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Tornado.io – The Game 3D v2.1.3 (Mod Apk Money) – ZIPPYSHARE submitted by Features & Content mentioned by 343i would come Custom Game Browser (Custom games and possibly open forge, though that is always full of griefing. Would be great for filter options to white list for certain types of custom games you want to see first and black list text names to avoid custom games like Social Space, Raid, Assassination, Vanity, Tower, Clan to avoid those games types and even possible to Repetitive or Clickbait type of custom games and avoid forge so you don’t join Unfinished Forge maps that all take up space in the custom browser queue)
File Share Search Browser (Improving the File Share Feature by adding a browser like other Halo games since Halo 3 had that Halo MCC lacks. I remember a 343 dev talking about looking into addressing this issue so there is a browser for Halo MCC that you can use and search on both halo waypoint and also on the game itself for game types and maps but haven't heard much since in almost a year about that being planned. Link maps and modes together to download and add to custom games easier)
Steam Account Linking (Link progression from Steam to Xbox live and also be able to look up a player’s gamertag easier from steam to xbox live and vice versa)
Importing Community-made Custom Edition Vista Community Maps/Game Variants (There was mention by 343i that they were looking for ways to import content like maps and gametypes from Custom Edition & Vista. It makes sense since Halo CE and Halo 2 are the PC versions in MCC that are the same ones pulled from Custom Edition and Vista. Sean, one of the 343i devs reported he has successfully imported a Custom Edition make but the pipeline process was very rough and modders have reported doing the same but also reported that it takes a lot of work. Would be cool if they added some of the most popular Halo Custom Edition and Halo 2 Vista popular maps and gametypes to MM playlists, like action sack, and custom games)
New Seasons/New Content (New ArmoWeapon/Vehicle Skins for Halo Reach, Halo 2 Classic, Halo 2 Anniversary, Halo 3 ODST, Halo 4. [H2 & H2A] [Ref Jun 2019 MCC Update]
Progression System Improvements (give out more XP to rank up faster so it doesn’t gradually feel like a long repetitive grindy slog to get to max rank)
Improve Unlocks (it was stated that they would update the game so you can choose your unlocked out of order in the same tier level instead of in order but it also should go further and unlock the items you want, regardless of tier level)
Improvements to Challenges (Make challenges in all modes like campaign, MM, FF, SO, Custom Games, Forge, even Theater. Also make more variety, every week has mostly the same challenges. Also some challenges are too ridiculous to achieve, Medal Master, and aren’t worth it trying to get legendary medals and should be changed or removed.)
Add More Challenges (There needs to be more diverse pvp and pve challenges as it gets so boring after a while of every week the challenges are almost the same.)
In-Game Start Screen Challenge Hub (Add a challenge hub section to the start screen to view the challenges while in-game for core feature modes, whether be pve or pve matchmaking, campaign, theater, forge, and custom games matches to be visible to quick view pinned challenges right away and the entire challenge hub list in a subsection to view as well that you can pin and unpin challenges on what you can see right away in the quick view. You just press start and you can see the entire challenge hub that you can refer back to while in-game)
Improved Challenge Hub Pins (Also be able to pin 5 or more challenges at a time to view. One pin is kind of redundant)
Increased XP in Ranked Playlists (To increase population in ranked, since it is less populated, give players that want to speed through MCC progression rank faster more XP by playing ranked. Give a boost of maybe 3 times XP as a bonus for completing a ranked match)
Increase XP in Halo 3 PVP Matches (Currently Halo 3’s XP payout is very low overall in any mode. This seems to be a factor because it has the least amount of medals to earn. Possibly either add more medals or increase medal payout for Halo 3 or give an overall buff for Halo 3 matches so it evens out more with the other PVP Halo games at end of match)
Earnable XP in Offline & Private/Custom Modes (like FF/SO/Custom Games/Forge/TheateCampaign)
Platform Crossplay (Full Cross-Platform Play between Xbox & PC, not just matchmaking but also custom games/forge/theatecampaign/firefight/SO/etc)
Input Based Matchmaking (Opt-in/out Feature for PvP Matchmaking search option setting, and possibly even custom games/forge included, for both PC/Xbox cross platform and choose if you want to play with players only using KB+M players or Controller input. Needs to be optional, not forced and segregated. Some players, like myself, like to use both and don’t want to be forced to one or the other. I like to switch inputs when going from shooting vs flying/driving and vice versa. If someone is going to complain so much about playing against only K&M then make it an input based option of K&M or Controller when they go to search. If they search for K&M only, then they will line up with people searching the same as well and also means all those players will be locked to that input. If that means it will limit the players they will play against and increase their search times, then that is okay because that is their choice they made. Instead of making everyone else suffer, it makes no sense and isn’t fair to everyone else.) [If you really want to restrict your search time, then you know what you are in for, you made your choice. Longer search time but more equal line ups]
Platform Based Matchmaking (Opt-in/out Feature Xbox/PC platform based matchmaking search option setting)
Input and Platform Display (In pre/post game lobby show what the player input selection, Keyboard & Mouse/Controller, and device platform they are playing on Xbox/PC)
File Share Improvements/PC File Share (Currently No pc file share exists)
Performance improvements for all games on both PC & Xbox In-Game FPS Cap/Adjustments (Lock frame rate for improved visual experience. Possibly limitations on high high or low you can set the frame rate, including legacy frame rate.)
Legacy Frame Rate (Ability to lower frame rate to 30fps for OG Super bounces in H2C. But require 60 in order to play matchmaking so can't be used in ranked playlists to use these exploits)
Improved Uncapped framerate (VFR Improvements to Reach & H2A)
Per Game Graphics & Audio Options (Toggle volume for background/soundtrack music, voice chat, etc)
Additional Accessibility Support Regional Server Selection Text Chat Improvements (Option to preset Text chat default to [All][Team][Squad] both in-game and pre/post game lobby. Whitelist/Blacklist text chat words so instead of having to report players you can just block the words and when someone says them. An easier to report text chat to notify 343 and also their xbox account reputation, even on steam you can select the text chat in question and it will give option to report to 343/microsoft xbox reputation)
Toggle Text Chat/Voice Mute Players (Text chat on/off option and be able to easily see who is talking and able to mute if they are being toxic, or mic spamming, etc)
Better Reporting System (Able to easily report text chat violations on pc simply clicking the message and hit report)
Idle System Improvements (Getting kicked from matchmaking and says you are idle but you are just searching for a match or just finished when it kicks you and even punishes you with a time out while people afk in match aren’t being punished)
Double Key Binding for all games Split Screen on PC M&K Support for Xbox (KB+M setup for MCC on Xbox doesn’t currently exist but currently some players on Xbox have used other methods to play MCC with M&K but a full fledge support would be very helpful)
PC Enhancement Settings (FOV Slider and other slider options)
View Model Adjustment (Weapon Offset)
Crosshair Positioning (Angles the weapon model to align up with the crosshairs)
HDR Support Settings (HDSDR Calibration Settings. Brightness, Paper White, Contrast, Shadows, Highlights)
Updated UI/UX Overhaul Improvements (Navigation, Main Menu, Title Screen, Rosters, Customization, Button States/Highlight States, See achievements easier, see other player's spartan/odst models in Roster, and more features of the game)
Save Clips and Screenshots on PC Theater (Record button missing in Theater mode on MCC PC. Be nice to have the button back and save recordings to a local folder for file share screenshots and clips and also be able to then go into the folder on the pc and pull the files and save to youtube, facebook, instagram)
Bringing PC Features to Console (PC Features and settings, like FOV Sliders)
Better Invite Notification In-Game Audio Slider for background music (for streaming, currently only affects main menu music)
Additional Video Settings/OptionsToggle Motion Blur Option (Turn off motion blur, especially with game like Halo 3’s Motion Blur)
Toggle Dynamic Lighting Option (Atmospheric Perspective/Atmospheric Fog/Lens Flare/Bloom Effect/Dynamic Lighting in Halo 4/Halo 2 Anniversary MP are the two most mentioned. Also noticed in Halo 3 and Halo Reach. It looks great cinematically for videos and images but distracting in gameplay visuals)
Anti-Aliasing (older games it is more noticeable)
Other Lighting and Texturing settings (ability to adjust the lights and texture quality to improve them visually)
Xbox Play Anywhere (["exploring ways to make sure that we show our appreciation and recognition for the support we’ve had from the amazing fans on MCC and we’ll have more to announce as we get closer to launch." -Bonnie Ross] Make it so anyone that had the game purchased and played the game on Xbox prior to Mar 12 2019, before the announcement of MCC coming to PC with Halo Reach, either make the game free on the Windows Store or make it so they don't have to do the seasons to unlock the armor because they showed their dedication.)
