted, every Thief is an instant expert with their weapons, but something about this seems especially proficient. Maybe it's just the leathe epicness of the scene and her outfit.
Edit 20: Regardless of if this is Kasumi's introduction and whether she's an adversary or if this is just a cool moment for her in a cutscene, let's go back to the reasoning of this being some sort of storage room - why are we here? In the core game we had to "un-cheat" in the Casino's games. Could this be related to one of those? If so, will there be a reworking of the two games we directly interfere with (i.e. the first two), or will we get to fix the second two games this time around - for example, are we currently on our way to/ back from fixing the lights from the Dark Room challenge? And all of this hinges on: are those games still in the Palace? Or have they been removed/ replaced completely, and this room is something completely unrelated to them or tied to (fixing) a new game?
Edit 18: I couldn't find this information for myself on the site or magazine, but a lot of people have talked about this so it's highly likely I just missed it. Anyway, this tweet (again from Mystic) elaborates on her bio, adding that she's also a transfer student (this part I still have doubts about) and despite joining the Thieves has her own motives (more on this later on and in my follow up post). The second tweet also states that she "holds Ren in high regard" despite her opinion of the Thieves. Perhaps this is why her Thief outfit is so similar to his; without even seeing Joker her psyche was affected by Ren's ideologies enough that her image of rebellion changed match his? Or is she fond of him because they were already similar despite their ideologies?
Takuto is a new Confidant and comes in as a counsellor for students after Kamoshida's confession. As the trailer shows, there are voiced scenes for him interacting with Ann without Joker needing to be around, so I assume he works similarly to the confessional in the base game. He has the Consultant Arcana which doesn't exist in the standard or Thoth set, but the number is 1, meaning he's a renamed Magus (like how Hunger from P4G was a renamed Lust). This makes sense, since the Magician (the basis for the Magus Arcana) is meant to be the Fool's guide/ first ally on his journey to the World.
Edit 15: For those thinking her may be evil, the Consultant Arcana depicts people thanking/ worshipping the sun. This could be seen as a good sign of his trustworthiness, but also a sign of his intent to control people. Also note how the people above him are falling or look scared. Another hint at his true intentions?
Edit 3: Persona Central's translation states that the new boy speaks in a familiar way and uses the first person pronoun "wagahai," which I think is what Morgana uses (any help from Japanese speakers will be greatly appreciated)!
And now Lady Ann and I will finally... happy cat noises
Edit 5.5: On the topic of the mysterious boy, note that he wears a black jacket (like Morgana's fur), white trousers (like the pads of his feet) and wears a yellow necklace (like Morgana's scarf). It has to be him! The only question now is whether the change happens as part of the story or as a result of completing his Confidant, and thus if his Confidant is optional now.
In any case, this confirms a "Golden" ending where Joker doesn't need to turn himself in to ensure Shido gets punished. Maybe this involves the "vision" at the start of the trailer and getting Goro to confess on his behalf instead? Or maybe the Yaldabaoth situation is handled differently in such a way that gives Sae the evidence she needs to convict him (assuming the bonus dungeon is in fact the Velvet Room)? Edit 1: But this also begs the question: what will we do in those three months? Will the Metaverse survive the final boss this time around, or will the last three months be purely for social stats and Confidants? Will at least Mementos survive, so we can complete Confidants, or will they be re-written (by default or after the end of the game) so that Mementos won't be necessary for them? Section 3: This details the additions to the overworld and Metaverse. School Life
The aquarium is confirmed to be a date spot (which is why we only see Joker with one other person there as opposed to a larger group at the darts/ pool place). There's also another amusement park here where he's seen with the twins, which also confirms...
You can hangout with the twins! P3FES and P4G added hangout opportunities with Velvet Room residents, so it seems the pattern will continue here.
Edit 18: MysticDistance pointed out that this selfie is taken from the buffet the founding members of the Thieves attend after dealing with Kamoshida. The table and outfits match and everyone's even sitting in the same positions they are in that scene, so I'm strongly inclined to agree!
Phantom Life
Some enemies will now appear with a purple aura (similar to those that go berserk) and will be stronger than ordinary ones. They appear as soon as the first Palace it seems, which is an interesting way to keep new and old players on their toes.
Edit 3: Persona Central's translation states that the red light is part of the alarms going off, though what this means is still a mystery.
Edit 8: Since Goro seems to be sticking around, the alarm could be him joining as a fellow resident of the Room. Maybe even Kasumi (too), as suggested by some of you!
Edit 27: Remember how everyone gets limited access to the Wild Card because the P3 and P4 Heroes are in close proximity in PQ? What if everyone gets the Wild Card here for the same reason, wouldn't that be an amazing late-game boost for everyone, add a ton more complexity and nuance to team-building and give you a way to keep your favourite characters on your team? And what if having Kasumi around (Wild Card or not) means Joker and Goro keep their full potential instead of losing it like in PQ? What if having Kasumi around gives the three of them (or even the whole team) even more benefits, like a new evolution to their base Personas? I keep forgetting to add this one...
P.S. It'd also be interesting to spend the new semester in the Velvet Room with the door unlocked too. Maybe we'll be able to explore it and see the dungeons where everyone else gets imprisoned - if not even more? (Speaking of, while Goro may be arrested and feel like he deserves it to boot, will Kasumi? She's a mysterious one after all!)