Customization in Campaign (Use customize spartan in the campaigns. 343 said they were looking into this for future updates)
Additional Mod Support/Steam Workshop (Be able to add user generated content with tools to make it easier for the community to make mods. Such as modify Halo Music to play blow me away in anniversary version, play the RVB hog music when you get into a warthog, Eldwrito/Custom Edition Custom Game Types)
Community Requested Bugs/Glitches/Exploits/Issues that need to be Fixed (Before MCC Can Be Called Complete, all game breaking bugs are addressed. Not necessarily minor ones that aren't intrusive but ones that are game breaking bugs that hinders matchmaking and original gameplay experiences. Until all major game breaking bugs are fixed then it can truly be considered finished in a great state)
[Too many to list here]Patches and Optimization (Fix Bugs/Glitches/Exploits/Issues and Optimize the game to lower file size)
Features/Content That Have Been Highly Requested or Were in the Legacy Halo GamesLAN Splitscreen (Both Xbox and PC)
Pre & Post Game Matchmaking Lobby (Currently matches just start the second you find a full lobby. You can’t see the map and mode selected, you can’t see other player’s ranks, stats, file share like maps, modes, screenshots, clips. Even post matches as well for other features I’ll list. I also liked knowing if I was playing with a smurf/booster account. Also nice to see the showcase maps and game types before match starts)
Party Up FeatureImproved In-Game Roster Features/Social Feature Improvements [Game Session/Fireteam/Party Lobby] (Like feature to Add A Friend and Invite To Party. Invite players you just played with to join you and add them as a friend easier for Custom Games, Matchmaking, Campaign and more. Currently i have to search every name and that is encumbrance to do after every match. Similar to Party Up Feature except that is just to stay in matchmaking search and team up but the In-Game Roster Features is a better way to invite recent players to matches and check everyone’s profiles out without being in a search and build up a group ready to play. Some of these features don’t even exist at all on pc)
Party Leader Host Controls (Missing Custom Game Features/In-game Party Leader Controls. We are missing these legacy features, both in-game and in lobby, in MCC’s Custom Games)Force Even Teams, Lock/Disable Team Changing, Force Player Team Change, Changing Team Ability, Boot/Kick Player Ability, Change Custom Game Privacy Option/Settings [Open/Invite/Friends/Close]
Instant Action/Cycled Custom Game Playlist Visible ping indicators on players (so we know who are the laggers)
Player Population CounterController Push To Talk JIP OptionSocial Re-Join OptionSolo Searching Option 343i Community Favorites Feature (With the Improved Feature to have a File Share Search Browser in MCC as previously stated. It would also be nice to have a 343i favorites, like Bungie favorites, where there is a menu that lists the top favorite maps, game types, films, and screenshots. Preferably I like Halo 5’s Waypoint style more were it shows off the most popular based on the community thus the developers don’t need to keep updating but even a section of community favorites and 343 favorites would be nice instead of just a gamertag you have to look for that is kind of archaic in design. So you have top favorite maps, modes, screenshots, clips and keep it fresh)
Add Missing Playlists To Social Grifball (Halo reach was only one when they did have it, missing Halo 2 Anniversary, halo 3, and halo 4), Multi-Team [2v2v2v2/4v4v4v4] (Rocket Race), Team Snipers, Team Objective, Team Doubles, Race [Have in every Halo game on MCC that has the game type/variant]
Add Missing Game Variants To Action Sack (Paintball, Dodgeball, Punchout, Team Hammers, Team Splasers/Splasers/Red Glare, Gungoose CTF, Fiesta, Fiesta Classic, Blast Resort, Ninja Assassins, Ninja Assault, Troy, VIP, Shotty Snipers/TU Shotty Snipers, Husky Raid, Binary Slayer, Punch Out, Medal Madness, Run for Cover, Stickyball/Sticky Ball, Lightning Flag, Sumo, Halo Ball, Gold Rush, Tug of War [H3], Run for Cover [H3], Team Fiesta [H3], Mini Slayer [Modded gametype][H4], Pit of Joy [H2/H3], Rock N Rail, Shotty Swords/Team Shotty Swords, Team Muskets, Recon Slayer [Halo 3], Recon Swat [Halo 3])
Add Missing Game Variants To Swat (SWATnums [SWAT Magnums] and Shwatguns [Swat Shotguns])
Change Invasion to Social (Either add it’s own section in Social or add to Zone Control Game Categories or possibly add to a new playlist where it has game specific, so halo ce gets race)
FFA Competitive Ranked Playlist (Like Halo 3 Lone Wolves, but for all the halo games. Six players Free-For-All)
1v1 Solo Competitive Ranked Playlist (Go 1v1 against another player in some of the most well known maps people dispute it out on likeHalo Reach - Sanctuary, Zealot (Arena Zealot), Solitary, Battle Canyon, Asylum
Halo CE - Wizard, Boarding Action, Battle Creek, Prisoner, Derelict
Halo 2 - Desolation, Lockout, Sanctuary (MLG Variation), Warlock, Beaver Creek, Midship
Halo 2 Anniversary - Shrine, Warlord, Lockdown
Halo 3 - Guardian, Orbital, Citadel, Heretic, Blackout
Halo 4 - Haven, Vertigo, Skyline, Solace, Monolith)And possible well admired and great competitive/mlg forge maps added into the mix
Improved Ranked Playlists (More Ranked playlists like ranked objectives and Halo 2/Halo 2A playlists back)
Improve Matchmaking Competitive Skill Level Search (Fix the matchmaking line-ups. Currently terrible and allow high rank players to beat up on low rank players. Should be average of both teams skill level with only a + or - of 5 with only 2 or 3 if they enable ability for more accurate skill search for longer wait time.)