There are new Network functionalities added, though what they are isn't explained. You can warp immediately to the hideout though, I'm looking forward to that! (Even if it isn't available in this particular screenshot...) Edit 18: Is the option unavailable because there's no Palace to infiltrate? If so, what about Mementos? Or is the Metaverse unavailable for story reasons (as it sometimes was in the core game)? But why so early on - is the reason related to the new story? By the way, I think it's safe to assume the Circle and X options will be swapped in the Western release - Japan often uses Circle for "Yes" and X for "No" in menus and worldwide releases almost always swap these around (e.g. in the base Persona 5 as well as in other games like Nier:Automata).
Shoji Meguro and Lyn have done new work for the game, with the latter also singing new opening, ending and battle songs. Maybe we'll get a battle theme on the level of Rivers in the Desert!
The game will be PS4 Pro enabled, meaning better graphics on that system. Also, the game is PS4 exclusive. Hopefully P5S will throw a bone to our Switch brethren!
--- Edit 1: Thanks to the screenshot in this thread (thank you, u/ZuskatoIsR3D) we can see Kasumi's stats in relation to everyone else's. Her numbers are lower than the other three, though this could just mean she recently joined the group and needs to catch up, but her SP is less than half her HP. This could mean either:
She's a melee/ gun-fighter. The latter would be interesting since we don't have one of those in the base roster (save Haru, but she's also the Psy character of the group so chances are you'll specialise her in one or the other field).
She's P4G!Naoto levels of OP and the low SP count is to mitigate that.
She's badly optimised OR that this is simply an early build of the game :P
The next batch on information will come on May 9th. However, there's also a talk show tomorrow with Joker's VA that was supposed to give P5R info, which makes me think tomorrow will just have a recap of today's stuff (along with info of an upgrade deal for existing owners, I hope). Persona 5 Royal releases on Halloween in Japan and 2020 in the West (the English trailer also confirms the Western name drops the "The" in the Japanese title as many suspected, following P4G's example). 'til then, enjoy! I hope you found this useful! Edit 4: Theories (marked with "(*X)" above):
It's possible that the meeting between Kasumi, Ren and Akechi is where we hear the dialogue from last month's trailer ("What do you think of the Phantom Thieves?") After all, them meeting at all means she isn't restricted to only meeting him at the TV station, and this gives her more time to form an opinion on how they work - at least until finding her way into the metaverse and seeing what they do and why.
u/TheReaperCreeper had a much better suggestion than me: what if Akechi is the one who turns himself in for Ren's sake? As another user of the Metaverse he can also answer questions about it to get Shido sentenced, while also paying for his own crimes. Better still, he could claim to be the leader of the Thieves to keep the law off everyone else's backs, thus getting to redeem himself while also being punished for the things he did. Thanks, Reaper!
I was going to say Kasumi may only be important because she was in the right place at the right time, but this certainly hints at a more supernatural cause if true.
u/hypercombofinish suggested Kasumi's Persona could be Dorothée, and since her outfit shares so many similarities to Joker's I think this is highly likely. For those who don't know, Dorothée is the lead character of the novel The Secret Tomb, the only Arsène Lupin book in which Arsène himself doesn't appear. Instead the plot is about Dorothée solving one of his "four fabulous secrets". This could be highly fitting for someone initially disagrees with the Thieves before becoming one herself and would also tie her into Joker's "mythology" the same way Marie and her backstory tied into Izanagi's (and thus Yu) - assuming Kasumi is the Aeon Arcana and not a Fool or Jester or something completely different, of course.
The trailer as a whole has a small narrative running about Kasumi trying to dissuade the Thieves from their work, while Morgana tells her they won't be swayed by the danger or not getting results. This provides some early insight into her character, but maybe she eventually goes off the deep end and tries to control everything as a way of keeping everyone safe? Morgana telling her that "granting everyone's dreams is bad" and her saying she "took everyone's dreams" is also quite interesting. Maybe Wakaba and human!Morgana are just illusions? I plan on making a full post about the translated trailer tomorrow, but this is just something to sleep on until then.
--- (Just search for "Edit X" to see what each change entailed. Check the time stamp to see if I added anything you missed or want to correct!) Edit 1: Just added a few tweaks based on stuff I've seen elsewhere on the sub and stuff I forgot to add the first time. P.S. ...am I the only one who thinks Kasumi looks better in her school uniform? Anyone? Maybe because I like clothed people and the pose shows her off better? Edit 2: Amended the descriptions of Kasumi's weapons. Edit 3: Added a detail I overlooked the first time and clarifications from Persona Central's article. (Edit made at 16:53 UTC.) Edit 4: Added translations for the new boy and a theory section, 17:31 UTC. Edit 5: Added more translations, a correction about Joker's grappling hook and a new theory! 21:47 UTC. Edit 5.5: Added a quick note I forgot to under the "mysterious boy's" section. 21:54 UTC. Edit 6: Another edit, another translation! 22:22 UTC. Edit 7: Added information from the translated trailer and u/quitethewaysaway's observation. 22:50 UTC. Edit 7.5: Edited theory 5, 22:53 UTC. 25th April Edit 8: I wrote another post about the translated trailer and added some new speculation there including possible Gnostic influences! Also I added a possible explanation for the alarms ringing in the Velvet Room. 9:40 (am) UTC. Edit 9: This has nothing to do with Persona 5 Royal, but I wrote a post for P5S too! It's nowhere near as detailed as this one (since we have nowhere near as much info), but I hope you find it worth reading nonetheless! 14:39 UTC. Edit 10: Added a shower thought inspired by Kasumi's cosplayer. 