Competitive Matchmaking Composer (To minimize and condense the competitive playlist clutter of repeats with different different games. Instead have them like the social matchmaking composer where you can select game presets, halo games included [Halo Reach to Halo 4], game size (1v1, 2v2, or 4v4), game categories like Team Slayer, Team Hardcore, Team Objective, Team Doubles, Hardcore Doubles, Solos, and FFA. Obviously the ranks you get vary based on your skill in each halo game for each game category, no change there and won’t be affected with parties as it still goes the same way it does now when searching with a party)
Halo Online Content (Maps, Movies, Weapons, Weapon Skins, Armor, Vehicles, Vehicles Skins, Equipment, Armor Abilities, Powerups, Armor Customization [like Visor, Light & Holo Colors], Features, etc)
Firefight/Spartan Ops Matchmaking (ODST & Reach FF and Halo 4 SO)
FF/SO Match Composer (set the missions/Maps you want to play on, just search the difficulty and now you can play all your favorite ones and don’t have to search in specific playlists)
Solo & Private CO-OP FF/SO (for ODST, Reach and Halo 4 [Custom options as well])
Campaign Matchmaking (All 6 halo games)
More Skull Modifiers in Campaign (Add all skulls to all campaigns, mainly Bandana/Acrophobia in all campaigns. Maybe even matchmaking)
Legacy Customization Content (Nameplates, emblems, armors, visors, skins, stances, etc from Halo Reach, Halo 2, Halo 3, Halo 3 ODST, Halo 4)
New Customization Content (Nameplates, emblems, stances [not just halo 4], armors, visors, armor effects [not just halo reach], armor skins/patterns, weapon skins, vehicle skins, etc for Halo Reach, Halo CE, Halo 2, Halo 2A, Halo 3, Halo 3 ODST, Halo 4) (Firefight Skins for ODST) [Currently there are No Vehicle Skin in Halo Reach, Halo 2, Halo 2A, Halo 3 ODST, Halo 4. There are No Weapon Skins in Halo Reach, Halo 2, Halo 2A, Halo 3 ODST. And there are no No Visor Colors in Halo 2, Halo 2A, Halo 3 ODST]
Missing Season Content [They are still missing content like GRD and other reach armors shown to come to Halo MCC, also Halo 3 golden BR and others weapon skins shown, the Halo 3 hornet has no skins. There are no infinite Monarch armor for Halo 4]
Customization Improvements (Color Wheel for more color selection options. Change primary, secondary, and tertiary colors. Even change armor emissive light colors and add holo color option for halo online armors.)
Halo Reach Armor Effect on Elites (Currently doesn’t show in-game even if you have unlocked)
Halo 3 Elite Visor Color (currently only available for spartans)
ODST Color Visor Option (choose colors for visors for your ODST)
Visible Custom Skins Display (See your customize spartans and elites in the customize appearance menu screen for all halo games)
Flood Models in Infection (give infected players a flood model, can just use the Halo 4 or Halo 2A Infected models)
Link Armor Customization (Save from PC to Xbox and vice versa)
Challenge Requirement Setup (Select challenge and automatically set you up with the pve/pvp matchmaking, campaign, and custom game challenges automatically and not spend so much time to setup because sometimes the new challenges itself aren’t clear and take a while to figure out what the description means)
Add Zombies to Classic Halo CE/Halo 2 (This was a gametype Project Cartographer, H2VO, did where it plays like halo 3 infection where humans are on red team and when killed by zombies the red players are forced team changed on the zombie team, in this case green team.)
Fix Weapon Legacy Stats (Halo CE Plasma Rifle Stun effect not working properly, Halo Reach Weapon rate of fire changes that Most notable altered the concussion rifle's fire of rate which was reduced while the Needle Rifle's rate of fire was increased from legacy)
Add Campaign Weapons & Vehicles to Multiplayer & Forge (Wieldable/Driveable)
Halo Reach (Target Locator, Mac Cannon, Space Banshee, Space Phantom)
Halo CE (Energy Sword, Spirit, Pelican, Long Sword)
Halo 2C (Blue Sentinel Beam, Shadow, Heretic Banshee, Phantom, Pelican, Seraph, Scarab)
Halo 2A (Blue Sentinel Beam, Shadow, Phantom, Pelican, Seraph, Scarab)
Halo 3 (Troop Transport Warthog, Phantom, Pelican, Scarab, Long Sword)
Halo 3 ODST (Troop Transport Warthog, Anti-Aircraft Wraith, Phantom, Pelican, Olifant, Scarab)
Halo 4 (Phantom, Pelican, Forward Observer Module, Mac Cannon, Lich, Mammoth, Broadsword, Hornet, Z-330 Forerunner Escort)
Halo 4 Forge Improvement (Updating graphical fidelity for Halo 4 multiplayer maps like the Skyboxes)
Halo 4 MP Spartan Model Improvement (Black undersuits, Bright Spartan Models [They look out of place])
Updating Lighting in Halo 4 (such as skyboxes, atmospheric fog, etc. The new screenshot of Haven map looks 100x better than legacy, most likely due to x360 limitations that x1 is not limited to)
All terminals accessible (Across all games within MCC itself)
All Spartan Ops cutscenes playable (within the MCC itself, when you play the missions and not something in a extra’s tab)
Halo 4 No Loadout Game Modes (Introduction of an equal starts slayer modes that removes all custom load-out options (for the weapons only). Swat is an example of this, only giving you precision weapon stats)
Halo 2 Anniversary Missing Content (Missing Spectre in MultiplayeForge/Custom Games)
Halo 2 Thorage (Halo 2 Anniversary needs a huge improvement to it’s forge just like the other forge modes got. Add campaign-version weapons and vehicles, )
H2A Multiplayer Infected Elites (for H2A Infection mode, they can either make one based off the H2A MP Elites or just use the H2A Campaign infected elite model. Possibly modders will add it in as the placeholder model exists but no actual infected combat for elite exists, just a naked Halo 4 elite model)
Full Armor Customization (Halo 2 Anniversary, Halo 3, & Halo 4
Halo 2 Anniversary Armor Customization (Helmet, Chest, Legs, Arms)
Halo 3 Armor Customization (Helmet, Chest, Arms)H
alo 4 Armor Customization (Helmet, Chest, Legs, Shoulders, Forearms)
Halo 3 ODST: Firefight and skins (Rookie, Dare, Buck, Dutch, Romeo, Mickey, Sergeant Johnson)
Missing & Broken Halo 4 Legacy Content and Features (There are many Missing content and Broken features in Halo 4 343 said they would look to address)
Broken Halo 4 Features (In-Game Select “Next Loadout” and “Modify Loadouts” [mid-game from Pause Menu option], Forge Trait Zone Properties/Trait Zone Channels)
Missing Halo 4 Loadout Content (Tactical Packages [Fast Track - gives more XP in Halo 4 games for MCC] & [Resistor]) and Support Upgrades [Survivor & Recharge])
Missing Halo 4 Armor Permutations (Mark V, Prefect, ODST, Ricochet)
Missing Halo 4 Armor Skins - Ricochet HMTM Helmet )
Missing Halo 4 Weapon Skins (Figure exclusive skins - Riptide (RPT), Bones (BNS), Engage (ENG), Chill (CHL), Refractive (RFC))
Missing Halo 4 Stances (Recruit, Heroic, Assassin, Last Stand, Breach, Stand, Believe, Assault, Seasoned, Menace, Loyalty, Lookout, Confident, Drawn, Flank, Grandstand, Determined)
Earnable XP in Forge and Custom Games, Including Firefight (Get like a max of 6,000XP for 10 minutes a custom game match)
Add Missing Multiplayer Game ModesImproved Punishment/Reputation System [Not like reporting system] (Team Killing/Idling/Suiciding/Cheating and other negative behavior (Automated Reputation Tracking System that tracks betrayals, suicides, quits, long idles, macro movements, players xbox live reputation
Expand Matchmaking Composer (Customize your social experience by going further and selecting specific maps, not just halo games, and gametype variants, like 1-Flag or 2 Flag CTF to fine tune to the experience. Maybe choose in halo 4 if you want BR or DMR only precision playlists or both or none. Customize the Social playlist the way you want it. Maybe make it like how battlefield games have it with options to select what you like a server browser selection. Even on playlists for campaigns and firefight/spartan ops.)