16:19 UTC. Edit 11: Added a detail about Futaba's AOA that I noticed on rewatching the trailer. 18:14 UTC. Edit 12: Finally managed to snag a picture of the above, and also added a scene from the trailer I didn't think worth mentioning before but have since changed my mind on. 21:13 UTC. 27th April Edit 13: Added a new observations from the trailer. 08:35 UTC (am). Edit 14: Added more info about a screenshot. 13:05 UTC. Edit 15: Added some info from Twitter. I wish I knew of MysticDistance's work sooner! 13:54 UTC. Edit 16: Added some observations from the trailer. 20:15 UTC. Edit 17: Added a screenshot of the mystery figure on the TV screen. 20:47 UTC. 28th April Edit 18: Added more details from Twitter, some speculation and a feature about the cutscenes I keep forgetting to add! 10:09 UTC. Edit 19: Added speculation about when Kasumi joins the Thieves as well as a theory on Okumura's Palace. 14:05 UTC. Edit 20: Added some speculation and further observations. 16:52 UTC. UPDATES: This post is now too long to add to, so further updates will be added in the comments (along with text from here to show where the new details fit in. Edit 21: Can be found here. 22:17 UTC. (Edit 21.5: Added a link to the magazine article and boldened the links to the trailer and site. 22:25 UTC). 29th April Edit 22: Can be found here and contains some further speculation! 19:13 UTC. Edit 23: Can be found here and details Kasumi's animations and possible symbolism of her stats/ potential playstyle. 19:36 UTC. Edit 24: More speculation! 20:03 UTC. Edit 25! 21:32 UTC. 30th April Edit 26! 20:12 UTC. (Edit 26.5: Added the above date and italicised it and the 29th for better clarity. 21:13 UTC.) Edit 27: Added something I've been forgetting to add ever since adding the speculation of Goro (and Kasumi) joining Joker as "inmates," followed by some shower thoughts! 21:48 UTC. Edit 28! A big one if I say so myself, about Kasumi's theorised code name, "Swan". Now I really hope we were right! 22:06 UTC. 4th May Edit 29, 30 and 31: I was able to cover a lot over the past few days, including an analysis of Kasumi's character and name so far and translations for everything on the trailer and website! 16:49 UTC. Edit 32: A new thought and an old thought. 23:00 UTC. 5th May Edit 33: A thought regarding the narrative impact of the similarities between Kasumi and Joker's outfits. 10:01 UTC. Edit 34: Wrote an analysis of the main song, Colors Flying High, and added some suggestions for the origins and implications of Kasumi's powers! 15:14 UTC. 6th May Edit 35: More theories based on suggestions from the comments! 14:16 UTC. Edit 36: New theories from the comments and something I keep forgetting to mention. 14:43 UTC. Edit 37+ listed here!
Shy Marry (Female Half-Elf): A young shy girl, barely out of her teens. She seems nervous and inexperienced, and constantly embarrassed, but will not stop the “experience”. Those who choose to simply snuggle with her gain an inspiration.
Aracnophobia (Male Drow) When the customer is not watching, spiders will slowly begin to enter the room. After their attention is sufficiently distracted, a male drow will appear from nowhere and begin to service the customer. Customers gain an immunity to fear for 24 hours.
Midnight (Black Male Dragonborn) A pitch-black dragonborn enters the room, a body like Adonis and built like obsidian; he is tailored with a gold neckless and gold wrist bands. The shadows move around his body, and slowly, the lights go out and he engages with the customer. For the next 24 hours, shadows will stick close to the customer, giving them advantage on stealth checks.
Margrett (Female Orge): A large, fat woman enters the room. She’s large enough that she must squeeze through the door frame. She’s a powerhouse, with notably large teeth and a slight lisp.
The Musician (Male Elf) A well-dressed bard enters the room, he does not undress, he does not address the customer. He simply takes out his violin case and starts to play a song. As he plays, the Customer’s body begins to throw in ecstasy, the song enveloping them. The customer gains the one-time use of a bardic inspiration die (1d6).
Mirror-Mirror (Doppleganger): As the customer is looking around, they realize a large mirror which wasn’t there before. The mirror stands as tall as the customer, and when gazed in, a duplicate of themselves appears from the mirror and begins to seduce them.
Story-Time (Female Hag): A little old lady enters the room, taking a seat near the customer’s bed. She pulls out a small pair of spectacles, and a large book. The book transports the reader into a rather erotic story, narrated by the older lady. The story emboldens the customer, giving them advantage on intimidation checks for 24 hours.
Lost-Breath (Female Mermaid): The room quickly fills with water. As the Customer panics, and begins to drown, a mermaid appears and begins breathing air into their lungs. The mermaid is dressed in gold and silver, with strands of sea weed stuck in their hair. For 24 hours, the customer gains the ability of water- breathing.
The Smiling Cat (Female Tabaxi): A large brawny tabaxi with died fur appear from nowhere. She pounces and plays with the customer, disappearing and reappearing, before embracing the tired customer. Once the deed is done, she disappears with a smile. The Customer gains the one-time use of the spell “Misty Step”.
Ba’Dumn the Belly Dancer (Sand Yellow Male Dragonborn): Ba’Dumn is most definitely one of the best belly- dancers in the material plane. Ironically, he is also 90% belly. Despite this giant’s size, he guarantees his customer a night unlike any other.
Hells Bells (Female Incubus): An angelic figure enters the room, beautiful and prestige. She begins with a simple kiss, which burns the customer’s lips. Slowly, the feathers on her back start to fly around the room revealing her true form, that of a demon. The customer gains resistance to Radiant for 24 hours.
Maggs the Cook (Female Half-orc): A large, voluptuous half-orc cheerily enters the room dressed in full cookware. She brings in several plates and trays of food and asks for Customer to sit and eat. The customer does not get less hungry, but does still grow more full. Once the customer declares they’re too full or wish to continue to lovemaking, Maggs will continue to feed them as they make love in bed. The customer finds that they are significantly stuffed after the event, and do not need to eat for a week.
The Witch Doctor (Male Halfling) A small, Halfling dressed in foreign clothing pops into the room. The mask he wears is twice as large as it needs to be. He pulls out a small doll, which surprisingly matches the customer in appearance, and begins to caress it, with all the feelings going into the Customer.
Pearl Buskont, a halfling woman given to petty theft, and eventually becomes a small ring leader of a group of highly organized thieves. Her shock of pink hair and many piercings gives her a saucier outward appearance than her demeanor actually reveals.
Lacey shields, a orgallion drag queen, known for her dancing and outrageous curves. Normally doesn’t take night time companions, but times are tough in the off season. She usually only agrees to suitors that charm her well, but occasionally will just go for the coin.
Vanessa the Drunkard (Female Elf): A tall, gallow elf swaggers into the room, carrying various bottles and drinks in a large burlap sack. She offers the customer drinks, but only if they confirm that they are okay with lovemaking afterwords. She will offer stranger and stranger drinks, until the customer can barely stand, however she seems unaffected by her liquors. The customer finds that they are significantly sated after the event, and do not need to drink for a week.
The Automata (Unspecified Warforged) A large, robotic figure enters the room. They say “Greeting, I am programed for your pleasure. Please select a setting and assume the position,” before waiting for the customer to select a setting. The settings are “Easy”, “Medium”, “Hard”, “Maximum Overdrive”, and “Turbo.” On selecting the “Easy” or “Medium” setting, the character regains all spent hit dice. On selecting the “Hard” difficulty, the customer gains an inspiration point. On selecting “Maximum overdrive”, the user’s pain tolerance is numbed, allowing for advantage to all concentration rolls for the next 24 hours. On selecting “Turbo”, the user gains all rewards plus a point of exhaustion.
Candle-Light (Red Female Dragonborn): The candlelight in the room flairs as a red dragonborn enters, covered in melting candles. She drips hot wax on the customer, making sure to heat their bodies as well as their hearts. The customer gains resistance to fire damage for the next 24 hours.
The Voyeur (Unspecified Eldritch Abomination): A character, who is exactly as the customer desires, enters the room. They introduce themselves as “Sam” before getting to work. As Sam and the Customer do their merry lovemaking, the customer cannot help but feel that they are being watched. Should they succeed a DC 10 perception check, they will notice that eyes periodically appear on the wall, watching them. For the next 24 hours, the character gains advantage on perception checks.
BEAUTY (Female Beholder) The bed in the room rumbles slightly, before flipping over, knocking the customer off if they were laying there. A strangely beautiful beholder appears from beneath the bed, either mocking the customer for their lack of paranoia or congratulating them on expecting her arrival. She sings songs and tells stories as she uses her eyes stalks, as well as anything else at her disposal, to help please the customer. The Customer gains the use of the “Alert” feat for 24 hours.
The Mind Electric (Unspecified Storm Elemental): As the customer rests, the air becomes charged. Eventually spark of electricity will split across the room. Eventually, one of the sparks will hit the customer, electrifying them. The experience is painful, yet at the same time pleasuring. A being made of pure energy then reveals itself, before continuing the process. The customer gains resistance to thunder and lightning damage for 24 hours.
The Genie (Female Genie): A knock on the door results in the customer finding a lamp laying on the ground. When rubbed, the room is filled with a smoke and a giant female genie appears. She will take the form of whatever the customer prefers, and will change and shift during the lovemaking.
RockBreaker (Male Dwarf): A dwarf with braided hair, runic tattoos, and rock-hard abbs. He sings soft songs under his breath, as his runic tattoos glow with ancient magics. The customer feels protected and gains one use of the “shield” spell.
The Wizard (Male Human): An ancient male human enters the room, dressed in the most magical robes. He is unhappy and sets up a small table, to which he asks the customer to lay on. Once the customer lays on the board, the wizard massages them, molding their flesh and bones like clay, twisting them into strange, but blissful shapes. The customer gains advantage on acrobatic checks for the next 24 hours.
Shroom (Female Gnome): A small gnome wearing a giant mushroom cap on her head enters the room. She offers the customer a few strange, looking mushrooms. Should they accept, they are set into a trance and the two commence in lovemaking. For the next 24 hours, the customer is immune to the poison effect, though can still take poison damage.
The Heaven’s Harem (Female Aasamar): A group of seven young women dressed in exotic clothes enters the room. Music plays as they dance around the client. After a passionate display, the dance becomes a bit more intimate.
The Doctor: (Female Human): The Doctor is dressed in plague doctor’s outfit. She invites the customer to lie on the bed and close their eyes. Should they not do so, she will cast suggestion on them (DC 17). She will then light incense, and plunge a dagger into the customer’s chest. She will then remove all their organs, clean them, repair them, and replace them into the customer’s body. The customer can feel and see all of this, but cannot move. The customer is cured of all diseases, all physical ailments, and regains all hit dice, but has an autopsy scar across their chest.
Centurion (Male Centaur): A centaur dressed in ancient roman armor enters the room. While it is difficult for him to maneuver, he is quite dexterous and is willing to let the customer ride him. Or vise-versa. ???
1001 Snakes (Male Yuanti Pureblood): The room floods with snakes. The snake begin to slither around the customer’s body and bite them. As the customer is beginning to feel overwhelm them, a figure swims through and embraces the customer. The two make love in the pool of snake. After the customer passes out they find themselves on the bed, the room wrecked. The customer gains resistance to poison for 24 hours.