Improved Map Diversity and Weighting (For competitive make sure every map is getting a fair amount of playtime. But expand matchmaking composer for social and provide either a veto or voting system for the maps and modes option maybe but only from what is available from all the players’ preferences. So if everyone says any map or game mode but 1 player only picks a specific map and mode, then there is no voting/vetoing that will be the map. If you don’t want those maps or modes to show up, then don’t select them. This is to be fair for those that want to play specific maps and modes but if open then players can choose if there is a choice to be had.)
Halo Reach VS FF/Customizable Firefight Muting players in Lobby (Currently can't see who is talking and unable to know who to mute that is trying to be a DJ)
MCC pc launch title screens (for each game that came to the pc, there were high end intros and screens that were only there for that launch and when the next game launched, they were removed to add the new one; an option to select them to be defaulted as the title screen would be best)
Halo 4 Lighting (Mostly has to do with the MP spartans where the lighting looks out of place where a spartan is very bright even though in a dark some of the map as if no shadows are being cast on the player. Also map detail is washed out and appears some changes have been map for improvements to visuals when Halo 4 comes to PC)
No Fomo Content (Once 343 no longer updates the game further, anything not unlock via season points should be auto unlocked so no content is locked away forever. This is fair since those that already unlocked it got a head start to use it. Similar to Halo 3 recon armor set that was made available to all after bungie left and you could no longer obtain through the bungie.net website)
Full Customize Unlock in Offline/Anti-Cheat Mode (No point having content locked away in offline mode in Steam so make everything unlocked in this mode since you aren’t playing in pvp/pve matchmaking)
Halo 4 Theater Improvements (Add Campaign and Spartan Ops to Theater)
Dedicated Server Hosting (This is something Custom Edition, Vista, and ElDewrito support. Perfect for instant action playlists for custom games)
XSX/PC Graphical Visual Enhancements (Add raytracing support)
Weapon Skins for all weapons (in every halo game. Probably end up being made by modders)
Halo Game Bridge Feature [Integrating Halo MCC/Halo 5/Halo Infinite] (Expand that Halo 5 link in Halo MCC menu and instead it integrates Halo MCC, Halo 5 and Halo Infinite with a bridged connection feature that transitions you to each game. This also hints at adding full Halo 5 to PC. This way on PC or Xbox you can play all 3 games quickly and jump around in campaigns, matchmaking, custom games and so on. Giving the Halo community and new plays a full Halo experience.)
Features and Content most likely are not going to happen by developers but potential ModdeCommunity-made content >Classic Visual Toggle (Turn off all new MCC content to only see the OG design, like HUDs, easter eggs, tech suits, visors, armors, weapons, vehicles, and so on so people can see what the game actually looked like without any changes. Applies to all MCC games.)
>Season Points For Ranking Up Every Rank (Currently only the first 100 ranks you can get season points then after than you can't. Some want to still earn season points. Also, if add, to retroactively get points for ranks you didn't get season points)
>Legacy Game Screens (Select legacy menu screens, legacy menu music, legacy loading screens and 343i's mcc intro screen [Halo Reach, Halo CE, Halo 2, Halo 3, Halo 3 ODST, Halo 4]. Modders have already created some of these for some Halo games and even gone further and customized different screens all together like Halo Infinite background)
>Customizable HUD (Custom crosshairs size slider and position, grenade, motion tracker, shield/health bar, primary and secondary display, ability, etc)
>New Armors, Nameplates, Emblems (Halo Reach, Halo CE, Halo 2, Halo 2 Anniversary, Halo 3, Halo 3 ODST, Halo 4)
>Halo CE/H2C Forge & Theater (This is something I have seen mentioned a few times but I highly doubt this will ever get added. But funny enough there was Halo 2 forge that did exist in Vista but I believe it was created by a mod so chances are maybe some modders might create such an ability in the future but otherwise I don’t see this happening. Also adding Forge to ODST is also nice, forgeable firefight is always big with the community but in the end it most likely will just becommunity-made by modders as I don’t see it becoming a developer-made feature.)
>Halo 3/H2A Firefight (Both modes I have seen people ask for the ability to do firefight on and have an arrangement of custom options. As cool as it is, it is most likely never going to happen other than through community made content. but Some even asked for Halo CE and Halo 2C firefight but we already have those in Custom Edition and Vista content known as bot battles, the original Firefights of their day that modders can bring over.)
>Halo 3 ODST PVP Matchmaking (Use ODST Firefight Maps to play custom game and matchmaking PVP)
>Improved Firefight Features (Halo 3 ODST having Elites and Flood)
>Add 4 player co-op to CE and 2 (Only two games that can only be played with 2 players max, mods do work)
>Machinima Controls on PC (Able to run machinimas via keyboard, not controller)
>Full MCC Anniversary (Halo 3, Halo ODST, Halo Reach, Halo 4 given Anniversary treatment, not remaster of some minor graphical and sound improvements to original but the CEA and H2A treatment. Highly doubt this will happen but maybe modders with raytracing might make it possible in the future. Modders can do this but developers have more control to make sure raytracing works better like grass not reflecting like metal)
>Fix Halo CE Visual Graphic difference from PC vs Xbox (bump maps, transparent shaders, fog effects, Wrong Keyes) [Halo: Combat Evolved: Refined mod][
https://www.youtube.com/watch?v=M6nZPrMSu0w https://www.youtube.com/results?search_query=missing+features+halo+mcc]
>Fix Halo 2 Anniversary Cinematic Mess Ups (Backwards Phantom)
>Complete All Halo 2 Anniversary Maps (people forge the maps or modders could make them as well or make anniversary graphics on classic maps with Multiplayer graphics like Generalkidd’s video [Halo CEA and Halo 2A])
>CE to CEA Multiplayer Texture Swap (Halo CE Swap Multiplayer textures with the Anniversary Graphics, Halo2A swap weapon skins in Multiplayer with their Campaign versions and sound/projectiles. Can add to the User Skins Enable option or another option below for CE/H2A)
>Halo 3/Halo ODST/Halo Reach/Halo 4 Anniversary/Remastered (It would be nice for every game to get the Halo 2 Anniversary treatment but if they just do ray tracing as earlier mentioned then I think that is fine. Ray Tracing can already be done with mods but lacks accuracy as it assumes the ground in general is shiny so it makes grass look like glass when you crank the settings.)
>Playable Elites on CE Multiplayer (Option to turn off visual is user skin and not useable in competitive playlists)
>Legacy Nameplates and Emblems to Halo MCC -Legacy Reach Nameplates (Default, Septagon, DMR, Bungie, Marathon, Halo 1, Halo 2, Halo 3, Halo 3: ODST, Assault Rifle, Spartan Helmet, HALO, Star)
-Legacy Reach Emblems -Legacy Halo 2 Nameplates (Default, Bungie.net, Bungie.net staff, Bungie, Stars - Vista, Bungie and Stars - Vista)
-Legacy Halo 2 Emblems -Legacy Halo 3 Nameplates (Default, Seventh Column, Bungie, Pro)
-Legacy Cross Gen Emblems (Infected Ver. 1)
>Halo MCC Missing Nameplates (7 cut nameplates
https://www.reddit.com/halo/comments/3c28pd/hiddenmissing_nameplates_for_4450_ranks_in_halo/,
http://i.imgur.com/MBtYaAc.jpg, &
https://www.halopedia.org/File:HTMCC\_Cut\_Nameplates.jpg)
>Add Cut Content & Customization (Weapons, Vehicles, Armor, etc)
-Halo 3 ODST Deleted/Cut Content (Elite Plasma Rifle and Energy Sword)
-Halo 4 Deleted/Cut Content (Revenant, Stasis Rifle, Hornet)
>Customizable ODST Firefight (Customize the waves)
>Forgeable Firefight (Be able to forge maps and add enemy spawns and play with friends)
>Forge mode get Eldrito treatment (Map barriers removed/maps expanded)
>Halo 4 Season 2 Spartan Ops (something originally supposed to happen in Halo 4 but never came to be)
>Add Halo 5 Armors to Halo 4 (Backwards Importing)
>New Maps and Modes (Low chance by devs to add more maps and modes to every game so most likely modders and forgers. Would be nice to add Halo Reach’s Generator Defense or H2C headhunter game mods back)
>Blur cinematics for all MCC games (Halo 3, Halo 3 ODST, Halo 4, Halo CE, Halo Reach)
submitted by Hey fellow reditors,
This is an updated and rewritten post of one I posted a few month ago. There are new redditors and the list contains a lot more games now, so take a look if you like.
We are a group of old friends and we meet up
twice a year for a long weekend of couch (offline) coop gaming and play a handful of times a month coop games online.
We already did this on other platforms but are really going strong on the switch. I think you can consider us Coop-Experts. We often notice that some of the games we play are not played by anyone else (no other parties in the online lobbies, very rare occasions of randoms joining us) so I guess I would like to use this post to
a) recommend some games we really liked and
b) offer our expertise when some of you guys plan to play Coop (on- or offline) and have troubles/questions. We have played almost all real coop games or have analyzed them to decide if we want to play them or not. So we pretty much have an opinion on most if not all coop games on the switch.
We are also playing some multiplayer games (YES! There absolutely IS a distinction between coop and Multiplayer games although this is way too often ignored when people speak about these kind of games on the internet. :) )
If you plan a weekend for couch COOP and want to know if a game can be recommended or need an answer on how a certain coop feature is implemented please just ask. Often times databases ( we obviously know about the great website
www.co-optimus.com, but also they are not complete), official websites or even the digital storefront listings of games are quite vague on what modes can be played in which way, so we also had to resort to asking others (sometimes the devs themselves) for necessary details.
Not that many games offer their coop modes also for online play (we heard from devs, that the switch architecture is sometimes to blame) so these online coop games are rare.
I hope the following list of Coop Games can help some people to decide what to play when they have friends over. Maybe it will encourage a group to pick out one game as a coop project.
Hopefully you guys can recommend some other coop titles that slipped through our net or get a discussion started on what are the best coop titles out there and what makes them great!
I updated the following recommendations and put them in alphabetical order because they became so many (apparently we played a lot of games!) I gave them an out of the hip star rating (out of 5) which does was not discussed or deliberated on in group.
Real Coop Games
Aegis defenders (3 Stars) (couch only) 2 Player Tower Defense Plattformer. Game was short and neat. There was some iffy checkpointing and some framerate issues.
Blazerush (4 Stars) (couch tested, seems to have some online play as well) Hidden Gem Alert! We downloaded this as a micro machines stlye racer because we played too much of Mario Kart. The custom game modes are really neat. There is football, races, death races, king of the hill and they are sometimes 2 on 2 coop sometimes simply multiplayer. But then we found a feature that I think I have never before seen in a racing game: the career mode can be played fully with 4 player local coop. Everyone working together against the CPU. This was a lot of fun. We played through it on 2 days. This game deserves a lot more attention. It looks and plays great. The vehicle variety is great and sometimes key to mastering a level. If you like racers you have to get this. We were utterly surprised by the quality of this title and it turned unexpectedly to a show stealer of a whole weekend. It also features online multiplayer but we have not found out if also the career can be played online coop.
Broforce (2 stars) (couch and online) This is way more multiplayer than coop. fun romp but more action and less cooperation. We encountered some bugs (PS4 Version)
Catastronauts (4 Stars) (couch only) A mix out of Overcooked and Lovers in dangerous spacetime, But brings a different vibe. IT can get very chaotic but this is a little less process focused so far (we are not completely done yet) so there is more room for error than in the overcooked games. This game seems a little like a cheap overcooked clone but it is better than that and is quite fun. Very nice: the voicework is over the top and spoofes “Nintendo speech” in games. Up to 4 Player campaign-coop offline.
Crawl (4 Stars) (couch only) Really unique and clever concept! It is coopetetive and changes you around in a 3 vs 1 setup. Great style. Give it a try. Takes a lot of getting used to but deserves more attention. We have only played it a few times because we are scared if we play it more we won’t play that much else. Experienced players will find a lot to like here since it is a great sort of working together against each other and it gets really tense towards the end.
Death Squared (5 Stars) (couch only) Great Coop puzzler. (too few of those!) This is more brain and less controller input focused. So you try a few things but mainly you discuss what there is to do and what might work. Somebody gives a hypothesis and the other poke holes in it. Very fun. Leads to some levels where a player might have to too do only a small part of actual gameplay but still every character is vital to the solution of the puzzle. Quite laid back and not action heavy, but you have to concentrate and think a lot. Up to 4 player campaign coop offline.
Deru: The Art of Cooperation (4 Stars) (couch only) Hidden Gem Alert. This is a really good puzzle, coop game that makes full use of cooperative gaming. It is great fun, cleverly designed and something I really recommend. The setup is simple: two players, one black, one white, have to traverse to their respective target locations. There are however laser mazes and other obstacles that are also black and white. You cannot hit the opposite colour or you are dead and that means the team failed. You can however block or destroy your own colour to open routes for the other player. It is used in very unique and clever ways and playing it is a delight. You feel really dumb until you feel really smart. When somebody remembers Shizoid on Xbox360 (the most coop game ever! Brain synchronisation!): this reminded me a bit of it. Utterly recommended. It is rather short though.