It’s all right... (Male Half-orc): An orc, face covered in a bag, and body covered with rags and viscera enter the room. Despite his visage, the customer is not frightened of him and considers the situation normal. The orc is armed and slowly approaches the character; he puts the knife to the customer’s throat and asks “any last words?” Regardless of what the customer said, the orc goes ‘Shhh, it’s alright. Nothing will hurt you now,” as he begins to embrace and pet the customer. For the next 24 hours, the customer is immune to the fear effect.
Beattie the Bearded (Female Dwarf): A female dwarf with impossibly long hair enters the room. She insists that the customer help her braid it before they get going (DC 20 Slight of hand check). Failure results in the Customer getting caught in the dwarf’s hair, before the two make love and the customer is strangled in unconsciousness. Success results in a happy, and satisfied dwarf, who gives an improved performance. The customer gains an inspiration point.
TEETH TEETH TEETH (Unspecified Eldritch Abomination) At first, the room seems empty. However, after a while, the customer will notice a number of small eyes staring at them from the walls. Eventually, small mouths, filled with teeth begin to show up, slowly revealing more and larger mouths. Tongues lash at the customer, caressing them in strange and erotic ways. After such an experience, the customer becomes resistance to psychic damage for 24 hours.
The Hoard (Male Orcs): The Hoard is a group of 10 orcs, dressed in fancy dresses and effeminate outfits. They scream complements at the customer before engaging them. It’s a long night, but those who see it through get one free use of the “Relentless” orc skill.
StoneMaker (Female medusa): A knock at the door is met with a small package. A blindfold is presented, with the phrase “Put this on. Whatever you do, do not take it off.” As soon as it’s put on, the door opens, and a figure enters the room. Several kisses are felt along the customer’s body before extending into full passion. Should they take off the mask, they become petrified (DC 14 CON) as they find a medusa with stone eyes making love with them. Customers who follow the request gain blind sight for 24 hours.
A Well Dressed Individual (Unspecified Mimic): A knock at the door is met with a set of fine clothes, fitted exactly to the customer’s size and taste. A note on the clothes requests that the customer puts them on before the night continues. The clothes are silk like in texture, and when worn are revealed to be a sentient, and lusty, mimic.
Lady Luck (Female Elf): A busty, plump elf enters the room dressed in the most ludicrous casino based outfit they’ve ever seen. She offers to play the customer in a game of strip poker, domination dice, and other erotic-themed games. The customer gains a single-use luck point, this does not stack with the Lucky feat.
Riddles (Female Sphinx): A tall, slender sphinx enters the room and traps the customer in a precarious way. Though the customer is safe, the sphinx does not let on to it and threatens them, forcing them to answer sensual riddles and questions. Should the customer play along, they will gain advantage on Investigation checks for the next 24 hours.
Cueball (Male Human): A tall, thin man, dressed as a dandy, enters the room. He is missing his head, and instead a mirrored sphere floated above his neck.
The Dryad (Female Dryad): A beautiful woman, carved of wood, waltzes into the room. Flowers seem to grow around her, as vines begin to wrap around the customer. The customer feels at one with nature, and has advantage on nature checks for the next 24 hours.
The Last Laugh (Male Satyr) A man dressed in a Clown costume ???
The Mad Man (Male Human): A man, dressed in chains, a mask, and a mental patient coat is wheeled into the room. Should the customer unlock the chains binding him, he will break from his remaining bindings and savagely embrace the customer. The customer gains a long-term madness and inspiration.
42 The Stripper (Female Elf skeleton): An elf, dressed in heavyset clothing enters the room. She dances on a pole with shockingly large amount of agility. For each gold piece tossed at her, she dances more aggressively and takes off a piece of clothing, after 100gp is thrown at her, she reveals herself to be a skeleton, before bursting into a strange mist, laughing gleefully. If 100gp is thrown at her, the customer gets one time use of the spell “Invisibility.”
Obsession (Female Tiefling) (Negative): The customer gains disadvantage on all intelligence checks and intelligence savings throws for the next 24 hours.
Moss (Male Goliath): Moss is a large, muscular goliath who has a thick layer of moss, plants, and other fungi growing on his back and head. He is slow, but solid, and is typically quiet unless spoken to. At the end of the night, he leaves the customer with a small handful of plants and berries, which act as berries from the goodberry spell.
Furball (Female Tabaxi): A dark-furred tabaxi, dressed in loose clothes, a cone hat, and an overly large belt enters the room. She is keen to undress, though asks that the client doesn’t take off her belt. Her belt will always be taught and her weight will shift if the belt is adjusted. If the client tricks her and takes off her belt (DC 20 sleight of hand), she will inflate like a balloon and float up to the ceiling. ???
Dream-Catcher (Female Gith) A dreamcatcher appears on the wall, and a note appears from under the door. The customer is told to go to sleep, and that when they wake up they’ll be fully rested. When they sleep, they find the “Girl of their dreams” waiting for them, and a long, erotic fore into a strange wonderland. The dream is so restful that the Customer does not need to sleep for one week, but must still do light activity in order to benefit from a long rest.
Deal-Breaker (Male Devil) A plain male accountant enters the room and informs that the customer needs to fill out several pieces of paperwork before they can ‘use the brothel’s services’. Several papers are shoved at the character, several making no sense, but the accountant insisting that they need to be filled out. After filling out the paperwork, or giving up, the devil reveals his true form and engages the customer. Should the customer help with the paperwork beforehand, the customer will gain advantage on all history savings throws for the next 24 hours. Likewise, if the customer is interested, the Deal-Breaker will offer to be the customer’s patron (The Fiend) if they wish to take a level in warlock.