Disc Jam (5 stars) (couch and online) Hidden gem alert. This is multiplayer or at least 2 on 2 but oh boy: This game is great. It looks hideous. Seriously the artstyle is haunting and normally it would be okay to pass on this at the first sight of a screenshot. But this is the best Mario Tennis/virtua tennis – Court like games on this generation. You have Longer rallies than other games in that manner which means that the point counter and the reward for a winning shot is constantly going up. Not that many interrupting animations. Very fast paced. Seriously try this out. This is the most competitive we get amongst each other (right next to Mario Kart) Up to 4 Players on- and offline however the switch version has no 2 online Players as a double online. You need to be 4 online players or 1 player to play online against other humans.
Escapists 2 (5 Stars) (couch and online) We started this and were utterly confused. After 40 Minutes we were thinking that the game was nice but probably something we won’t stick with, since it asked a lot of tiresome prison day-to-day stuff and it felt like we were playing alongside each other and not really cooperating. That something changed and the game clicked. WE LOVED THIS! We played every level. Every DLC. Every coop escape (there are a few single player only escapes which would have loved to do coop as well!) This is really a unique game that makes you plan something and then realize said plans. Seriously after all this preparation your pulse is up to unhealthy levels! It is great jump of the couch moment fun when you flee from a tightly guarded prison. It has a strange saving system which is perfectly fine once understood.
Flat heroes (4 Stars) (couch only) It was a really nice, small game with creative levels for four squares to play through. I think this was one of those games that we started and played to completion in one sitting. We were totally captivated by it. Easy to pick up and play.
Full Metal Furies (4 Stars) (couch and online) We have recently started this and are around 30% through and really dig it so far. Great and very stable 4 Player online on switch (which is not always the case). All 4 player classes are completely different and the game asks specific players to kill specific colour-coded enemies which makes for great coop gameplay. It is a little hectic and there is a lot happening on screen which can be confusing at times. Also not too easy, not too hard. Looking forward to play more of it.
Hammerwatch (3 Stars) (couch and online) This is a nice pixel-art diablolike dungeon crawler for four people. It has different classes and from our experience you absolutely need one player to be the healer mage. It is quite the difficult game with a shared life-pool. You can save but loading means joining in again and that is where the trouble starts: the game has to be joined by a 4 digit code of letters and numbers and it does not run that smoothly, loading means rejoining which means that you communicate and type in the code a lot. That was a little annoying. However when the game works it is quite fun and we have only completed the first of two campaigns and plan to continue.
Hell Warders (2 Stars) (online only) This is a very very ugly Dungeon Defenders Clone. It runs horribly. I have to admit it was fun for a few evenings but this may have been so because we loved Dungeon Defenders 1 on 360. You should not play this game since a new Dungeon Defenders Game is announced. We did not finish it because the frame rate dropped to almost unplayable levels. It is a mess. A mess you can find fun in. You shouldn’t.
Human fall flat (4 Stars) (couch and online) 2 Player offline Octodad-style fun. Some really great ideas (the climbing controls are very interesting) and top visual humour. It is a puzzleplattformer I guess. This has an 8 Player online mode I have not tried. If anyone can chime in on that this would be highly appreciated. We really laughed a lot. Not unsimilar to Octodad.
Joggernauts (3 Stars) (couch only) A simple concept: you run in a row and the player of the right colour has to be in front. Everybody can switch position with the player besides him. When the right person is not in front at the right time you will lose health. Simple but devilishly difficult to coordinate. We were really really bad at this. But if you have time and determination this can be a sort of hive-mind-ballet of the best kind. We were somewhat thrown off by the fact that in the options you have a slider of the speed which makes thinks easier. It is probably meant to be used to find a speed that suits your team but it felt to us as cheating? I dunno. Maybe we played it in way to hard, but we probably needed a little more direction and handholding here. Maybe we will pick it back up. It really seems to be a creative and good game that can be worth your time.
Just Shapes N Beats (5 Stars) (couch only) This Game is a little marvel. It is an audio-visual experience and very close to what I Imagine to be similar to group-drug-euphoria. This is not a rhythm game – though it helps if you feel the music. This needs to be played with sound on full volume and the biggest and best picture. Gameplay: you play along creatively designed winamp visualisations of BitPop Music in a bullet hell fashion(but very clearly communicated) . This is almost a multiplayer game but the cleverly implemented revive mechanic elevates this to a great coop game. Best part is that the audiovisuals are so great that the group is almost dancing while playing and having a sort of synaesthesia experience where the feel for the song translates to great gameplay performance.
Keep Talking and Nobody Explodes (5 Stars) (table only) This is THE Team-COOP game. We are playing this for years now on these weekends. We play the pc version but the switch version is the same. This is a test of your own abilities to understand and perform under pressure, as well as a test of the team on how to juggle information and workload. Very clever game design, great concept and good onboarding. Gets very hard but that is okay. One of the best group game experiences ever, marries something like a board game with a videogame. Should be played in group of more than 2 but less than 8. You can play it over skype but it is more fun with everyone on one table.
Killer Queen Black ( 4 Stars) (couch and online) This is a very unique game that gives you a lot of tactical coop gameplay on one screen. You team has to be well tuned. It has a very creative rules that mix together a lot of rules similar to the Splatoon 2 ranked modes. This game is easy to learn but incredibly hard to master. I am hoping for a good community that will make this possible to play in ranked mode for a while and find people on your level. You can get easily devastated by a good team which might lead to some frustration. I really like this because of all the creativity but the task to get deep into it is daunting. Sky high skill ceiling.
Kirby’s Star Allies (1 Star) (couch only) I am really sorry to say: this was not challenging enough. We are all Nintendo fans and payed full price and tried to like it but is was just too easy. This is okay but we were not the target demographic. Play this only if you are very young and inexperienced J Up to 4 Player campaign-coop offline.
Lode Runner : Legacy (4 Stars) (couch only) Lode Runner on the Xbox 360 is one of my all-time favourite Coop games and a great version. It has a great two player adventure mode and an utterly brilliant 2 player puzzle mode (the 2 plyer puzzle mode is in fact so great that you can play the 1 player puzzle also in coop). This version is not that good. However: There is a nice adventure mode and there is a puzzle mode which can be tackled in a team. So this is still a super fun game and especially great for people who like 2D Plattformers and Puzzle games and Coop. This would probably be a 5 Star Game as well because the mixture of coop and puzzle is unique and brilliant, it is however not that good than the preivious entry in the seires. But the best (and so far only) Lode Runner on Switch so stop reading now and buy it J
Lovers in a dangerous space time (4 Stars) (couch only) Also a big focus on Collaboration. The sense of “get us safely through here” is very great and fuses you together is a team. Very “we all lost or we all won”. Great team experience and also quite non-gamer friendly. It is also fun with two players, but gets harder at the end. Up to 4 Player campaign-coop offline.
Mechstermination Force (4 Stars) (couch only) Hidden Gem Alert! This is a short and very good 2 Player Plattformer Boss-Rush with very creative enemy design and deserves way more praise and attention. It has some puzzle elements since you have to crack the pattern to kill the bosses and find your way to the weak points. It is an all-around ideal package for 2 players on a couch. Utterly recommended! To be 5 Stars it needed one finesse extra, but I am super interested in what this dev team does next.
Mercenary Kings (4 Stars) (couch and online) This marries Contra-Gameplay with Monster Hunter Looting. The structure takes a little getting used too and the (rather small) grind may be offputting for some but the graphics and the presentation are super nice. It was a very fun and engaging romp. It seems that we liked that way more than the general consensus. I urge more people to give it a try.
Monaco: What's yours is mine (5 Stars) (couch and online) This is a great game with a fantastic artsytyle and sound design. We played this way back on Xbox 360 and are now starting it again on switch beacause of the added content. We remember this as being one of the best coop titles we ever played so we all double dipped. This is utterly recommended and deserves to be a success on the switch as well. It has you and your friends breaking in and heisting into high security buildings playing on what looks like build plans. you have several characters and it will not always go to plan. Great mixture of stealth and action. Hilarity will ensue!
Monster Hunter Generations Ultimate (5 Stars) (online only) A star of coop games. Very Japanese, Very much to learn. Quite difficult to get into it but when you are in. boy. You. Are. In. The complexitiy and the thrill of a good prepared hunt is matched by nothing. Game design at its finest hidden behind many hurdles. This is also a great version with many monsters and a few Quality of life improvements not that many as in MH World though but alos this game has a bit more charme than world (looking especially at the design choices for weapons and armor). This is one that your group has to decide beforehand that they really want an epic and complex adventure with a bit of forcing yourself through the early learning stages. The reward is immense. Getting into the MH Games is like learning an additional foreign language. Embrace everything that is weird and befuddling. Up to 4 Player campaign-coop online. After being done with it I would count this as one of the best games ever.
Ms Splosion Man (2 Stars) (couch and online) We played the sh*t out of Splosion man on 360 and loved it. Very nice timing based coop jumping. When you are in sync it works like ballet. This is the sequel with better reviews. We played a whole bunch but never got to finishing it. It is more or less the same but maybe we burned out on the first one so we did not get that into this. We plan to give it another go. (so take the rating of 2 stars with a grain of salt, not very firm rating)
Mugsters (3 Stars) (couch only) A somewhat strange game for 2 players in a nice polygon-popart artstyle that asks you to complete certain objectives on small diorama-like levels. It is a good time waster to talk over with a good friend and also brings some hilarious situations with it and also some puzzles. We are not done and we plan to continue. It is not that engaging that you have to keep on your toes all the time, so rather a laid back experience. Probably also neat in a bigger group and passing around the controllers. It is a little out of the ordinary which we always welcome.
Nine Parchments (3 Stars) (couch and online) This was a fun “one of those” games. Top down twin stick. This time again a somewhat diablo setup. However the coop spellcasting was fun. It feels a little bit more like a multiplayer game but the revival and healing is important so you need to work together. The coop is a bit drowned in the action. This sounds rather harsh. It really is a fun game but most of it has been seen in a similar fashion somewhere else. Up to 4 Player campaign-coop offline and I think also online.
No Heroes Here (5 Star) (couch and online) Hidden gem alert. This is a 2D Pixelart / tower defense take on the Overcooked Collaboration mechanics. This is a game that way too few people played. The generic name does not do it any justice. It really is a lot of fun. Great High Performance coop. Great screaming at each other. Very neat: This works online. we encountered some small bugs but the devs promised to fix them. There is follow up to this game which looks very similar called “Monica E A Guarda Dos Coelhos” which we were very much looking forward to but the devs left out the online coop mode (why oh why?!?!) so we did not yet get around to playing it. Up to 4 Player campaign-coop on- and offline.
NoReload Heroes (2 Stars) (couch and online) A very simple twin-stick shooter which does not really do anything new. Also it seems to be roguelike, because we did not find a way to save. We played this for a few hours and then died and it was over. It was not bad, it is just nothing special. It is a bland “one of those”.
Octodad: Dadliest Catch (as a game 3 stars, as an experience 5 stars) (couch only) Play this unsober with a complete group of 4. It is a party game. The controls are the best (worst) thing and humour is old-school top notch. Every player takes control of 1 of 4 limbs and your task is to do everyday tasks and hilarity ensues. The whole presentation and heart-warming story does the rest to make this game really good. This is more of an event as a real game. It is also the right amount of short. Up to 4 Player campaign-coop offline.
Overcooked 1 (5 Stars) (couch only) Hectic & fun team experience. Very gaming-newcomer friendly. Big focus on Collaboration. Easy to learn, hard to master (gets very process-focused to increase performance for better results). You will scream at each other (always a big plus in our group!) Up to 4 Player campaign-coop offline.
Overcooked 2 (5 Stars) (couch and online) Pretty much the same as the first one. Some neat changes, but not better or worse than part one. Biggest chance for us: this is online playable (which too few games are), so we keep our couch time for offline-exclusive titles. Up to 4 Player campaign-coop on- and offline. A sh*tload of DLC.
PixelJunk Monsters2 (3 Stars) (couch and online) This is a nice and very tower-defensy tower defence game that you can play coop and also online. It is quite challenging in the harder levels but it does not seem to leave that much room for error so games can be over quite quickly which means a quite long repeat of the whole level. It scratches the tower defence itch and leaves good room for tactical deliberations among the group but it misses a good action component during the waves like In Dungeon Defenders.
Rayman Legends (4 Stars) (couch only) Very fun and challenging 2D fast paced platforming. Maybe 2 or 3 players is the best way to play this. Up to 4 Player campaign-coop offline.
Rico (3 Stars) (couch and online) A fun, tactical ego shooter roguelike. It has a great sense of place and cool slow-mo action that depends on good cooperation. It is mostly stylish gunplay that feels good. However, the fun is a little dampened by the fact that the game is a roguelike and you start from scratch once you failed. This is especially punitive since there are missions where you have to quickly find two bombs and finding them in time seems to us like pure luck. 2 Player fun but not that long lasting.
Shift happens (3 Stars) (couch and online) 2 Player Puzzle Platformer. Not that polished but some very good ideas. 2 Player on- or offline campaign coop.
Super Chariot (5 Stars) (couch only) 2 Player Puzzle Platformer. We played the PS4 version but switch should be identical. High Performance 2 Player Cooperation. This is really great. The game has a unique flow. The physics based puzzles are not easy and for some of the coop challenges you have to perform very good as a team. There is a very hard challenge in the end game after the campaign for dedicated players to sink their coop perfection teeth into. 2 Player offline campaign coop
Super Kriby Clash (1 Star) (couch and online) A 2D-Brawler with a simple “my first Monster Hunter”-Progression and structure. It is well presented and free to start but the multiplayer integration is horrendous. You have to play a lot on your own to unlock coop stages. This boils down to a gameplay loop of playing together for 10 minutes and then each player alone for 10 minutes and it never comes together as a real coop experience. It had potential but the structure killed it for us completely. Fun for one evening but not really worth anyone coop-group’s time!
Snipperclips: Cut it out! Together! (3 Stars) (couch only) Played the 2 player “campaign” and it is really nice. Very creative because every level is a little different. Some levels are more fun than others. It is a great showcase of the switch’s portability. I coop played this on the subway (mounted on a suitcase in the isle) and on a train. This is also something you can coop with non gamers. It is not that deep though.
Splatoon 2 (5 stars) (online only) 4 player online in ranked mode. Ranked mode is superbe and the most coop splatoon gets. Why so many people stick to turf war or salmon run is beyond me. These modes are so creative, strategic and demand a high amount of team work and collaboration. If you want to test your coop team against others this is the game to play. You have to be a group of 2 or a group of 4. Sadly 3 squads are screwed.