The Fairy Godmother (Female Fay) A strange, giant woman appears next to the customer. She is animalistic in appearance, dressed in a robe of flowers, furs, and other oddities. The customer never sees her enter the room, and her nature is fairly strange and alien. She is very kind however, and seems to genuinely care for the customer. For the next 24 hours, the customer will find their life just a bit easier, and survival checks will be made at advantage. Likewise, if the customer is interested, the Fairy Godmother will offer to be the customer’s patron (The Archfey) if they wish to take a level in warlock.
The Cultist (Male Eldritch abomination): A man dressed in violet wearing a mask enters the room. He waxes poetically about a play he was once in and encourages the customer to join him in some play acting. The customer soon learns that the play was very erotic. The customer gains advantage on performance checks for the next 24 hours. Likewise, if the customer is interested, the Cultist will offer to be the customer’s patron (The Great Old One) if they wish to take a level in warlock.
The Litch (Female Litch): A tall, skeletal figure, dressed in royal garb, appears from a mist on the floor of the room. She opens a spell book before casting several spells, which careen through the customer’s body in a strange, but delightful manner. For the next 24 hours, the customer gains advantage on Arcana checks. Likewise, if the customer is interested, the Cultist will offer to be the customer’s patron (The Undying) if they wish to take a level in warlock.
Dragonslayer (Female Copper Dragon): A copper dragon breaks through the front door and charges at the customer. After chasing the customer around for a while, she grins at the, utters a small seductive growl, and then take a more ‘compromised’ pose. The customer gains a one-use version of the spell “Tasha’s Hideous Laughter.”
Good-Mother (Female Lizardborn) ???
Copycat (Male Kenku) ???
Kiss with Death (Male Wraith): A figure, dressed in black enters the room from the floor. He bends forth, and kisses the customer, sucking the soul from their body. After toying with it for a bit, he replaces it back it the body. For the next 24 hours, the character gains disadvantage on saving throws and death saving throws. (Negative)
Guardian Angel (Male Aasamar): A glowing figure appears in the room, clad in fine silks and textiles; he fiercely shouts “Fear not.” He is a passionate lover. For the next 24 horus, the character gains advantage on saving throws and death savings throws.
The Merchant (Female Human) ???
The Cruel Merchant (Female Human): This woman is similar to the merchant, except she is covered in blood and has frightful eyes. She asks for blood, and for every 1hp given to her, she will have intercourse for 1 minute. For every 10% of hp given to the Cruel Merchant, the customer gains a lingering injury. No more than one lingering injury can be gained during any “donation” period.
The Body Builder (Female Bugbear): A large, buff bug bear enters the room dressed in a gym outfit. She is quite vigorous, and occasionally forces the customer into more athletic positions in order to better their stamina. For the next 24 hours, the customer gains advantage on athletic checks.
Mister Nobody (Male Human Ghost): A vaporous version of a man, dressed in fine clothing, with a bottle of whiskey and a noose around their neck, glides in through one of the side walls. He glides through the customer and possesses them, causing their body to ache in pain and pleasure. ???
The Beast (Female Human Werewolf): The Customer gains advantage on animal handling for the next 24 hours.
Poor little one (Female Halfling): An injured Halfling enters the room, begging for help. Hidden in the wall is a medicine kit, filled with various vials, balms, and bandages. Should the customer help, the Halfling will thank them with whatever means she can. Playing along nets the ‘hero’ with advantage on medicine checks.
Fallen (Female Angel): An angelic form bursts in from the ceiling. She is commanding, and begs that the customer reconsider their life of sin. That being said, they are quite passionate, and will embrace the customer as they critique them. The customer gains advantage on religion checks for the next 24 hours. Likewise, if the customer is interested, the fallen will offer to be the customer’s patron (Divine) if they wish to take a level in warlock.
The Third Eye (Male Half-Elf): A strange monk enters the room. While he embraces the customer, he also pokes them in the ki points. This results in both a physically and spiritually enlightening experience. For the next 24 hours, the customer gains advantage on Insight checks.
Vintage (Male Human Vampire) A tall, slender male enters the room. He offers the customer a drink of wine before getting down to business. He seems to be into biting, and the blood loss makes the customer’s head feel lighter than normal. For the next 24 hours, the customer gains disadvantage on Con checks and Con Saving throws. (Negative)
Marionette (Female Gnome): A knock occurs at the door, and behind it is a small marionette puppet with a note pinned to it. The note says “Childish wonder is a marvelous thing. Play with me.” As soon as the customer begins messing with it in any way, several pieces of red string begin to entangle the customer, lifting them up to a starlit landscape and an immense giant who services them. (Note: The puppet is cursed to force anyone touching it to auto-fail saving throws. A small, plain, illusionist services the customer as their mind is elsewhere.) ???
A Silly Joke (Female Nilbog-Goblin) A spry, pretty goblin appears from no were, wearing a strange pink and purple peasant’s outfit. They tease and taunt the customer, only letting them get what they want if they work for it. The next 20 rolled by the player is rerolled and the new result chosen. (Negative)
Red-Strings and Butterflies (Male Minotaur): Butterflies begin to flutter around the room. From the walls appears a meek and well-groomed Minotaur, red stringed tied on his hair, horns, and elsewhere. He fiddles with strings and ties bows on the customer as he romances them. ???
Trash (Female Trogladite): The room fills with a foul stench. From the floor trash and refuse begins to flow, and from the swampy substance a figure appears. A fit and tawny troglodyte appears, ready to pleasure the customer in any way possible.