Terraria (4 Stars) (couch and online) This is a really good game. It offers you a lot to do and caters to many playstyles. You CAN play this as a building game like Minecraft but you absolutely do not HAVE to do so. There are “quests” and Bosses and a progression and you can totally team up as a group to play through it which we did and we really enjoyed. You can upgrade your gear and get fun mobility gadgets. You have to dig and fight and gather to reach some weird (a wiki or an experienced player helps) conditions to unlock a boss. Everyone should have built at least one “Hellevator” in his coop-gaming live. We played this on PS4 and switch has to seemingly wait for local Coop.
Tied Together (3 Stars) (couch only) A very fun concept and a nice game. It is very indie and veeeeery short. I think we played it in one sitting with 4 players. This also means that it did not get a true difficulty curve going. This was a nice effort by an indie studio and is worth your time but this could have been so much more with more content and some more ideas to build on the concept.
Towerfall (4 Stars) (couch only) We played only the coop campaign+dlc, not the multiplayer. And sadly we did it with 2 people and you can and probably should do it with 4, because the game is really good. It has a very nice pixel art style and a very intuitive gameplay loop. Though it controls very easy the game itself is rather difficult at times, so probably more for the gamepad experienced player. We played it on ps4. but it is a good fit for switch (what isn't?) 4 Player offline campaign coop.
Unravel 2 (3 Stars) (couch only) It is a nice puzzle platformer for 2 players with some neat mechanics. We have not completed it yet but I think it deserves its mention here. It is not really innovative but very competent. We failed to find the feature that really sets it apart, except its graphical polish, but we played the PS4 Version.
Warframe (5 Stars) (online only) This also has to be highly recommend. Very hard to get into. Not all of us made it. But some of us are now real fans with quite the hour count. and free. It brings with it one of the most creative player design there is and harbours some crazy surprises down the road for people who stick with it. It somehow really scratched my borderlands itch and I like it more than Borderlands 3. I wrote a love letter to this game here:
https://www.reddit.com/NintendoSwitch/comments/c658ej/warframe_how_this_brilliant_game_surprised_me/ Wolfenstein : Youngblood (2 Stars) (online only) Playing through the campaign with a friend. It is a modern shooter and has not that many unique things. It is a nice coop mode since you can revive and buff each other but the game isn’t really that great or memorable. The switch version is also not very well optimized and not pretty. Serviceable game, serviceable port. Good game to play while you are talking about stuff.
20xx (4 Stars) (couch and online) A fun roguelite megaman-ish platformer for 2 people. This is roguelite done well (and similar to how dead cells handled things) You always get some little upgrades you can keep and your progressions moves along in a good pace. The game overs a lot of characters and quite some depth that we did not check out but we played it through and really liked it. The coop aspect is mostly that pickups have to be distributed well and that your positioning can give tactical advantages. Especially with the great boss design.
Multiplayer
Astro Bears (4 Stars) (couch only) This is always cheap in the store and really really good. It is a sort of a palate cleanser game you can play for a few rounds between other games or really get your teeth into. It is easy to pick up and can get really tense when the round continues on and the space to manoeuver gets smaller and smaller. It is just competitive and nor really that varied but simple fun. This really should be on every switch out there. It can be played in almost every group, for almost every amount of time. Ideal party game.
Bomberman R (2 Stars or 5 Stars) (couch and online) It is Bomberman! Hoooray! One of the absolute best and most fun competitive games out there. BUT it is simply not that great a version FOR US. We prefer Bomberman 95 on PC. We played this for hundreds of hours in the last 24 years, so we feel every change and Bomberman R feels wrong. Wrong speed, Wrong physics, wrong pixelhitboxes. If you have not played and loved another Bomberman version and would start with this I implore you: do it! You will most likely love it and it will stick with you your whole live. It could be legitimately 5 Stars FOR YOU. Everybody should have their own got Bomberman and play a lot of Bomberman. It is just how things are meant to be.
Diablo 3 (2 Stars) (couch and online) I think I will get yelled at for this, but please hear me out: I played this on PS4 and it was one of my biggest gaming disappointments ever. I liked the first 2 Diablo games a lot and was looking forward to the PS4 port of Diablo 3. Played it in coop and we noticed it was too easy on normal. We increased the difficulty several times to the absolute max (of what was unlocked at first playthrough) and the game was still too easy. It was so easy in fact that it was challenge free and close to broken: bosses would die in a few hits and never were able to complete their voicelines. It was a boring slog and also we were just playing alongside each other. As far as I remember it felt more like multiplayer than real cooperation or coordination. I was super bummed and did not enjoy my time with the game at all. For a long time I thought this might have been a bug but people online told me that ‘yes it is too easy’ and ‘the campaign is just the tutorial’ and ‘the game really gets good with the endgame’. I believe that. BUT a game that takes 35hrs to get good is a really badly designed game and not for me. This is my honest opinion and I am sorry.
Flip Wars (1 Star) (couch and online) This was cheap and looked a little like Bomberman. Simple geometric action against other players. The game idea is not bad. Nothing else positive to say. Not that fun, not that well made, horrible online mode. Stay away.
Guns Gore and Canoli (1 Star) (couch only) I think this is just multiplayer. There were no coop elements if I remember correctly so we all were not that hot n this one. It is rather stupid action and you do not need to work as a team.
Mario Kart 8 Deluxe ( 5 stars) (couch and online) We play Mario Kart 8 Deluxe. Of course we do. Everyone should. We desperately need new tracks.
New Super Mario Bros. U Deluxe (3 Stars) (couch only) We played the Wii U undeluxe variant. I hesitated to put it under Multiplayer but compared to other games on this list the coop component is not that huge. It is however super fun and I think also better than its reputation. The game design is top notch and the game gets harder as you go along and it does was a 2D Mario game has to do. I also really liked finding the shortcuts on the overworld. This is probably best played with 2 or 3 players since 4 is very chaotic.
Runbow (3 Stars) (couch and online) This is a fun diversion. A clever concept where consistently changing colours of the background change the level layout and you have to pass thorugh it as fast as possible while bothering other players. It is quite hard in the beginning and feels random. But you learn to have an eye out for the next colour changes and what they mean for your best way to traverse the level. This has very short rounds and you can die in a second. It is also a palate cleanser and party game but I think it is not deep enough for us to play it a lot.
Honourable mentions Skyforce Reloaded We tried this but stopped and never gotten back around to playing it. We palyed the first one on PS4 and really liked it. Seems to be more of the same which would make this a very good 2 player coop shoot em up that took a lot of things from ealier games in this genre and mixed and matched the best.
Sine Mora EX Played this on PS4. It was short and quite good. I don’t remember it well enough so to score it fairly.
Unruly Heroes We are in the middle of this and I remember it being quite nice but somehow the details escape me. Will probably be able to say more soon.
Yoshi’s Crafted World Will be played this weekend. Will put this in later.
Degrees of Separation Will be played this weekend. Will put this in later.
Please comment, ask and criticise. I will edit if I missed stuff or have to correct errors. We are also always looking for coop recommendations so please post these. Thanks in advance!
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