The Word (Male Aarakocra) A peacock of an Aarakocra enters the room. He paints various incantations and phrases on the customer. These words fill the customer with power! For the next 24 hours, the character gains advantage on persuasion checks.
The Bouncing Brothers (Male Hobgoblins) A pair of fit, mustached hobgoblins enter the room, both dressed in a leotard. The pair perform various feats of agility before performing more intimate feats with the customer.
Bull-Slayer (Female Leprechaun) A small, pretty lepricaun enters the room. She looks at the customer and scoffs. She will typically mutter something akin to “Let’s hope you last longer than the last one,” before going at the customer relentlessly. The customer’s muscle ache terribly afferwords, and for the next 24 hours, the customer gains disadvantage on dexterity checks and dexterity saving throws. (Negative)
The Cat Lord’s Lover (Male Tabaxi): A small, meek tabaxi enters the room wearing nothing but a collar and a pair of bracelets. He will do as he is instructed, even if it results in his ‘death’. If killed in any manner, he will revive within an hour. Damage sustained to the tabaxi quickly heals at 1hp per minute. He has little understanding of word-play and will take phrases literally. He will not, however, leave the room. If he gets to perform a “unique” act, he will thank the customer and reward them with access to a one-use version of the “Death Ward” spell.
Shell-Game (Male Tortle): For the next 24 hours, the customer gains advantage on Deception Checks.
Blind Man’s Bluff (Unspecified Warforged): A strange looking warforged appears in the corner of the room whenever the customer blinks. Only when they blink, or if they close their eyes, does the creature move. That does not stop it, however, from making advances on the customer whenever possible. The customer gains the one-use version of the “Blink” spell.
Jack Frost (Male winter eladrin elf) Jack may not be his real name, but Jack Frost does fit his moniker. A cheery, pale but rosy cheeked elf enters the room, a cool frost following behind him. If the customer gets cold, they can always cuddle under the covers for warmth. Jack’s warmth stays longer than expected, and the customer gains resistance to cold for the next 24 hours.
Silence and Static (Female Blue Dragonborn): A cartoonish looking dragonborn with a long face dressed in a mime’s outfit enters the room. She begins to perform for the customer, before getting more “intimate” with them. Any action performed by the customer in a pantomime like fashion will occur to the dragonborn, regardless of whether it makes sense. That being said, damage caused in this manner cannot be lethal, and will result in her “playing dead” or disappearing before reappearing- within a few minutes. The customer gains a one-use version of the “Unseen Servant” spell.
Hooligan (Male Halfling) A small, fit but overweight, Halfling runs into the room. He chats with customer about games and cards, and is willing to show the customer a few tricks he knows. He then shows the customer a few more ‘exotic’ tricks. If the customer listens to his advice then the next “1” rolled by the customer is rerolled. This must be used before the Halfling feature.
Pins and Needles (Female Yuan-Ti Half-Blood) A snake-faced woman enters the room, a small silver box in her hand. When she gets close enough to the customer, she will offer to do acupuncture to them. While severely relaxing, the customers muscles grow tired. For the next 24 hours, the customer gains disadvantage on strength checks and strength saving throws. (Negative)
79 Mister Large (Male Duergar) A small dwarf with a large beard enters the room. Well dressed and smoking a pipe which smells of heavy-tobacco and spice, he performs several tricks, blowing smoke rings and other interesting shapes. At the end, he takes a deep breath and breaths forth a dragon, which envelopes the room. When the smoke clear, it is revealed that he has grown significantly in height. The customer gains a one-time use of the enlarge person spell.
King of the Seas (Male Triton): A tall, well-built, red skinned Triton makes his way into the room. He is charming, though a bit bubble headed, and complements the customer whenever he can. He dressed sparsely, but regally. ???
The Hedonist (Male Human): A young, noble looking human enters the room. He is equipped with a bag, and plans to test the limit to find a new thrill. The world to him is quite dull, and he needs this. Roll 3 checks for constitution, dexterity, and charisma (DC 20). For each successful check, the character receives an inspiration point.
High-Octane (Female Quickling) The customer gains a one-use version of the “Haste” spell.
Coin Operated (Unspecified Warforged): A warforged is wheeled into the room and left standing. A coin-slot is seen on its left thigh with the words “Insert Coinage” written in common. Any coin can be inserted into the slot, which will cause the warforged to activate for an hour. Higher value coins produce better results. If gold and platinum (or higher) are used, then the customer gains an inspiration. If a magic coin is used, the warforged goes into overdrive mode and no other coinage is needed for the 8 hours period, the customer also gains an inspiration and the one-time ability to add +10 to a single attack roll.
84 The Marvelous Mr. Toad (Male Bullywag) A well-dressed Bullyway hops into the room. He is charming, energetic, and full of spry young energy. However, he does not, in any way shape or form, act as a normal Bullywag would and seems well versed in more noble pursuits.
The Sugar Daddy (Male Half-orc): A large, burly half-orc squeezes his way into the room. He is coated heavily in hair, jewelry, and musk. Though incredibly large, he is surprisingly gentle and seems to care deeply for the customer. At the end of the night, he thanks the customer for their kindness and says that they made for an excellent courtesan before promptly leaving. For the next week (5 days) the character’s living condition is considered one higher than what they paid for.
The Jinx (Male half-elf): A frazzled looking half-elf enters the room. He seems incredibly nervous, and as he romances the customer things seem to naturally go wrong. He is far more pitiable than romantic, though love-making is one place he doesn’t mess up. For the next week (5 days) the character’s living condition is considered one lower than what they paid for. If they live a wretched lifestyle, they suffer 1 exhaustion per day. (Negative)
Adonis (Male Elf) An impossibly handsome man enters the room. A form that seems to near god-like perfection on every aspect, one cannot help but feel inadequate when confronted by his gentle voice. For the next 24 hours, the customer gains disadvantage on Charisma checks and charisma saving throws. (Negative)
Wild Thing (Female Tiefling): A young, wild-eyed and wild-haired tiefling comes into the room. She is keen to get started in the love-making, though she is incredibly unstable. Roll on the wild magic table (104), wand of wonder, or a custom wild magic table, with both Wild Thing and the Customer being affected as targets or casting subjects.
89 Who am I? (Unspecified Doll Golem): A small, hand- crafted golem enters the room. They are featureless, though are dressed in the clothing of the customer’s preferred sex. The creature is fully sapient, and will pantomime out suggestions of what to do. ???
A Man’s Heart (Male Yuan-ti Abomination): A humanoid, snake-like creature enters the room and offers the customer a strange tonic. Should the customer drink it, their body will be paralyzed by a strange poison and the Yuan-ti will then consume the customer. The situation is tight, warm, but pleasant. For the next 24 hours, the customer gains resistance to acid damage. At the end of the session the Yuan-ti will regurgitate them. Should the customer not drink the poison, or if the customer is immune to poison, the Yuan-ti will simply sleep with them.
The Blackmailer’s Delight (Female Half-Orc): A beautiful individual enters the room and offers the player a drink, saying that they wish to “know them better”. They will not continue until the customer consumes the strange wine. Within 1d4 days, the customer will receive a letter. This letter will, in detail claim to divulge a rather significant event unless a notable sum is paid. This blackmail can be true or false, but it holds substantial proof either way. Likewise, the sum, while not necessarily monetary, must be significant to the customer.(Negative)
Hells Angel: (Female assimar) with blond hair, blue eyes and an angelic face. She always wears a light blue dress. Her specialty is being able to always perfectly play the damsel in distress for her customers. After the damsel in distress act, it will turn into a deadly game of cat and mouse, with Hell’s Angel hiding her murder attempts behind the damsel in distress act from earlier. If you’re one of the lucky ones who survive her services, you’ll receive a +1 dagger and a note that says “I’ll see you again” in the mail a week later.
Saveera of the Nine Veils (Female Kobold): Her room is patterned in a style reminiscent of the harems of Al-Qadim, luxurious pillows are position around a central stage. From behind the curtains at the back of the stage a kobold appears, dressed in the finest silk, covering just enough to be consider barely decent, but showing enough to entice. Music starts up from seemingly nowhere, and Saveera begins her dance. At the end of the dance she offers the customer the chance to "dance" with her. Those who befriend her learn her real name to be Kip-Kig, and that she initially only worked at the brothel because it was easy money, but soon fell in love with the job and slowly developed her current persona.
Hena the Yuan Ti. Her poison is whispered to give those bitten a light buzz and send them into dizzy spells; every touch feels magnified. Her coiling tail tightens about her victims slowly as the night goes on...
Mystereon (Myst), a doppelganger who, for 50 gp, will be any race, sex or age the client wants. For 500 gp, will use a "Potion of Detect Thoughts" (just a bottle of ale, she banks on the fact that not many people know doppelgangers can cast detect thoughts at Will) to become any specific person or thing the client wants, perfectly mimicking whatever they desire, no matter how mundane or perverse.
Vendara, a medusa who considers herself an accomplished poet. For 50gp clients go into her room blind-folded, where Vendara sits them on cushioned divan and feeds them grapes while whispering about how badly she wants to look them in the eye as her snakes caress their skin. Those who give in to temptation are sold off as ornamental statues to unscrupulous traders.
Two-lip is a thri-kreen courtesan who insists they are a human, just like you. Imagine a giant praying mantis with smudged lipstick, off-color blush, and a tenuous grasp on non pheromonic communication.
The Odalisque Resplendent in Gossamer Veils, This delicate fae draped in veils of silk and spiderweb moves about the room, cleaning and adjusting, dusting and coming so close. Something about her presence enflames desire but inhibits movement; she cannot be approached. She doesn’t touch her guests but rumor has it some of her clients have grown old returning to her again and again hoping for the barest brush of her silks against their flesh.
A young succubus exiled from the underworld (or whatever is DnD's version of hell) for such kinks as handholding or snuggling. She's incredibly shy and lovable. Her mere presence seems to have a calming effect on everyone around. There have been multiple cases of clients falling asleep with her before getting to the saucy stuff and not regretting the money spent. Strongly recommended for traumatized adventurers and chaotic neutral rogues who just need a hug.
A warforged named Fisto, who simply states “you will now assume the position.” Players have a hard time sitting down for 1d4-1 days.
Mad Symphony (Male Succubus): A figure, dressed as a conductor, enters the room. He begins to act as if he is conducting an orchestra. At first nothing happen, then the music begins to play and energy fills the air. When a crescendo is hit, he strikes. The customer gains resistance Necrotic for 24 hours.
Pain and Misery: (Female Gnolls): Pain and Misery come equipped to ensure that the night is “fun”, though whether the customer enjoys it all depends on their skill. Players may make a DC 10 Performance or Athletic check or a DC 15 constitution saving throw. The character wakes up with half their HP; however they gain an inspiration point for staying the night.
Edit 1: Thanks to u/snakebite262 for being an absolute chad and providing 91% of the list... will be back to update soon but it’s midnight rn... so ima sleep Edit 2: I HAVE RETURNED! And I am going to proof read this list to check whether I have copied and pasted the same thing twice... also I have no idea what to do to get the list on the website so ima ask about that on discord
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